Question to experienced players.

Share your best strategies and tactics with other players by posting them here.

Moderator: Shannon V. OKeets

Post Reply
User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

Question to experienced players.

Post by terje439 »

Ran Global War, made a few (huge) mistakes when setting up the Chinese, coupled with a few good dice rolls for the Japanese. This resulted in Japan taking Chungking, I was then given a choice as the Allies to surrender China to Japan.
The Q is then this;
Why would the Allies ever surrender China to Japan instead of hanging in there? By staying in the fight, at least they force the Japanese player to keep his units in China, by surrendering Japan gets to free up units to use elsewhere.



Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
User avatar
Centuur
Posts: 9077
Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

RE: Question to experienced players.

Post by Centuur »

If the Japanese becomes neutral with most of his army in China, he can only take combined impulses until he is at war with another Major Power. Also, every ship moved is a naval move. So it becomes hell for the Japanese to reposition his army and navy into better positions against the US and CW forces.
Especially when the Japanese hasn't got units at the USSR borders, this tend to make things difficult (since the USSR is the only Major Power the Japanese can DoW without having large US entry effects to take into account).

Some players believe this to be a valid reason to surrender the Chinese (especially when the US is near to DoW the Japanese themselves and the Chinese are lost anyhow).
Personally, I don't do this, but I've seen it happen...
Peter
User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: Question to experienced players.

Post by terje439 »

Ah, I see. Thanks for the reply :)
 
 
 
Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
Ur_Vile_WEdge
Posts: 585
Joined: Tue Jun 28, 2005 4:10 pm

RE: Question to experienced players.

Post by Ur_Vile_WEdge »

In addition to what Centaaur said, don't forget, surrendering China gives the U.S. a big boost to entry, and it actually lowers the DoW roll. Surrendering china lets the U.S. join the party earlier, which is good for the allies.


Plus, since all of China becomes Japanese controlled, you can have partisans pop up in places that are impossible for the Japanese to stay in supply, which in, turn can breed more partisans. This issue though is probably less in MWiF, what with the Chinese front being on a European mapscale, but I'm still used to the board game, where finding space to put your partisans without them being easily crushed by the Japanese is difficult.
"When beset by danger,
When in deadly doubt,
Run in little circles,
Wave your arms and shout."
vicberg
Posts: 1178
Joined: Sat Apr 19, 2008 2:29 am

RE: Question to experienced players.

Post by vicberg »

Didn't 2008 Errata changed the surrender rule and halve the US entry rolls? Did that make it into MWIF?

Also, Chinese are tying up a lot of JP Troops that can simply transfer up to Siberia or pile into Siam for an attack into India. Not sure about Chinese surrender. I've read very different opinions on it.
User avatar
delatbabel
Posts: 1252
Joined: Sun Jul 30, 2006 1:37 am
Location: Sydney, Australia
Contact:

RE: Question to experienced players.

Post by delatbabel »

I have seen players surrender China for the US entry and other effects, however I would not ever do so. It's not possible for China to beat Japan, for sure, but every Chinese unit has the potential to tie up a Japanese unit, which makes the USA's job of beating Japan that little bit easier. China isn't really a major player in the game but it can be a serious enough pest to make it not worth surrendering.
--
Del
Post Reply

Return to “The War Room”