I'm doing something wrong

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

User avatar
Dr. Foo
Posts: 666
Joined: Mon Aug 30, 2004 11:20 pm
Location: Honolulu, Hawaii

I'm doing something wrong

Post by Dr. Foo »

Playing Barbarossa.

The air phase advances from Att. Bombers & Escorts to Perform Mission bypassing Def Interceptors and all the other sub-phases in between.

I've checked my optional rules selection and I do not see anything that would allow for bypassing these phases. I've also checked the Disable Phases section and made sure all were enabled.

I have interceptors in range both for Att. and Def. and still nothing. [&:]
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
User avatar
Centuur
Posts: 9083
Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

RE: I'm doing something wrong

Post by Centuur »

ORIGINAL: Dr. Foo

Playing Barbarossa.

The air phase advances from Att. Bombers & Escorts to Perform Mission bypassing Def Interceptors and all the other sub-phases in between.

I've checked my optional rules selection and I do not see anything that would allow for bypassing these phases. I've also checked the Disable Phases section and made sure all were enabled.

I have interceptors in range both for Att. and Def. and still nothing. [&:]

FTR's have to be within half their range to use as interceptors. So if you've got a FTR with a 4 as movement, it has to be within two hexes of the target hex. Did you take this into account?
Peter
User avatar
Dr. Foo
Posts: 666
Joined: Mon Aug 30, 2004 11:20 pm
Location: Honolulu, Hawaii

RE: I'm doing something wrong

Post by Dr. Foo »

Yes sir, that was it. Thank you. I knew I was missing something and that was it! [&o]
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
User avatar
Centuur
Posts: 9083
Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

RE: I'm doing something wrong

Post by Centuur »

You're welcome...
Peter
User avatar
FroBodine
Posts: 874
Joined: Sat May 05, 2007 4:13 am
Location: Brentwood, California (not the OJ one)

RE: I'm doing something wrong

Post by FroBodine »

Is this explained in the manual somewhere? I don't have them at hand to look this up. Could someone please point me to the section in one of the manuals?

Thank you.
goulash
Posts: 91
Joined: Thu Aug 04, 2011 5:06 pm

RE: I'm doing something wrong

Post by goulash »

God damn noobs

Nah seriously that was a total joke [:D][:D]

I am still on the vids only and will need to watch them 2 or 3 times before even going into the other learner materials.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: I'm doing something wrong

Post by Shannon V. OKeets »

RAC - Volume 3, page 120
Steve

Perfection is an elusive goal.
User avatar
FroBodine
Posts: 874
Joined: Sat May 05, 2007 4:13 am
Location: Brentwood, California (not the OJ one)

RE: I'm doing something wrong

Post by FroBodine »

Thank you. Do you recommend a newbie read the RAC manual first, rather than the other two volumes? I was starting with volume 1, but if important details like this are not explained, then I want to start with volume 3 to learn the game rules, and use volumes 1 and 2 for reference on how to do things with the user interface. Is that the better way to go about it?



Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: I'm doing something wrong

Post by Shannon V. OKeets »

ORIGINAL: jglazier

Thank you. Do you recommend a newbie read the RAC manual first, rather than the other two volumes? I was starting with volume 1, but if important details like this are not explained, then I want to start with volume 3 to learn the game rules, and use volumes 1 and 2 for reference on how to do things with the user interface. Is that the better way to go about it?



Your choice. An argument could be made for reading them 1, 2, 3 or 3, 1, 2. Volume 3 (a slightly edited version of Rules as Written by Australian Design Group for the board game) reads more like a legal document. I softened some of those edges when I wrote volumes 1 and 2.

Some of the optional rules described in RAC have not yet been implemented in MWIF. So you might want to skip over those paragraphs.
Steve

Perfection is an elusive goal.
User avatar
Tonqeen
Posts: 45
Joined: Sat Jan 31, 2009 7:29 am
Location: Sweden

RE: I'm doing something wrong

Post by Tonqeen »

FTR's have to be within half their range to use as interceptors. So if you've got a FTR with a 4 as movement, it has to be within two hexes of the target hex. Did you take this into account?

Is that changed since 5th ed? We always playd with full range for interception [&:]
User avatar
Titanwarrior89
Posts: 3282
Joined: Thu Aug 28, 2003 4:07 pm
Location: arkansas
Contact:

RE: I'm doing something wrong

Post by Titanwarrior89 »

Trust me Dr. Foo, I feel your pain.[:)]
ORIGINAL: Dr. Foo

Playing Barbarossa.

The air phase advances from Att. Bombers & Escorts to Perform Mission bypassing Def Interceptors and all the other sub-phases in between.

I've checked my optional rules selection and I do not see anything that would allow for bypassing these phases. I've also checked the Disable Phases section and made sure all were enabled.

I have interceptors in range both for Att. and Def. and still nothing. [&:]
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
User avatar
FroBodine
Posts: 874
Joined: Sat May 05, 2007 4:13 am
Location: Brentwood, California (not the OJ one)

RE: I'm doing something wrong

Post by FroBodine »

This is kind of frustrating to me. Volumes 1 and 2 are supposed to be manuals on how to play the game. However, nowhere in either of these manuals does it tell you that intercepting fighters can only move half their printed movement to reach an intercept hex. I am just using this as an example. I'm guessing there are many other detail rules like this to learn.

I am not trying to knock the manuals or the writers by any stretch, they are excellently written. I am just stating my opinion, that is it seems to me it will be VERY difficult to learn how to play this game correctly without reading all three manuals extremely carefully.

I guess volumes 1 and 2 are more of a reference to what all the screens and forms do, with very basics about how to execute movement and combat, instead of a detailed explanation of all the rules involved in each function.

This is fine, I'm just trying to understand the best and most efficient way to learn this game, but perhaps there isn't one. Maybe we do have to study all three manuals to really understand each phase of this game.

My last comment (I hope this is not being taken as a rant, but more constructive feedback) - there are sections in volumes 1 and 2 that talk about air interception (7.8.4 and 7.8.5). This detail about range restriction should have been written there, along with any other restrictions or rules about air interception. Instead, there is just a small paragraph that basically says you can move all your air units to intercept a hex where you have flown bombers.

Again - I'm just using this one example to make my point.

Ok - enough - back to the learning curve! I WILL learn this game!
Thanks for listening.
User avatar
paulderynck
Posts: 8508
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: I'm doing something wrong

Post by paulderynck »

ORIGINAL: Tonqeen
FTR's have to be within half their range to use as interceptors. So if you've got a FTR with a 4 as movement, it has to be within two hexes of the target hex. Did you take this into account?

Is that changed since 5th ed? We always playd with full range for interception [&:]
You will find the changes since the 5th edition are considerable.
Paul
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: I'm doing something wrong

Post by warspite1 »

ORIGINAL: paulderynck

ORIGINAL: Tonqeen
FTR's have to be within half their range to use as interceptors. So if you've got a FTR with a 4 as movement, it has to be within two hexes of the target hex. Did you take this into account?

Is that changed since 5th ed? We always playd with full range for interception [&:]
You will find the changes since the 5th edition are considerable.
warspite1

I am finding this - frankly in some ways a little knowledge is a dangerous thing. If you are a 5th Edition player like me, don't assume anything!!
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
paulderynck
Posts: 8508
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: I'm doing something wrong

Post by paulderynck »

ORIGINAL: jglazier

This is kind of frustrating to me. Volumes 1 and 2 are supposed to be manuals on how to play the game. However, nowhere in either of these manuals does it tell you that intercepting fighters can only move half their printed movement to reach an intercept hex. I am just using this as an example. I'm guessing there are many other detail rules like this to learn.

I am not trying to knock the manuals or the writers by any stretch, they are excellently written. I am just stating my opinion, that is it seems to me it will be VERY difficult to learn how to play this game correctly without reading all three manuals extremely carefully.

I guess volumes 1 and 2 are more of a reference to what all the screens and forms do, with very basics about how to execute movement and combat, instead of a detailed explanation of all the rules involved in each function.

This is fine, I'm just trying to understand the best and most efficient way to learn this game, but perhaps there isn't one. Maybe we do have to study all three manuals to really understand each phase of this game.

My last comment (I hope this is not being taken as a rant, but more constructive feedback) - there are sections in volumes 1 and 2 that talk about air interception (7.8.4 and 7.8.5). This detail should have been written there, along with any other restrictions or rules about air interception. Instead, there is just a small paragraph that basically says you can move all your air units to intercept a hex where you have flown bombers.

Again - I'm just using this one example to make my point.

Ok - enough - back to the learning curve! I WILL learn this game!
Thanks for listening.

Like any new wargame a person must read the rules in order to play the game. AAMOF it may take several readings and several plays before you remember all the rules you need to play skilfully.

This is where MWiF differs from wargames that were designed specifically for a computer. It is a representation of a board game that has gone through seven iterations of rule evolution. Sure it enforces the rules, but a player still has to know the rules in order to play.

There had to be three main components in the manuals - the rules, the "how to" of using the program and the "how to" for strategy considerations - this last being what is often in a wargame called the "Designer Notes".
Paul
User avatar
FroBodine
Posts: 874
Joined: Sat May 05, 2007 4:13 am
Location: Brentwood, California (not the OJ one)

RE: I'm doing something wrong

Post by FroBodine »

Oh, I completely agree that a person must read the rules to learn the game. This is just a different animal, because there are no other 550 page game manuals as far as I know.

I guess there are no shortcuts to learning this game. Everything must be read and studied. That's fine. I just wish all aspects of each phase were in one place, instead of scattered piecemeal throughout three massive tomes.
User avatar
paulderynck
Posts: 8508
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: I'm doing something wrong

Post by paulderynck »

I think your closest bet for that would be the RAC which follows the rules as written and they were written in sequence of play order.
Paul
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: I'm doing something wrong

Post by Shannon V. OKeets »

ORIGINAL: jglazier

Oh, I completely agree that a person must read the rules to learn the game. This is just a different animal, because there are no other 550 page game manuals as far as I know.

I guess there are no shortcuts to learning this game. Everything must be read and studied. That's fine. I just wish all aspects of each phase were in one place, instead of scattered piecemeal throughout three massive tomes.
Section 7 of the Players Manual gives a light overview of each element of the sequence of play. Each subsection identifies where to find the rules for that phase/subphase/sub-subphase in RAC.
Steve

Perfection is an elusive goal.
User avatar
Titanwarrior89
Posts: 3282
Joined: Thu Aug 28, 2003 4:07 pm
Location: arkansas
Contact:

RE: I'm doing something wrong

Post by Titanwarrior89 »

I thought the 5th edition would be the Final and last edition.[X(][:(]
ORIGINAL: warspite1

ORIGINAL: paulderynck

ORIGINAL: Tonqeen



Is that changed since 5th ed? We always playd with full range for interception [&:]
You will find the changes since the 5th edition are considerable.
warspite1

I am finding this - frankly in some ways a little knowledge is a dangerous thing. If you are a 5th Edition player like me, don't assume anything!!
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
User avatar
FroBodine
Posts: 874
Joined: Sat May 05, 2007 4:13 am
Location: Brentwood, California (not the OJ one)

RE: I'm doing something wrong

Post by FroBodine »

ORIGINAL: Shannon V. OKeets

ORIGINAL: jglazier

Oh, I completely agree that a person must read the rules to learn the game. This is just a different animal, because there are no other 550 page game manuals as far as I know.

I guess there are no shortcuts to learning this game. Everything must be read and studied. That's fine. I just wish all aspects of each phase were in one place, instead of scattered piecemeal throughout three massive tomes.
Section 7 of the Players Manual gives a light overview of each element of the sequence of play. Each subsection identifies where to find the rules for that phase/subphase/sub-subphase in RAC.

Aha! I did not notice the references to the RAC book. That should help a lot! You are the man, Steve!
Post Reply

Return to “World in Flames”