Why Buy this Game?

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Shannon V. OKeets
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RE: Why Buy this Game?

Post by Shannon V. OKeets »

ORIGINAL: Ur_Vile_WEdge

Dogpiling the USSR is a time honored strategy, although the core of it isn't the Japanese attack on the Soviets (which at best, is a distraction), the real meat of it is this:

As mentioned above, you can't move all your units at once. You're usually concentrating on one broad arm of your forces, like your land units or your naval units, and the other arms can only make limited, if any moves that impulse.

So when you're doing the big brawl in the east, Germany has something of a conundrum. You want to advance, so that means land actions, but you kind of need the air support to make your attacks work, and your best planes all have tiny ranges. The Soviets are often retreating just out of your air cover, which forces you to move up to them, then waste an impulse doing an air rebasing everyone, or trying to move your planes up incrementally with the moves you get on your land action and leaving yourself open somewhere.


So the trick is: Germany lends lots and lots of money to the Italians. They build up a lot of fighters and land bombers. They're not quite as good as what the Germans have, but they can be good enough. Germany always calls a land, and Italy almost always calls an air. Germans move up, Italian fighters cover the advance constantly. It can get pretty ugly.
But doing this 3 on 1 by the Axis on the USSR, means the rest of the Allied major powers are free to do whatever they like. China can't do much but it can be annoying to the Japanese. If Germany has knocked out France before attacking the USSR, Free France can do even less. But the Commonwealth can make life painful and short for the Italians if there is no opposition in the Med. And if Japan is all tangled up in brown and yellow (the USSR and China colors), then Hello Mister Green! in the Pacific.

Time and effort spent on A means less time and effort on B. It's a delicate balance and the better players almost always win.
Steve

Perfection is an elusive goal.
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RE: Why Buy this Game?

Post by Shannon V. OKeets »

ORIGINAL: stormbringer3

From reading the above it appears to me that Italy starts the game already at war so there is no option to delay its' war entry to build up before entering. Is that a correct assessment? Also, it appears that you have the option as Japan to not attack the U.S. and perhaps concentrate on China, the Commomwealth or Russia. Is that correct?
Thanks for any information.
No to the first.

Yes to the second.
Steve

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RE: Why Buy this Game?

Post by stormbringer3 »

Great! I like to try out ahistorical strategies.
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RE: Why Buy this Game?

Post by Mynok »

ORIGINAL: 76mm

guys thanks for all of the comments, very helpful and interesting. sounds like I'll pick this one up, although I'm inclined to wait for a d/d only option.

I still sounds like a two-player game would not be as fun as multiplayer, and it would seem like the Axis player would have a significant advantage in such games, being able to coordinate German-Japanese strategies, etc. Is that much of an issue? For instance, it seems like the Axis would be better off with Japan not attacking the US, but ganging up with Germany against Russia, and then maybe against the US. Does the game tend to channel players to using the same strategies over and over?


Multiplayer is where it shines. 5 or 6 probably the best number. Makes the game go faster too as the pacific players can do their thing while the other theatre does theirs.
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RE: Why Buy this Game?

Post by Ur_Vile_WEdge »

ORIGINAL: Mynok


Multiplayer is where it shines. 5 or 6 probably the best number. Makes the game go faster too as the pacific players can do their thing while the other theatre does theirs.


Although it does have the vexation and nerve wracking involved of "Hey, I thought we were going with a different plan!?"
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RE: Why Buy this Game?

Post by Hotschi »

ORIGINAL: Mynok
Multiplayer is where it shines. 5 or 6 probably the best number. Makes the game go faster too as the pacific players can do their thing while the other theatre does theirs.

Sounds good and is probably the best way to play the game. Playing 1 on 1 as Allied vs. Axis sounds like having a huge workload. Not only this, but with 5 or 6 players you also have to coordinate strategies - f.e. makes it difficult for one major power (take Great Britain) to have the U.S. do exactly how you like.
"A big butcher's bill is not necessarily evidence of good tactics"

- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.
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RE: Why Buy this Game?

Post by warspite1 »

ORIGINAL: Hotschi

ORIGINAL: Mynok
Multiplayer is where it shines. 5 or 6 probably the best number. Makes the game go faster too as the pacific players can do their thing while the other theatre does theirs.

Sounds good and is probably the best way to play the game. Playing 1 on 1 as Allied vs. Axis sounds like having a huge workload. Not only this, but with 5 or 6 players you also have to coordinate strategies - f.e. makes it difficult for one major power (take Great Britain) to have the U.S. do exactly how you like.
warspite1

If you've played WITP-AE I don't think huge workload is a problem [;)]
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Hotschi
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RE: Why Buy this Game?

Post by Hotschi »

Maybe "workload" is the wrong word for what I meant; in WitP-AE I usually play the Allied side. While there's several different countries involved on my side, it's but one theatre.

Now take MWIF - a global war, many theatres. Example, as US player, will you get the British player to do what you want, i.e. keep the Burma road open - or to retake Burma? As British player, will you get the US to invade in North Africa?
"A big butcher's bill is not necessarily evidence of good tactics"

- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.
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RE: Why Buy this Game?

Post by warspite1 »

ORIGINAL: Hotschi

Maybe "workload" is the wrong word for what I meant; in WitP-AE I usually play the Allied side. While there's several different countries involved on my side, it's but one theatre.

Now take MWIF - a global war, many theatres. Example, as US player, will you get the British player to do what you want, i.e. keep the Burma road open - or to retake Burma? As British player, will you get the US to invade in North Africa?
warspite1

Sure, I am certain multiplayer is good and I look forward to it - just saying there's nothing wrong - quite the opposite - with 2 player, hence the [;)].
Now Maitland, now's your time!

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FroBodine
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RE: Why Buy this Game?

Post by FroBodine »

Well, I'm buying it today. I hope it is fun solitaire, as well. Because that is all I will be playing until I learn the game. And maybe even after that.

PBEM will help, and I look forward to that. I hope it's fun solitaire, and I think it will be.
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G Felzien
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RE: Why Buy this Game?

Post by G Felzien »

I started playing WIF with the 4th edition with several groups. We upgraded to 5th edition not long after. We would play once a week for about 4-6 hours. At one point I was in 4 different gaming groups per week! Having to take a moment to figure out what any particular side was doing per group was "interesting" [;)]

Then Days of Decision came out. That was when I truly fell in love with the game. Up until DoD1 you were always playing the game from 1939 but now it started in 1936. Now politics was involved. You could go to war as Germany in '36 or '42 oe any here in between. You could leave every country neutral or attempt to sway ahistorical allies to your side. You could do all sorts of things.

For me DOD1 introduced far more depth and strategic options than any other game. I suppose you could call it a scenario generator but what scenarios you could build. Can't wait to get the game and to see DoD introduced.
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