Bob Flemin's MWIF AARse

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brian brian
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RE: Bob Flemin's MWIF AARse

Post by brian brian »

ORIGINAL: warspite1

Okay - by going back to a previous saved game I've been able to save the game - although in so doing the results of the Italian-French naval clash have come up very different.

The Italians did not pulverise the Allied convoys.
Not great but at least I can continue the game....

perhaps in that situation you could use the die roll override option to bring the game back to your desired state?
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warspite1
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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

ORIGINAL: brian brian

ORIGINAL: warspite1

Okay - by going back to a previous saved game I've been able to save the game - although in so doing the results of the Italian-French naval clash have come up very different.

The Italians did not pulverise the Allied convoys.
Not great but at least I can continue the game....

perhaps in that situation you could use the die roll override option to bring the game back to your desired state?
warspite1

Die roll override?
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brian brian
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RE: Bob Flemin's MWIF AARse

Post by brian brian »

don't ask me where exactly it is but I believe I have seen on here that such a thing exists
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RE: Bob Flemin's MWIF AARse

Post by Missouri_Rebel »

I'm not at my computer so I could be wrong but I think in the player interface setting there is an option to set die rolls.
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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

ORIGINAL: Missouri_Rebel

I'm not at my computer so I could be wrong but I think in the player interface setting there is an option to set die rolls.
warspite1

You are right thank-you. However I'm not going back now to change things a second time - I'm angry enough as it is...[:@]

Good to know for future though [;)]
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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1940
Impulse: 1

I chose a naval with the CW but there are an awful lot of disorganised units... I feel sure I organised the majority of them?? I will have to check on this at the end of this turn. Anyway....

With the French I chose a Land and continued moving units to try and stop the Germans getting to Paris. That said, they only need some decent luck and I cannot really stop them...


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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1940
Impulse: 2

The Italian Fleet is disorganised - the oil from Romania is not being saved... therefore there is not much for them to do.

The Luftwaffe try and ground strike Paris and the newly arrived HQ to the northwest... neither are successful, and the Germans get a baaaaaad feeling once again.

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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1940
Impulse: 2

Oh well, here goes nuttin' - as Hitler used to say....

Pretelat adds HQ defensive support so von Bock has to add his. The French choose the Assault table and.....

.....AT LAST!!!!! Its costly - but Paris has fallen...



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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1940
Impulse: 3

The French decide to sell themselves as expensively as possible with two attacks, while the CW continue to head for Libya.


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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1940
Impulse: 3

And the first attack goes in - and its bad news for the Germans. The 7-4 Infantry is destroyed and takes a disorganised with it...ouch!

The second attack is appalling - its a 3. The German motorised corps survives, one attacker is destroyed and all remaining attackers are disorganised.

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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1940
Impulse: 5

The Axis do very little this turn. Frankly they could do without losing any more units in France...

....and the turn ends.
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warspite1
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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1940
End of Turn

US Entry Level

Ge/It Entry Level 40
Japan Entry Level 20
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warspite1
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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1940
End of Turn

Production:

Germany:
2 x Infantry
Armour HQ
2 x Fighter

Italy:
2 x Naval Repair
Land Air

Japan:
2 x Naval Construction
Marine Div
Motorised Div




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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1940
End of Turn

Production:

China:
Save

CW:
Naval Repair
Naval Construction
Liner
2 x Carrier Air
Naval Air
Pilot

France:
2 x Infantry

US:
2 x Naval Construction
Marine Division

USSR:
Paratroop
Armour
Fighter
Pilot

Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Sep/Oct 1940
End of Turn

The Germans are asked if they want to establish Vichy. Given the time and the losses suffered to date, they say YES!

The various territories are rolled for:

Morocco, Algeria and Tunisia: 1 = Vichy
French West Africa: 10 = Free French
Syria: 7 = Vichy
French Indo-China: 7 = Vichy
Madagascar: 9 = Free French
Asian Minor Terr: 6 = Vichy
French Equitorial Africa: 1 = Vichy
French Pacific Minor Terr: 6 = Free French
Other: 5 = Vichy

France New Home Country - Madagascar
Axis Creates Vichy (US Entry): 6

US Entry Level
Ge/It Entry Level: 45
Japan Entry Level: 22
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warspite1
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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Vichy is created - and this is what it looks like MWIF stylee [8D]

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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Nov/Dec 1940
Reinforcement Phase

China:
Receives "Vinegar Joe" Stillwell

Commonwealth:

CW get Indefatigable and Temeraire in the Construction pool and an Indian Infantry

US:

At last some decent aircraft - a Mariner and a Dauntless.

USSR

Some decent Infantry, Armour and Mech arrive + a LaGG-1 Fighter
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse

Post by Missouri_Rebel »

I seem to be a little lost. Is this the WiF School thread?



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**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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warspite1
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RE: Bob Flemin's MWIF AARse

Post by warspite1 »

Turn: Nov/Dec 1940
Reinforcement Phase

Germany:

Admiral Scheer and a long range Bf-110E arrive along with two infantry and an armour.

Italy:

Sparviero turns up in the Construction pool and they receive a Cavalry Corps.

Japan:

Junyo appears in the Construction pool. More importantly they get a mech and an armour. Time to kick start the war in China.
Now Maitland, now's your time!

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RE: Bob Flemin's MWIF AARse

Post by brian brian »

I know when I eventually play this game, I will manipulate things in a solitaire game to make the Vichy go into vicious combat somewhere, somehow, just to see the pretty colors in action. Maybe I'll ship them all to French Indo-China and have the Chinese invade the place, so we can have a Yellow vs Purple war. That will be neat.
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