Keeping track of Scenario Design

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ArmyVet2004
Posts: 51
Joined: Wed Oct 02, 2013 5:54 pm

Keeping track of Scenario Design

Post by ArmyVet2004 »

Fellow gamers,

I have a question

How do you guys keep track of the events while in the design of a certain scenario?
And, how do you save all the different events?

Just trying to get some ideas here. I'm getting pretty confused and start to lose track of my design. Tried different methods but just seems to not work out for me.

Thanks in advance,

Orlando
Orlando
El Savior
Posts: 336
Joined: Thu Jul 31, 2003 4:05 pm
Location: Finland

RE: Keeping track of Scenario Design

Post by El Savior »

I'm still designing my style, but I use this:

Name:

Side-Event name-number

Example:

RUSSIAN-Kilo teleport #1

If for AI, I use RUSSIAN Event #1 - so name will not tell what it does. Events show can be disabled for view, but I find this useful.
El Savior
ArmyVet2004
Posts: 51
Joined: Wed Oct 02, 2013 5:54 pm

RE: Keeping track of Scenario Design

Post by ArmyVet2004 »

Thanks El Savior,

Trying to get the same thing in at not letting anyone what the event will be.

Regards,

Orlando
Orlando
Meroka37
Posts: 272
Joined: Fri Jul 31, 2009 6:12 am

RE: Keeping track of Scenario Design

Post by Meroka37 »

[left]I use as prefix M_ E_ T_ A_ ( for Mission, Event, Trigger and Action so I can even use the same name for all of them if they are related to each other), as name I use always a description and  I have an Excel file with a list of all META I'm using in a scenario design.[/left][left] [/left][left]So if I want to create an event which activates an air mission attack on a convoy.[/left][left] [/left][left]I create mission M_Attack_Convoy  (with status inactive), then I create an Event named E_Attack_Convoy, the trigger (of any kind) will be called T_Attack_Convoy and the Action which change M_Attack_Convoy status to active will be named A_Attack_Convoy; this I way I have track of even dozens of events.[/left]
'Better honor without ships, than ships without honor"
ArmyVet2004
Posts: 51
Joined: Wed Oct 02, 2013 5:54 pm

RE: Keeping track of Scenario Design

Post by ArmyVet2004 »

Very helpful Meroka37......This is really helping me out

Thanks

Orlando
Temple
Posts: 529
Joined: Wed Jul 31, 2002 8:21 pm

RE: Keeping track of Scenario Design

Post by Temple »

I subscribe to the belief that a player will turn off the event message log and pop-ups so as not to spoil the surprises if I be sure to mention it in a readme.txt or side description. So I use very descriptive trigger, action and event titles. After all, if they want to figure out what's going out behind the curtain they can just load up the scenario in the editor.
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brassem
Posts: 72
Joined: Wed Oct 02, 2013 3:38 am
Location: NE of YMML

RE: Keeping track of Scenario Design

Post by brassem »

Nice work Meroka37, that is logical.
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