Feature Request - Pause on Missile/Torpedo Launch

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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wesy
Posts: 224
Joined: Sun Feb 10, 2002 10:00 am
Location: Berkeley, CA

Feature Request - Pause on Missile/Torpedo Launch

Post by wesy »

Love the game, however, it would be great if the game would pause when your forces launches its missiles/torpedoes etc. I realize that you can slow the time scale, but if you're not watching the next thing you know you sank a sub that you were hunting for a period of time. On the flip side it would be great if the game would pause as soon as you detect your opponents launch too. Perhaps I'm missing a setting...
"I ran into Isosceles. He had a great idea for a new triangle!"...Woody Allen
dagvl
Posts: 46
Joined: Tue Jul 16, 2013 6:24 pm

RE: Feature Request - Pause on Missile/Torpedo Launch

Post by dagvl »

ORIGINAL: wesy
On the flip side it would be great if the game would pause as soon as you detect your opponents launch too. Perhaps I'm missing a setting...

Game options -> Message Log -> New Weapon Contact, check "Raise Pop-Up".

[8D]
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apd1004
Posts: 181
Joined: Tue Aug 01, 2006 10:35 am

RE: Feature Request - Pause on Missile/Torpedo Launch

Post by apd1004 »

ORIGINAL: dagvl

Game options -> Message Log -> New Weapon Contact, check "Raise Pop-Up".

[8D]

Heh, who knew. Thanks.
apd1004
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Akron OH, USA
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