Reload/turn/altitude change rate thread

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JCR
Posts: 160
Joined: Mon Nov 04, 2013 12:40 pm

Reload/turn/altitude change rate thread

Post by JCR »

Reload times, turn rates for ships (and planes) and altitude/depth change all seem to be a bit too fast, according to my own observations and posts on the forum here.
Is that a DB or a engine issue?
If DB, it should be relatively easy to fix, though requiring a lot of work correcting all entries.
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ExMachina
Posts: 471
Joined: Wed Sep 25, 2013 1:30 pm

RE: Reload/turn/altitude change rate thread

Post by ExMachina »

One thing I've noticed is that A/C appear to bleed speed in a turn at the same rate regardless of whether or not they're climbing, diving or at a constant altitude. That sounds like something decided by the game engine.

GBS
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Joined: Wed Jul 03, 2002 2:14 am
Location: Southeastern USA

RE: Reload/turn/altitude change rate thread

Post by GBS »

The only thing I have noticed is how fast it seems my Subs dive and surface. But then I don't know much about this.
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

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