Gemini mission control during Gemini 5

This forum supports the Early Access Program for the PC for Buzz Aldrin's Space Program Manager (SPM). iOS, Android and Mac releases are still in development. SPM is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and astronauts and launching space missions in this realistic turn based strategy game.

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wolf14455
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Gemini mission control during Gemini 5

Post by wolf14455 »

A envious job I think.

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SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
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wolf14455
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RE: Gemini mission control during Gemini 5

Post by wolf14455 »

That is actually something I miss in the game. The thrill from the mission controll at launch and when errors occures. Makes it more exciting I think. Any thoughts on this Nacho84 ? [:)]
SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
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Nacho84
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RE: Gemini mission control during Gemini 5

Post by Nacho84 »

Boris, our UI artist, is working on improvements on this screen. He sent me a mockup early this morning with some changes in order to make it more transparent to the players when Flight Controllers kick-in and things like that. It will probably take a while until we deploy an updated version of this screen, but rest assured it will happen, since we believe it's one of the core screens in the game.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
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wolf14455
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RE: Gemini mission control during Gemini 5

Post by wolf14455 »

Good to hear, thanx.
cheers
SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
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