Back on Deck

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Arjuna, Panther Paul

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Arjuna
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Back on Deck

Post by Arjuna »

Hi all,

Just to let you all know that I'm back now working on the code. Thank you all for your patience while I've been recovering. My right hand on which I had two operations is getting better. I still have some numbness in two fingers but the surgeon tells me that will hopefully go away over time. So my fingers are crossed. Please excuse the bad pun.[:)]

Yesterday I spent working up a new bug tracker database using Debuggle. So far it's great. With the help of the Panther Dev Team I now have a list of things to do for a new patch. Basically these fall into three areas - combat (in particular anti-armour fire), supply (for the longer airborne scenarios), HQs leading the charge.

I have made some changes to the fire routines but need to analyse some more before signing off on these.

We've identified what needs to be done to fix the supply issue but this only impacts significantly on the longer airborne scenarios. I don't see any problems with this.

I now know why and when the HQs lead the charge. This can occur when an attack order is given with an objective a long way from the current location of the force. I discovered this as I was preparing a demo scenario for a NATO modelling and sim workshop that gave a presentation to a couple of weeks back. I was using a proof of concept scenario developed by the boys at the US Command and General Staff College. It had a huge map and I gave an attack over a 15kms distance from the force. Sure enough every time the subordinate HQs charged off to their reserve locs for their subAttacks.

I am going to have to add a test for this and where this is the case add an extra Move task to an assembly area behind the desired FUP. Then the whole force will move to that assembly area together and from there the assault troops will move to their nearby FUP and the HQ to its nearby reserve loc. This is going to require a fair bit of mods to the Attack code but it should fix the problem.

In the meantime I recommend that you do a Move manually yourself and then issue a subsequent Attack order where the distance from the force to the desired FUP is more than say 2-3kms.

I'm not sure how long these should take but I'll let you know how things progress.
Dave "Arjuna" O'Connor
www.panthergames.com
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Arjuna
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RE: Back on Deck

Post by Arjuna »

Adding another issue - ie Delay between Move and Defend as mentioned in this thread:
tm.asp?m=3368151
Dave "Arjuna" O'Connor
www.panthergames.com
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Deathtreader
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RE: Back on Deck

Post by Deathtreader »


Welcome back!!

Good to see you back on the horse!

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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Arjuna
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RE: Back on Deck

Post by Arjuna »

Thanks Rob. Note that I didn't say 'back in the saddle'. It's definitely a nautical theme this week and no riposte about me being 'all at sea'. [;)]
Dave "Arjuna" O'Connor
www.panthergames.com
Ranger33
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RE: Back on Deck

Post by Ranger33 »

Good to hear! I finally took the plunge with this sale (BftB and HttR) after being on the fence for a long, long time. Really enjoying it so far and looking forward to everything to come!
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Remmes
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RE: Back on Deck

Post by Remmes »

Good to see you back Arjuna!
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Missouri_Rebel
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RE: Back on Deck

Post by Missouri_Rebel »

ORIGINAL: Ranger33

Good to hear! I finally took the plunge with this sale (BftB and HttR) after being on the fence for a long, long time. Really enjoying it so far and looking forward to everything to come!

+1
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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captskillet
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RE: Back on Deck

Post by captskillet »

good to see you back Dave, was it carpal tunnel syndrome? Hows your daughter doing? Looking forward to patch and the COTA Med pack scenarios!
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest

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jimcarravall
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RE: Back on Deck

Post by jimcarravall »

ORIGINAL: Arjuna

Hi all,

Just to let you all know that I'm back now working on the code. Thank you all for your patience while I've been recovering. My right hand on which I had two operations is getting better. I still have some numbness in two fingers but the surgeon tells me that will hopefully go away over time. So my fingers are crossed. Please excuse the bad pun.[:)]

If it's the numb fingers crossing, you're further along than you thought [:D]

Glad to see you back.
Take care,

jim
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Arjuna
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RE: Back on Deck

Post by Arjuna »

ORIGINAL: jimcarravallah

ORIGINAL: Arjuna

Hi all,

Just to let you all know that I'm back now working on the code. Thank you all for your patience while I've been recovering. My right hand on which I had two operations is getting better. I still have some numbness in two fingers but the surgeon tells me that will hopefully go away over time. So my fingers are crossed. Please excuse the bad pun.[:)]

If it's the numb fingers crossing, you're further along than you thought [:D]

Glad to see you back.
[:D]
Dave "Arjuna" O'Connor
www.panthergames.com
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Arjuna
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RE: Back on Deck

Post by Arjuna »

ORIGINAL: captskillet

good to see you back Dave, was it carpal tunnel syndrome? Hows your daughter doing? Looking forward to patch and the COTA Med pack scenarios!
First op was for Dupuytrens, second for carpel tunnel. My daughter's back home now and yes I'm looking forward to getting the patch out too.
Dave "Arjuna" O'Connor
www.panthergames.com
jimcarravall
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RE: Back on Deck

Post by jimcarravall »

ORIGINAL: Arjuna

ORIGINAL: captskillet

good to see you back Dave, was it carpal tunnel syndrome? Hows your daughter doing? Looking forward to patch and the COTA Med pack scenarios!
First op was for Dupuytrens, second for carpel tunnel. My daughter's back home now and yes I'm looking forward to getting the patch out too.
Good to hear about your daughter.
Take care,

jim
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wodin
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RE: Back on Deck

Post by wodin »

Welcome back Dave, you've been missed round these parts:) Good news your on the recovery and your Daughter is on the mend to.
Phoenix100
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RE: Back on Deck

Post by Phoenix100 »

All great news. Definitely welcome back!!
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garymiboy
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RE: Back on Deck

Post by garymiboy »

Welcome back Dave. speedy recovery we all hope[:)]
kipanderson
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RE: Back on Deck

Post by kipanderson »

Hi,

Yes... it is great to have Dave back up and running again. Well typing anyway..[;)]

Am a huge fan of this engine of very long standing as are others here and look forward to what is coming our way... and lacking all imagination.... I do mean the move to the Eastern Front... [:D]

Great stuff,
All the best,
Kip.

wdkruger
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RE: Back on Deck

Post by wdkruger »

Great to have you back.
GBS
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RE: Back on Deck

Post by GBS »

We all wish the best for you and your family. +1
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
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Deathtreader
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RE: Back on Deck

Post by Deathtreader »


Hi Dave,

There's been a lot of support throughout several threads of adding a "no supply" option in addition to the existing min, normal, and max options.

How do you feel about that??

If you're ok with it -- is it something simple enough to include with the next patch?? [8D]

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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Arjuna
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RE: Back on Deck

Post by Arjuna »

Rob,

Are you talking about adding another option to an Order are you?
Dave "Arjuna" O'Connor
www.panthergames.com
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