Guadalcanal Scenario

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bo
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RE: Guadalcanal Scenario

Post by bo »

But when you play with advanced rules its like driving this [:D] Get it.

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bo
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RE: Guadalcanal Scenario

Post by bo »

ORIGINAL: JimMerson

BRAVO!!!! [&o]

I love this AAR so far and can not wait for the Coral Sea battle.

Keep them coming!

Jim

Thank you Jim appreciate it.

Bo
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Neilster
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RE: Guadalcanal Scenario

Post by Neilster »

ORIGINAL: Centuur

ORIGINAL: bo

ORIGINAL: Neilster

Am I wrong or is there an A5M1 fighter unit that has no other abilities and an air-to-air factor of zero? Surely they weren't that bad and what use is it then? Second fighter in an air-to-air combat (from my vague memory of the rules)?

Cheers, Neilster
Hi Neilster hopefully better people than me can answer that question.

Cheers

Bo

Of course, Bo. Air-to-air factors of fighters (FTR) or in this case Carrier planes (CVP) acting as fighters start at 0 and goes up. There are indeed CVP which can only act as a FTR and have an air-to-air rating of 0.
The air-to-air table is based on the difference of the front FTR's air-to-air factor of both sides (where additional FTR's add an additional point as bonus). So if the CW has an air-to-air CVP with a 1 (and he also has got some low numbered CVP FTR's at start), and the Japanese only one with a 0, the results for the CW are rolled on the +1 column and the results of the Japanese on the -1 column, if both sides have only one FTR in the battle. Of course, the -1 column is worse than the +1 column...

It isn't the air-to-air value of the planes that are important, it is the difference between yours and the enemies air-to-air factor that gives you an advantage or disadvantage...

Thanks Peter. One of the many things I need to learn. I never really understood the naval rules (and many of the other rules, if I'm honest) and it was all a very long time ago anyway.

Cheers, Neilster

Cheers, Neilster
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Easo79
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RE: Guadalcanal Scenario

Post by Easo79 »

NOOOOOOOOOOOOOOOOOOOOOOOO

Some posts have been lost!!!


(well...perhaps some of my most embarrasing moments here at the forum are lost as well [8|])
A l’hora que el sol se pon, bevent al raig de la font, he assaborit els secrets de la terra misteriosa.

Part de dins de la canal he vist l’aigua virginal venir del fosc naixement a regalar-me la boca.
bo
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RE: Guadalcanal Scenario

Post by bo »

ORIGINAL: Easo79

NOOOOOOOOOOOOOOOOOOOOOOOO

Some posts have been lost!!!


(well...perhaps some of my most embarrasing moments here at the forum are lost as well [8|])

No Easo79 I saved the most embarrasing ones for all to enjoy again [:D] Yeah it was a shame [the crash] but I am back at it and I do hope Orm gets back at it, he is way more in tune with the game and its rules than I am, already posted zoom and optional rules today hope you like them.

Bo
Extraneous
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RE: Guadalcanal Scenario

Post by Extraneous »

ORIGINAL: Easo79

NOOOOOOOOOOOOOOOOOOOOOOOO

Did you know that's an exact quote from the player I shot down in Richthofen's War at Origins when my critical said "Pilot Killed".
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
bo
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RE: Guadalcanal Scenario

Post by bo »

ORIGINAL: Extraneous

ORIGINAL: Easo79

NOOOOOOOOOOOOOOOOOOOOOOOO

Did you know that's an exact quote from the player I shot down in Richthofen's War at Origins when my critical said "Pilot Killed".

Was that an online game or do you sit with other players at a gaming convention?

Bo
bo
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RE: Guadalcanal Scenario

Post by bo »

Lots of questions invasion and such I want to bring this post to the front.

Bo
comsolut
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RE: Guadalcanal Scenario

Post by comsolut »

Seems odd that Guadalcanal is NOT an objective hex in this scenario.

Numdydar
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RE: Guadalcanal Scenario

Post by Numdydar »

Historically it was not that much of an actual strategic objective. It is just that the US and Japan made it one. If Japan had not decided to build an airfield there, the action may have been located somewhere else, like around New Guniea versus the Solomons.
brian brian
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RE: Guadalcanal Scenario

Post by brian brian »

whole games of World in Flames can occur with never a unit landing on Guadalcanal actually.
bo
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RE: Guadalcanal Scenario

Post by bo »

ORIGINAL: brian brian

whole games of World in Flames can occur with never a unit landing on Guadalcanal actually.

You are 100% correct brian, the only reason I attacked Guadalcanal was just to show newcomers and experienced board game players how the computer handled invasions, another thing you could go the whole game and never see a sea battle, they were big areas Coral sea, Bay of bengal etc.

I forced naval interceptions as a beta tester, someone might have a possible percentage of naval interceptions through the long history of the board game.

Bo
comsolut
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RE: Guadalcanal Scenario

Post by comsolut »

I just wonder whether the scenario would improve by forcing a point of conflict.

Plus the scenario is titled Guadalcanal. Seems odd it is not a victory hex.
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Neilster
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RE: Guadalcanal Scenario

Post by Neilster »

The scenario names are usually historically based to give a feel for when they are. The actual action can radically diverge from history.

As has been noted, it was an accident of history that momentous things happened at Guadalcanal. There's nothing intrinsically there that deserves a game objective hex. This scenario actually involves much of the Pacific Theatre of Operations.

Cheers, Neilster
Cheers, Neilster
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captskillet
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RE: Guadalcanal Scenario

Post by captskillet »

bo since this was a new game I assume your setup is different than the quick start one, the SNLF start out in Singapore (in fact there is nothing in Rabaul at start) and I cant get them to the 'Canal in the 1st Impulse unless I am doing something wrong...in fact its Turn 2 before I can get the units reorganized to invade and by then I already have US waiting...........what am I doing wrong if anything?
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest

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bo
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RE: Guadalcanal Scenario

Post by bo »

It is my mission here on MWIF to change your name from captskillet to captskilled [:D]

The picture below depicts several naval units in the Coral sea that came from the port of Singapore in one move and went into sea box 1. Did you mean you could reach the Coral sea but could not invade?

If you could not invade then you must have used the option "naval move'" Remember that in naval move no land moves are allowed and you must have land moves available to invade.

To invade in the same first turn you must use the Combine command, when the naval move comes up send your fleet with the Marines into the Coral sea, they will go in sea box 1. A game rule, if they were in sea box 0 they cannot invade.

When you go through the next few impulses like land moves air rebase etc, do nothing wait until you come to debark and invasion, you will see in the upper left corner box unit or units "do not do debark", the next impulse will be invasion, just move them onto Guadalcanal. Let me know if that helped you.

Bo









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captskillet
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RE: Guadalcanal Scenario

Post by captskillet »

If you could not invade then you must have used the option "naval move'"

that was it bo..........my semi-old forgetful self forgot to use a combined move instead of naval only, moved to Coral Sea & invasion went off like a charm.............sons of Nippon now in control of the Slot.
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest

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bo
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RE: Guadalcanal Scenario

Post by bo »

ORIGINAL: captskillet
If you could not invade then you must have used the option "naval move'"

that was it bo..........my semi-old forgetful self forgot to use a combined move instead of naval only, moved to Coral Sea & invasion went off like a charm.............sons of Nippon now in control of the Slot.

I bet you ignored the notional unit out of fear [:D]

Bo
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76mm
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RE: Guadalcanal Scenario

Post by 76mm »

bo thanks for this, I have to say that after playing the Barbarossa scenario several times, I've been completely baffled thus far by the Guadalcanal scenario...in addition to general confusion about game mechanics, I don't think I've ever played a Pac wargame so don't know how to set up or what I'm trying to achieve...then I can't get planes to fly, troops to load, or fleets to find each other--virtually the entire Jap and US fleets have been in the same sea area (with carriers and aircraft) for about 3 impulses, and neither have been able to find each other--is that normal?

I will probably have additional detailed questions if you are still updating this AAR...
bo
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RE: Guadalcanal Scenario

Post by bo »

ORIGINAL: 76mm

bo thanks for this, I have to say that after playing the Barbarossa scenario several times, I've been completely baffled thus far by the Guadalcanal scenario...in addition to general confusion about game mechanics, I don't think I've ever played a Pac wargame so don't know how to set up or what I'm trying to achieve...then I can't get planes to fly, troops to load, or fleets to find each other--virtually the entire Jap and US fleets have been in the same sea area (with carriers and aircraft) for about 3 impulses, and neither have been able to find each other--is that normal?

I will probably have additional detailed questions if you are still updating this AAR...

Hi 76mm

I usually dont look at the forums in this area, just happended to see this. I am not doing anymore with this AAR. But I will be glad to help you in any area I can with Guadalcanal to get you up to speed. We can do all the conversations here or by e-mail [bowenw1@verizon] the difference is I will be able to answer you more quickly with e-mail but it does not matter to me. I personally do not care how long it takes to get you up to snuff just that I can do it.

Answer to the question of 3 impulses and not finding each other. It is not only normal, but the two opposing naval forces may never see each other in the whole 5 turn scenario. What you saw in my sea battles is that I forced interception with my beta tools just for the sake of the AAR, the players other than beta tester will not be able to do that. Other than the forced interception I let the program play out with no interference by me.

Are you using Fast start or did you start a new game? The picture below is when I set up a new game and placed most of my forces in Rabaul. The next picture is the optional rules i have in effect, you do not have to use the rules I have you can delete or add to these your own rules if you prefer. NP.

You mentioned about you could not load troops. To load troops for either debarkation or invasion you must use either the Naval move or combination move EG: if you want to invade Guadalcanal on the first move you must select the combination move, because to invade you must have a land move available to you during the invasion phase and you cannot invade in a storm. You right click on the transport icon and select a Japanese marine unit and move it to a sea box in the Coral Sea.

As the program goes through its sequences it will come to land moves, do nothing, when it comes to debarkation do nothing, when it comes to invasion then invade Guadalcanal. If you use 2 Marine units then you have to have 2 land moves left to invade and they both must invade the same hex because you are only allowed 1 attack during that move.

Bo

Bill

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