ORIGINAL: konevau
So which Optional Rules do you insist on for the different scenarios?
Are there any that you stay away from for certain scenarios?
I don't like artillery (which in my experience make life too easy for the defender) or pilots (because I don't think they add anything to the game but complexity). Am I going to be able to find an opponent who shares my particular prejudices?
I felt the exact same way you do at one time until I became a beta tester and played with and without pilots and arty. I was always leery of complexity in computer war games until now. The finest thing about this game is any optional rule can be used or discarded but I beg you give them a chance. For example in the Pacific theater of war in the game, a fast start game come with carrieres with implied naval air power, I guarantee you will start a new game and use actual naval air units as soon as possible instead of implied air units.
Arty is excellent when you want to support a ground attack against a hex because it cannot be intercepted like aircraft can.
Bo













