No-go terrain for the AI?

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Panta_slith
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No-go terrain for the AI?

Post by Panta_slith »

How can I make a terrain impassable (or at least, discouraging) by the AI? I tried mining a road but if that works for H2H games, the AI just attempts to breach the minefields. Will I have to modify the map itself?
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CapnDarwin
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RE: No-go terrain for the AI?

Post by CapnDarwin »

What specifically are you trying to do? There is no impassible terrain currently in the game.
OTS is looking forward to Southern Storm getting released!

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Panta_slith
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RE: No-go terrain for the AI?

Post by Panta_slith »

I am trying to funnel the AI-managed units to use just a part of the map. I suppose that the AI will prefer bridged roads as well.
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RE: No-go terrain for the AI?

Post by CapnDarwin »

Are you wanting a smaller map or to lead the AI down a given route?
OTS is looking forward to Southern Storm getting released!

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RE: No-go terrain for the AI?

Post by CapnDarwin »

I'mggoing to move this to MR's scenario school sub-forum too. He will be able to better explain how he funnels the AI in game.
OTS is looking forward to Southern Storm getting released!

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Mad Russian
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RE: No-go terrain for the AI?

Post by Mad Russian »

The key should be the Victory Locations. Don't use many and the AI will be more direct.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Panta_slith
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RE: No-go terrain for the AI?

Post by Panta_slith »

Tx
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Mad Russian
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RE: No-go terrain for the AI?

Post by Mad Russian »

Also, you can make restrictive terrain on the maps by using chemical contamination markers. If you want both sides to know of the restrictions alternate every other hex with them. Units won't knowingly go there and if they do they will take losses.

WP chemical marker, then NATO chemical marker, etc. until you get the area you want. By alternating them each side will see it's own markers in every other hex and know where the border is.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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