Stacking limit

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michaelm75au
Posts: 12467
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

Stacking limit

Post by michaelm75au »

I managed to replicate this.
There are 2 helo (AH 2A2, 3A2) in a stack with orders to move a few hex. Direct path to the way-point is thru other hex with a couple of units in them (2 helo with a possible ground unit).
For the whole 38 minutes, they sit with the occasional 'movement delayed' message. They did not work out another path round the 'obstacle'.

Other thing is that the Player tab on the right panel does not update the "@time" during the turns, UNLESS the player clicks on it. It showed "@1006" for several turns until I noticed it. As soon as clicked on it during an order phase, it updated. Just run the save several turns without clicking on the tab...
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Michael
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CapnDarwin
Posts: 9777
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
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RE: Stacking limit

Post by CapnDarwin »

Michael,

I'll add this to the bug list for both items. Thanks for the report.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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