Impact of build 460

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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thewood1
Posts: 10374
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Impact of build 460

Post by thewood1 »

The game loads incredibly faster on start up. The db viewer also appears to be a little faster. I have also noticed that it bogs down a lot less on very large scenarios. Good job guys.
pandoraefretum
Posts: 118
Joined: Fri Sep 27, 2013 2:59 pm

RE: Impact of build 460

Post by pandoraefretum »

I agree completely
JCR
Posts: 160
Joined: Mon Nov 04, 2013 12:40 pm

RE: Impact of build 460

Post by JCR »

I agree, it works a lot better now. I still have the occasional crash but not as often as before and only with the largest scenarios.
MaB1708
Posts: 344
Joined: Sun Aug 13, 2006 10:46 am
Location: Freiburg(Germany)

RE: Impact of build 460

Post by MaB1708 »

Wonderfull, I really like the new F2 functionality, after only some minutes of testing it seems to work as we expected it to. I only realized (in the Tiny Islands scenario) that a manually set speed after unchecking the "manual" box in the side menu does immediately change the speed to the AI choice, I would expect a little delay here (and yes, I am on 1 sec compression). Will check more but pls also have a look into this while you check the new beta, forumites!

Regards,

M
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SSN754planker
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RE: Impact of build 460

Post by SSN754planker »

My new test scenario is "Sakhalin or Karafuto". Pretty big scenario which now runs beautifully in 1:1 Hi-Fidelity mode. And i love the new features in this build. It all seems to be working well. AAW patrols now do what you want them to do and dont go chasing everything that flies, making BARCAPS work as they should. Im still testing things, so many new things to play with!
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smudge56
Posts: 667
Joined: Sat Jan 17, 2009 8:31 am
Location: UK

RE: Impact of build 460

Post by smudge56 »

I haven't downloaded it yet but from what you've All said it looks promising cannot wait to try it out.
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Dimitris
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RE: Impact of build 460

Post by Dimitris »

Thanks guys. We put a lot of work on this and we're glad it shows.
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JRyan
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RE: Impact of build 460

Post by JRyan »

ORIGINAL: Sunburn

Thanks guys. We put a lot of work on this and we're glad it shows.


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ExMachina
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RE: Impact of build 460

Post by ExMachina »

This build is grrrrrrrrrrrrrrreat!!!
navwarcol
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RE: Impact of build 460

Post by navwarcol »

+1. Great job guys.
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