So you want more sound effects...

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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CaptCarnage
Posts: 335
Joined: Tue May 24, 2011 8:59 am

RE: So you want more sound effects...

Post by CaptCarnage »

If you make an array with sounds for all kinds of messages, I just might mod my own in there.

You can't make everybody happy. Just make a pack with default beeps and I am positive that a plethora of community soundpacks will appear within the blink of an eye.
"One must always distrust the report of troop commanders: 'We have no fuel' [...] You see, if they become tired they suddenly lack fuel" - Heinz Guderian, Panzer Leader
Dimitris
Posts: 15322
Joined: Sun Jul 31, 2005 10:29 am
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RE: So you want more sound effects...

Post by Dimitris »

Well so far there hasn't been any modding on the sounds already provided, so I wouldn't hold my breath.
deepdive
Posts: 128
Joined: Mon Oct 28, 2013 5:42 pm

RE: So you want more sound effects...

Post by deepdive »

Nope, not at all, but i want more realism, smarter AI.[;)] And not least an DB editor.

Bjørn
mr_quarantaine
Posts: 15
Joined: Thu Oct 03, 2013 11:40 am

RE: So you want more sound effects...

Post by mr_quarantaine »

[8D] what about using morse code, just a few 3 letter hints like

SKU (skunk detected)
BOG (bogey detected)
ACR (aircraft ready)
RTB (returning to base)

or even

C132FFG (classified contact #132 as FFG)

I seriously think this would be a concise way of getting an idea of what's happening without looking, quick enough to work in busy situations and not too tiresome.


CaptCarnage
Posts: 335
Joined: Tue May 24, 2011 8:59 am

RE: So you want more sound effects...

Post by CaptCarnage »

Morse? Oh dear.... ;)

My suggestion:
SKUNK: beep beep
BOGEY: tuut tuut
GOBLIN: meep meep
IDd as hostile: woop woop
VAMPIRE: wooooa woooa
"One must always distrust the report of troop commanders: 'We have no fuel' [...] You see, if they become tired they suddenly lack fuel" - Heinz Guderian, Panzer Leader
incredibletwo
Posts: 102
Joined: Sun Feb 08, 2009 1:14 pm

RE: So you want more sound effects...

Post by incredibletwo »

My 2 cents, and don't bite my head off BUT...something along the lines of the (GASP) Harpoon sound effects, but jazzed up for the 21st century (and no, no Zylons, please). [:'(]
"Fortune favours the bold"
Banquet
Posts: 1190
Joined: Thu Aug 22, 2002 9:04 pm
Location: England

RE: So you want more sound effects...

Post by Banquet »

For me, just vocal (voice acted) reports when certain conditions are met. Such as

airborne
reached mission area
ingress to target
weapon launched
rtb
contact at 070
maneuvering
launching ecm

and some of the harpoon stuff such as vampire, etc

I realise that with too much of this, when there's a lot going on there would be too much feedback. My suggestion to deal with that is to have 2 levels of reports... One for all units that is limited to reports such as airborne, ingress, bombs away and similar. And another, containing more details (weapon launch, vampire, going defensive etc) for the unit currently selected.

If done right (and I realise it wouldn't be easy) I think it would add a great deal to the immmersiveness of this excellent game.
FERdeBOER
Posts: 13
Joined: Mon Oct 21, 2013 5:38 pm

RE: So you want more sound effects...

Post by FERdeBOER »

SeaHag is great. Voices are the most useful thing. It's not needed a whole speech, just enough to catch your attention. I still remember the old Aces of the Deep: "Smoke in the horizon Kaptain". That was enough.

I agree with some "blips" and, above all, the option to add/mute.

GBOATZ
Posts: 126
Joined: Mon Oct 21, 2013 9:55 pm

RE: So you want more sound effects...

Post by GBOATZ »

If I recall, on Jane's Fleet Command, there was a dichotomy between the voices; The male voice did most of the action stuff "I've Got Him! He's History! Roger out!" etc and the female voice did the maintenance stuff (Contact bearing 090, Contact lost, etc).

I think Banquet's suggestion may be valid if more voices were added. I really like PrimarchX' deep sonorous voice on his tutorials as he reminds me of my DI from Boot Camp and would be an excellent candidate for voice talent! [:D]
leo321
Posts: 32
Joined: Sun Feb 28, 2016 9:50 pm

RE: So you want more sound effects...

Post by leo321 »

It must be upgrade more sound effects of course
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Marder
Posts: 247
Joined: Fri Oct 25, 2013 10:03 am

RE: So you want more sound effects...

Post by Marder »

Please change the disturbing "Alert_missile.mp3" sound.
Selecting a unit should give audio feedback e.g. short controlroom chatter when selecting a Carriergroup.
-takeoff/landing sounds
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