How does one prepare an attack?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
User avatar
henri51
Posts: 1151
Joined: Fri Jan 16, 2009 7:07 pm

How does one prepare an attack?

Post by henri51 »

In the Air War tutorial, I wanted to get all my planes in the air before launching the attacks, so I created an area with 4 points, and created a bunch of missions to go into this "waiting" area. The first planes up were the Tomcats, and they quickly wiped out all the enemy planes. But as soon as my Corsairs got up, they did not wait in the area and attacked the enemy targets, followed soon after by the bombers. The game froze when the second wave arrived, but I reported that in the bug thread and is irrelevant to this post - I think). I thought I had told them not to attack outside the given area, but maybe I made a mistake.

So exactly how does one go about preparing an attack like this (getting everybody up before attacking)? Since there is no "time-over-target" capability, it seems to me that this would be a good way to make sure that everyone is ready to do their jobs when the time comes (for example, Hawkeye radar, radar jamming, refueling assets etc). It also should make it easier to manage the attack, since once everyone is ready, one has only to tell the appropriate assets to attack, for example first the fighter sweep, then the anti-radar bombs and the jammers, then the bombers to finish the job, and one is cedrtain that the support assets such as long-range jammers (is there such a thing?) are ready to do their job.

User avatar
snowburn
Posts: 188
Joined: Mon Sep 23, 2013 9:10 pm
Location: Bovril, Argentina

RE: How does one prepare an attack?

Post by snowburn »

try making the Waiting Area a support mission. (dont use Patrol)
navwarcol
Posts: 637
Joined: Wed Dec 02, 2009 2:30 pm
Contact:

RE: How does one prepare an attack?

Post by navwarcol »

I am almost positive that the devs are working on something along the lines of strike planning/TOT ability. I saw that in a thread a few weeks ago I think, but cannot find it now. I think that the latest build for me has been better at keeping them in the area you want, until you are ready. One thing is that if you have them in groups, you also want to give the individual aircraft the stay order I think... it seems that sometimes aircraft in a group, if you have given the group orders with regards to emissions, etc, override those orders if the individual planes were not given them. I have noticed that a few times, and seem to get by it easily enough by launching as individual aircraft, giving them their ROE, then grouping... but that is pretty much an ad hoc approach, I am sure there is a more "official" way[:D] just I don't use up much time on the manual haha.
Post Reply

Return to “Command: Modern Operations series”