Will weather be implemented?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Agathosdaimon
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Joined: Sun Jul 08, 2012 2:42 am

RE: Will weather be implemented?

Post by Agathosdaimon »

if targeting and visibility are effectd by weather already then ,more realistic weather would just mean areas where this may be more or less an issue. again this could be optional so you wouldnt be forced to have to have it in the game. it could be up to the scenario designer how the weather appears, though its not hard to find info on general weather patterns - something like this may also effect satellite intelligence?
of course i dont expect this to be any simple implementation, but i hope it is eventually built on.
RabidMortal
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Joined: Mon Oct 14, 2013 4:23 pm

RE: Will weather be implemented?

Post by RabidMortal »

Does anyone know if different sea states affect the performance of hull designs differently in Command? For example the Burke class is reported to be able to maintain 25+ knots in up to moderately heavy seas (which can adversely affect even Ticos)
incredibletwo
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RE: Will weather be implemented?

Post by incredibletwo »

We'll all need Kray 2's in our basements in order to play CMANO...[&:]
I don't think a complex weather model is required. Or, if it's decided by the devs to implement such a model, make it optional, simply "on" or "off" set by the player, regardless of what the scenario designer's intent was.
"Fortune favours the bold"
JCR
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RE: Will weather be implemented?

Post by JCR »

Maybe not a complex model but just a "don't launch" flag for certain aircraft and weapons if the weather is too bad.
Also maybe depending on the platform: I have no real idea but I suppose a missile cruiser like USS Albany or Long Beach could launch its missiles in a lot heavier seas than a guided missile destroyer, for example.
If your ship pitches and rolls like crazy you might have trouble keeping the illuminating radar on target or to even prevent the launcher from launching the missile into a wave.
incredibletwo
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RE: Will weather be implemented?

Post by incredibletwo »

Just as long there are enable/disable options, I'm ok with anything :)
"Fortune favours the bold"
smudge56
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RE: Will weather be implemented?

Post by smudge56 »

What about including the Bermuda triangle[;)]
AKA - Smudge
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Agathosdaimon
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Joined: Sun Jul 08, 2012 2:42 am

RE: Will weather be implemented?

Post by Agathosdaimon »

Lol,
Yes i wonder currently what effect does hurricane level sea state which is a description in the game have on ships in all? What kind of sea state is hurricane level? Perfect Storm level? There are youtube videos of ships trying navigate very violent seas.

But yes it may not need to be complex at all , i admit that if more detailed weather was in the game, it would then beget more detail, ie weather forecast systems, which have changed over the past 50 years no doubt
Perhaps weather could just be added as something you can edit more in the scenario editor, like being a type of event, which then could even have probability whether it occurs. As you can set events to occur at certain times. Actually a simple approach could be to allow the current weather sea state options to be available to change in the event editor also.

Perhaps using rp's to designate weather zones ( best as a separate side) one could even make a bermuda triangle area
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