Can you make it ?

This forum supports the Early Access Program for the PC for Buzz Aldrin's Space Program Manager (SPM). iOS, Android and Mac releases are still in development. SPM is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and astronauts and launching space missions in this realistic turn based strategy game.

Moderator: MOD_BuzzAldrin

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nico7550
Posts: 74
Joined: Thu May 30, 2013 3:44 pm

Can you make it ?

Post by nico7550 »

Hi,

I'm sorry to ask this, but will you have enough funds to reach commercial release ?

I didn't ask to the others but I'm sure that some of us will be really please to help you for some tasks (reviewing XML, writing historical data, adding missions, translating...), it may help to have more time to focus on core things.

Have a nice day :-) hope the best to you
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Nacho84
Posts: 689
Joined: Thu Feb 07, 2013 4:40 pm
Location: Brighton, UK

RE: Can you make it ?

Post by Nacho84 »

Hello nico,

Thank you for your message. Indeed, some folks from both forums have contacted me in order to give me a hand and they are already working on tasks like the ones you describe (e.g., collecting bugs and suggestions from the forums and posting them in the task tracking tool system we use, writing historical data, creating a list of failures for the missions, etc). The game will certainly become more interesting because of it and I will also be able to allocate more hours to the code so that I can add the missing functionality in the game a lot sooner.

If you're interested in joining us, PM and we can have a chat.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
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