I have groups of Paratroopers spawning when their transport flies through an area designated by locked reference points, (visible to player as padlocks on screen).
They are to reach a pre-briefed building and I want a message to pop up and various actions to trigger.
Now I don’t want another padlock on the screen. The target building is pre briefed and I want the player to engage their grey matter not just “follow the padlocks”.
I can’t see how to make RP’s invisible to the player apart from maybe a hack where I switch sides in the editor and create the RP then switch back and make the trigger referencing the other sides RP. I’m not at my home PC so am not even sure that would work, but it’s a hack if it does.
I don’t want padlocks all over the place
