difficulty levels

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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henri51
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difficulty levels

Post by henri51 »

From what I have read, some optional rules slightly favor one side or the other. But what I would like is something simple to favor one side or the other, so newbie mistakes are not fatal. For example, one possibility is to add +2 to all die rolls (or -2 to some others). Or to have "John Wayne" US counters where all US infantry counters would have +5 to their attack and defense values. Or to give the Germans some "Red Baron" air counters with unlimited fuel and range. The possibilities are infinite.
Shannon V. OKeets
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RE: difficulty levels

Post by Shannon V. OKeets »

ORIGINAL: henri51

From what I have read, some optional rules slightly favor one side or the other. But what I would like is something simple to favor one side or the other, so newbie mistakes are not fatal. For example, one possibility is to add +2 to all die rolls (or -2 to some others). Or to have "John Wayne" US counters where all US infantry counters would have +5 to their attack and defense values. Or to give the Germans some "Red Baron" air counters with unlimited fuel and range. The possibilities are infinite.
Sorry, but more new features are not going to make it to my task list any time soon. There is a thread, buried deep in the forum by now[:(], that was devoted to Common Mistakes.
Steve

Perfection is an elusive goal.
Eradanfaroth
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Joined: Tue Sep 10, 2013 7:03 pm

RE: difficulty levels

Post by Eradanfaroth »

Let's try the game and you will learn soon from you mistakes.

Anyway, it's fun to be playing Wif, so dont't bother about equilibrium, it comes with time.
pzgndr
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RE: difficulty levels

Post by pzgndr »

ORIGINAL: henri51
From what I have read, some optional rules slightly favor one side or the other. But what I would like is something simple to favor one side or the other, so newbie mistakes are not fatal.

I have also asked for some simple accounting of the biases inherent in the various optional rules. Most are probably neutral but some clearly favor Axis or Allies. Could we get a simple listing? Could we maybe get those biased rules color coded or something simple like that on the selection screen?
ORIGINAL: Shannon V. OKeets
Sorry, but more new features are not going to make it to my task list any time soon.

The selection of optional rules is robust enough to allow players to handicap other players (or the AI when it becomes available) simply by toggling various biased rules on/off. But... players need to know what those are. Veteran players should already have a sense of that. Newbies do not. So some community concensus of how each optional rule favors one side or the other, or not, would be helpful. Could we get that?
Bill Macon
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warspite1
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RE: difficulty levels

Post by warspite1 »

Try this - brian brian's post 31

tm.asp?m=3466304&mpage=2&key=
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pzgndr
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RE: difficulty levels

Post by pzgndr »

ORIGINAL: warspite1

Try this - brian brian's post 31

tm.asp?m=3466304&mpage=2&key=

Ah good post, I missed that one. Yes, that's a good start. Maybe brian brian's initial list could get pinned and others can weigh in on it? That would be a good discussion topic.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
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