Speedy vs Fabertong - time to smack back the Penguin

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JocMeister
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RE: 23rd December 1944

Post by JocMeister »

The blessing of playing the allies. 4 CVEs lost isn´t even noticeable! [:)]
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castor troy
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RE: 23rd December 1944

Post by castor troy »

seeing these SC TFs of all kind beating up CV TFs in the game is just beyond ridicoulos, really don't know why there was never any attempt to do something about it. This is like an alpha version pre release that needs an urgent fix. A good halve dozen DD mopping up several CVE plus two destroyers, yeah, for sure. Sorry, just ridicoulos and the only reason for this in the game is that funny logic that a SC TF got no problem beating up a CV TF because of it's designation, no matter what escorts there are. Seen this happen just far too often already, what a BS. [8|]
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Kereguelen
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RE: 23rd December 1944

Post by Kereguelen »

ORIGINAL: castor troy

seeing these SC TFs of all kind beating up CV TFs in the game is just beyond ridicoulos, really don't know why there was never any attempt to do something about it. This is like an alpha version pre release that needs an urgent fix. A good halve dozen DD mopping up several CVE plus two destroyers, yeah, for sure. Sorry, just ridicoulos and the only reason for this in the game is that funny logic that a SC TF got no problem beating up a CV TF because of it's designation, no matter what escorts there are. Seen this happen just far too often already, what a BS. [8|]

The Allied CVE TF (25 ships) was simply too large to fight efficiently; in the game, TF's containing 15+ ships generally suck in Surface Combat (not CV TF related; see 6.2. of the rules which gives a hint about this).
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khyberbill
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RE: 23rd December 1944

Post by khyberbill »

I agree. More than once my CV TF have retreated from a SC TF. I rarely have more then 15 ships in CV or SC TF.
ORIGINAL: Kereguelen

ORIGINAL: castor troy

seeing these SC TFs of all kind beating up CV TFs in the game is just beyond ridicoulos, really don't know why there was never any attempt to do something about it. This is like an alpha version pre release that needs an urgent fix. A good halve dozen DD mopping up several CVE plus two destroyers, yeah, for sure. Sorry, just ridicoulos and the only reason for this in the game is that funny logic that a SC TF got no problem beating up a CV TF because of it's designation, no matter what escorts there are. Seen this happen just far too often already, what a BS. [8|]

The Allied CVE TF (25 ships) was simply too large to fight efficiently; in the game, TF's containing 15+ ships generally suck in Surface Combat (not CV TF related; see 6.2. of the rules which gives a hint about this).
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Speedysteve
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RE: 23rd December 1944

Post by Speedysteve »

Hi Guys,

Thanks for the comments.

My view is it could happen but would be quite an unlikely result to occur in RL.

In game terms the TF may be less efficient but my view is the most likely result in RL would be the escorts seeing off the DD's whilst the CVE's escaped.

It could have happened though so not mega upset.

As an FYI I often find I run 25 x ship CVE tf's as there's just not enough escorts to go around to clump them in 10-15 ship TF's and I also like the extra AA (even if less efficient) and if it hadn't reacted the SC TF should have done its job [;)]
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castor troy
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RE: 23rd December 1944

Post by castor troy »

ORIGINAL: Kereguelen

ORIGINAL: castor troy

seeing these SC TFs of all kind beating up CV TFs in the game is just beyond ridicoulos, really don't know why there was never any attempt to do something about it. This is like an alpha version pre release that needs an urgent fix. A good halve dozen DD mopping up several CVE plus two destroyers, yeah, for sure. Sorry, just ridicoulos and the only reason for this in the game is that funny logic that a SC TF got no problem beating up a CV TF because of it's designation, no matter what escorts there are. Seen this happen just far too often already, what a BS. [8|]

The Allied CVE TF (25 ships) was simply too large to fight efficiently; in the game, TF's containing 15+ ships generally suck in Surface Combat (not CV TF related; see 6.2. of the rules which gives a hint about this).


Kereguelen, this doesn't make it any better, does it? It's flawed and I am sure you can't really deny this. I have long accepted it, but that doesn't make it right. And if this TF would have had a hundred ships and whatever designation, the chance for this outcome would have been 1:1,000,000,000. Yes, there is the chance to see those destroyers whiping the floor with the whole USN but the chance is so small, one shouldn't see it happening that often. And I have seen it far too often.

And "rule" from the manual or not, CV TFs do seem to particularly suck. And that's the flaw, you really think a billion of escorts would fail to defend halve a dozen CVE because more than 15 ships in a TF suck? Sorry, but that kind of reality thinking is beyond me. The reason to have escorts in a TF is to defend the task force, not sitting there watching halve a dozen enemy destroyers shooting up the carriers in the middle of the task force. WRONG I say, just wrong.

Someone saying right, ok with me, not going to discuss anything else with him anymore as this is beyond sanity then. I can accept flaw(s) in the game (at some point in time) but I can't accept saying the flaw isn't one and it might even be realistic or sane.
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witpqs
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RE: 23rd December 1944

Post by witpqs »

AFAIK the 15 ship thing is just about flak - yes?
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Kereguelen
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RE: 23rd December 1944

Post by Kereguelen »

ORIGINAL: witpqs

AFAIK the 15 ship thing is just about flak - yes?

No
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Miller
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RE: 23rd December 1944

Post by Miller »

Regardless of being realistic or not, Faber deserves this "bone" to keep him fighting. 90% of Jap players would have thrown in the towel by this point in this particular game. In my only game playing as the Allies my opponent has quit at the beginning of 43 because our game was no longer a one sided punch bag of the Allies.
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witpqs
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RE: 23rd December 1944

Post by witpqs »

ORIGINAL: Miller

Regardless of being realistic or not, Faber deserves this "bone" to keep him fighting. 90% of Jap players would have thrown in the towel by this point in this particular game. In my only game playing as the Allies my opponent has quit at the beginning of 43 because our game was no longer a one sided punch bag of the Allies.
Yup - if I were Faber's opponent the last I would do is say something like "Oh, that was so unrealistic!". Kudos to Faber and his worthy opponent Speedy.
Speedysteve
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RE: 23rd December 1944

Post by Speedysteve »

Indeed. Massive credit to Faber carrying on with this game for so long. I can't imagine it's a lot of fun for him yet he is always very punctual at sending back turns. I for one don't begrudge him this tactical victory.
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JocMeister
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RE: 23rd December 1944

Post by JocMeister »

ORIGINAL: Speedy

Indeed. Massive credit to Faber carrying on with this game for so long. I can't imagine it's a lot of fun for him yet he is always very punctual at sending back turns. I for one don't begrudge him this tactical victory.

Well said! [:)]
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Encircled
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RE: 23rd December 1944

Post by Encircled »

Yup, fair play indeed

Speedysteve
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24-27th December 1944

Post by Speedysteve »

Hi all,

Thank guys [:)]

Overall a fairly quiet few days with the usual fare in CentPac = fairly ineffectual bombing of Iwo Jima and continuing B29 night bombing of Osaka/Kyoto (Faber has moved in about 50 additional day fighters fling at night which has caused far fewer hits on the city over the past 2 nights BUT has led to about 10-20 Japs being downed each night for 4-5 B29's).

--------------------

SRA:

My Brit CV/CVE's took parting shots at the Japs as they withdrew to Singapore. I made an error and forgot to reduce the range on some of my TB groups so they attacked Hong Kong's port in reduced numbers and in fragmeents on the 24th. I did lose 30 valuable men and machines BUT the attacks gained valuable intel:

Afternoon Air attack on Hong Kong , at 77,61

Weather in hex: Severe storms

Raid detected at 80 NM, estimated altitude 13,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
A6M5c Zero x 15
Ki-44-IIc Tojo x 6

Allied aircraft
Avenger II x 20
Corsair II x 3
F6F-5 Hellcat x 7
TBM-3 Avenger x 19

Japanese aircraft losses
A6M5c Zero: 1 destroyed

Allied aircraft losses
Avenger II: 10 destroyed, 2 damaged
Corsair II: 1 destroyed
F6F-5 Hellcat: 3 destroyed
TBM-3 Avenger: 1 destroyed, 5 damaged

Japanese Ships
CVL Chiyoda, Bomb hits 2, on fire
CVL Mizuho, Bomb hits 1

Port hits 2

Once all my CV/CVE's are back at Singapore (will be all back by the 29th) we'll re-group and return for more fun off Hong Kong.

The other sour note was the heavily burning CVE Nehenta Bay (from the naval battle) went down on the way back to port.

The Allies attacked the weak Japs surrounded at Praboemoelih on the 24th with success:

Ground combat at Praboemoelih (48,92)

Allied Deliberate attack

Attacking force 34097 troops, 578 guns, 734 vehicles, Assault Value = 1023

Defending force 40403 troops, 532 guns, 703 vehicles, Assault Value = 676

Allied adjusted assault: 920

Japanese adjusted defense: 41

Allied assault odds: 22 to 1

Combat modifiers
Defender: disruption(-), fatigue(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
3399 casualties reported
Squads: 108 destroyed, 35 disabled
Non Combat: 132 destroyed, 81 disabled
Engineers: 6 destroyed, 4 disabled
Guns lost 83 (68 destroyed, 15 disabled)
Vehicles lost 26 (17 destroyed, 9 disabled)
Units destroyed 3

Allied ground losses:
896 casualties reported
Squads: 9 destroyed, 118 disabled
Non Combat: 1 destroyed, 29 disabled
Engineers: 0 destroyed, 8 disabled
Guns lost 25 (2 destroyed, 23 disabled)
Vehicles lost 24 (1 destroyed, 23 disabled)

---------------

Northern Aus:

The starving Japs were routed by Aussies (small Jap Bde and Art unit) who stormed and re-took Broome on the 24th.

That just leaves Port Hedland left in Jap hands.

---------------

VP's:

Unfortunately I need another 3,500 points to achieve AV so I won't make it by Jan 1st 1945.

---------------

Submarine Warfare:

0 x dud/missed attacks.

SS Tench sank PB Zosen Maru NE of Okinawa on the 25th.
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JocMeister
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RE: 24-27th December 1944

Post by JocMeister »

Zeroes and Tojos! [X(]

Looks like he still hasn´t been able to recover his industry!
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Speedysteve
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RE: 24-27th December 1944

Post by Speedysteve »

Faber's had no chance with that IMO. He's had an ever decreasing access to SRA oil centres leading to no access to any of them since November 1944. That coupled with mass destruction to Japanese industry (Osaka view attached) = no hope IMO.

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JocMeister
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RE: 24-27th December 1944

Post by JocMeister »

Wow! How the heck did you do that to Osaka? [:D]

Didn´t you have to give up daylight bombing?
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Speedysteve
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RE: 24-27th December 1944

Post by Speedysteve »

Constant night bombing for over a month[8D]
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JocMeister
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RE: 24-27th December 1944

Post by JocMeister »

No NFs? I lost 20-30 B29s for each raid to them. So more then 1-2 raids per month is impossible. [:(]
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Speedysteve
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28-31 December 1944/end of December 1944..............

Post by Speedysteve »

Hi all,

I won't present the usual monthly summary update as the game will most likely end within the next month and I'll provide a total summary then.

In short December saw few further territorial gains but a further massive reduction of Japanese industry (netting a further 6,200 additional VP's).

I'll most likely invade Iwo Jima in January just to take some further action. I could just 'sit back' and let the B29's win the war but I may even move my CV's up to Japan to have a snipe towards the end as well.

-----------------

Quite a quiet 4 last days of December. The usual B29 raids over Osaka, fairly ineffectual bombing of Iwo Jima and the slow battering of Japs at Cagayan and Praboemoelih.

Brit CV's have left Singapore again and will be off Hong Kong within 2-3 days time for more fun and games.

-----------------

Submarine Warfare:

No submarine contacts.

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