Tungusta survivability

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: IronMikeGolf, Mad Russian, WildCatNL, cbelva, IronManBeta, CapnDarwin

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killkess
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Joined: Tue Apr 28, 2009 4:27 pm

Tungusta survivability

Post by killkess »

Is there any way to stop the active submitting of the ad-units? I find it a bit strange, for example playing the tutorial, that its so easy to detect radar equipped units with high precision. Is is so easy to take them out with artillery since one always knows where it is.
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Mad Russian
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RE: Tungusta survivability

Post by Mad Russian »

We have been looking at ADA emissions. There should be a bit of lowering of their emitting in the next update.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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CapnDarwin
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RE: Tungusta survivability

Post by CapnDarwin »

AS MR has stated we tweaked the numbers pretty heavily to reduce the laser precision of locating and also fixed another issue with missions firing at game start with a fix. Both fixes should do a lot to make them live longer. As long as you move them periodically.[:D]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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