WitP:AE 2

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Bullwinkle58
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RE: WitP:AE 2

Post by Bullwinkle58 »

ORIGINAL: Xargun

Perhaps a venture into a KickStarter type setup for AE2 would prove the value either way. Figure they need X (whatever number they come up with) to cover costs and if they get that or above they make the game ? Doubt that will happen, but we can all dream.

Dreaming's all I got here on the Island of Misfit Gamers.
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RE: WitP:AE 2

Post by Xargun »

ORIGINAL: Bullwinkle58

Dreaming's all I got here on the Island of Misfit Gamers.

At least the company is pretty good ....
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RE: WitP:AE 2

Post by AW1Steve »

Maybe we should consider "crowd sourcing"? Let's all ante up some funds in advance for Matrix and they can send us a free game when it's done. (Or maybe some money....oh wait, that's called a corporation .)
Ooops. [8|][:o]
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Bullwinkle58
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RE: WitP:AE 2

Post by Bullwinkle58 »

ORIGINAL: Xargun

ORIGINAL: Bullwinkle58

Dreaming's all I got here on the Island of Misfit Gamers.

At least the company is pretty good ....

Maybe a little more deodorant . . . [8|][:)]
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RE: WitP:AE 2

Post by crsutton »

ORIGINAL: Terminus

ORIGINAL: Rison

Just to be clear, WitP:AE is great - loving the constant beta patches from Michael.

But, I just wanted to see if the dev's are ready to start sharing details on WitP:AE 2 [:D]

There's no such thing. No dev team. No product.

How's that for details?

This is like that old girlfriend who just won't believe you when you tell her it is all over. You walk outside in the morning to get your daily paper and find her sleeping in your car...
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RE: WitP:AE 2

Post by Symon »

Hi ya, Moose. You and Bill are both right.
ORIGINAL: Bullwinkle58
I know there are many definitions of "AE2." I also suspect, strongly from comments here by Matrix management over the years, that a major and perhaps insurmountable roadblock to the idea is intellectual property rights stretching back to Pacific War and GG (and maybe his 3x2 team in the WITP era.) I suspect Symon, given his real life profession, understands this roadblock far better than I ever will. But I have seen in my business life that few contracts can't be re-opened for re-negotiation. Sometimes, no. The holder of rights just is not interested. This can happen in creative fields more than in more mundane. I get that. But GG is still actively involved with Matrix/Slit. with WITW and WITE2. I do not expect he would be interested in any AE2. But he might allow it if conditions were right.
Yes. That is so. But if a credible group, with a cogent and implementable plan, were to approach Matrix, a license for the IP rights could be negotiated. This is just what Henderson Field Designs did to bring you AE. The real problem is opportunity cost. The license fees are prohibitive for anyone wanting a financial reward beyond a bottle of scotch and dinner at Outback.

Henderson Field Designs was a bizarre fluke; a bunch of crazy people, with day jobs, that were willing to invest man-years of time on the project for nothing more than the promise of a free copy of the game upon release. We did have Joe Wilkerson, who provided the credibility to Matrix and the wagon-master whip hand to bring it all together. Without that, AE2 is a fever dream. Econ 101 is great but don’t forget, there’s nine sides to the equation and it only takes one deferral to queer the whole deal.
Such a team wouldn't have to be WWII grognards. They wouldn't be wtiting algorithms or designing new scenarios. They'd be coders, not designers. But really GOOD coders with deep experience in Windows. The AI stuff is the hardest obviously, but again, to do that one doesn't need to understand how main battery turrets in an Iowa-class load. They just need to look at the existing data.
Nope. I personally have 7-9 “things” I believe are necessary to re-do. And I know just how to do them, too. But they all require ripping the existing code out by the roots. And that’s just me. Several other devs have their own “things” that they believe are necessary to re-do; and they all involve ripping the existing code out by the roots. You don’t do them, you won’t get many takers.

[ed] "Gamers" like things like interfaces and such. Simulators could give a crap so long as it's functional; we want adaptive integrity. Taking AE to the next step must involve significant program re-writes. Otherwise it's nothing but a "colorized" classic.
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Bullwinkle58
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RE: WitP:AE 2

Post by Bullwinkle58 »

Symon: thanks for the input. As elsewhere I'm having forum horribles today, so I can't post very well.

I guess I'm more a gamer than a simulator. Both, but interfaces are very important to me, especially as the eyes get older.

My hope is, with Slitherine's larger footprint, maybe the internal conditions will change enough from what they were when you guys came to a smaller Matrix outfit. I surely don't expect the golden era that was HFD will be repeated. In fact I'd feel a little dirty paying again for a game produced by volunteers.

If it never happens it never happens. But that's the one project where Matrix/Slitherine gets more bucks out of me. The rest of their stuff is a no-go compared to commercial-grade stuff on Steam.
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RE: WitP:AE 2

Post by Itdepends »

A mod/upgrade that allowed PBEM players of the existing version to enter their turns simultaneously would be my favourite- yest it's an interface thing but it would greatly speed the game.
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RE: WitP:AE 2

Post by wdolson »

ORIGINAL: Itdepends

A mod/upgrade that allowed PBEM players of the existing version to enter their turns simultaneously would be my favourite- yest it's an interface thing but it would greatly speed the game.

That would be one of those rip out to the roots and rebuild things.

Bill
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RE: WitP:AE 2

Post by crsutton »

Truth is. I got one full campaign under my belt after four years. I think I will be fairly happy with what we have now for a while longer. A little more chrome is always great. I have yet to even try a Babes scenario, so I think AE as it is will entertain me for a while to come.

Yes, I would love to see a new version. But to be honest, I never thought in my life that I would see a game like this. Look at what you were playing 15 years ago. I am still blown away.
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RE: WitP:AE 2

Post by janh »

ORIGINAL: AW1Steve
Maybe we should consider "crowd sourcing"? Let's all ante up some funds in advance for Matrix and they can send us a free game when it's done. (Or maybe some money....oh wait, that's called a corporation .)
Ooops. [8|][:o]

Something I thought about a while ago, but I don't see that happening here. It would take more than that, i.e. a team of dedicated people like the ones who brought AE to life. People who know not only programming, but bring a deep understanding of WW2 and/or military matters.

I would be happy to participate in crowd funding if there ever was going to be such an effort for an AE2. The only condition I'd have -- or the main reason for me to look out for it in first place -- would be that AI would be put on a different basis, one that can be systematically improved and modded. One that is not scripted in the rather simple, mostly linear way it is now, but can be augmented with some less, some more complex, interdependent routines as would be possible with more complex scripting/compiler languages such as for example available in other titles such as the ARMA series. I have been modding AI in that series since OFP came out first, and with every title in the series the available scripting commands open more options (essentially only limited by runtime requirements not present for games like AE) -- it is really fun to programm and see who it evolves.
I think it would allow to put AI behavior on a very different level for AE2 and perhaps would even attract more casual gamers that don't have the time or cannot guarantee the long-term reliability that would be need to engage in a PBEM "marriage".
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RE: WitP:AE 2

Post by Rison »

ORIGINAL: crsutton

ORIGINAL: Terminus

ORIGINAL: Rison

Just to be clear, WitP:AE is great - loving the constant beta patches from Michael.

But, I just wanted to see if the dev's are ready to start sharing details on WitP:AE 2 [:D]

There's no such thing. No dev team. No product.

How's that for details?

This is like that old girlfriend who just won't believe you when you tell her it is all over. You walk outside in the morning to get your daily paper and find her sleeping in your car...

Maybe all the [:D] weren't clear enough in my original purpose of this thread! [:)]

Would love see a WitP:AE 2. It is a possibility? Don't know - there was some talk about it on the forums after AE released and weren't they looking for a new artist last year?

Regardless, WitP:AE is a **SUPERB** game. The only major drawback I see with it is my lack of time to play it! If there ever was a WitP:AE 2, throw it on Kickstarter - that's the whole point of Kickstarter. If Matrix Games is concerned about not having enough interest in it, get the money upfront and see where the interest is upfront.

Thanks for all the great comments in here, well, everyone's comments except Terminus' one word comments.

Michael and whoever is still officially working on AE - huge thanks for the beta work!

Thanks

Chad
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RE: WitP:AE 2

Post by Symon »

ORIGINAL: Bullwinkle58
Symon: thanks for the input. As elsewhere I'm having forum horribles today, so I can't post very well.
Take 150ml of single malt scotch, in regular doses, untill you are righteous again.
I guess I'm more a gamer than a simulator. Both, but interfaces are very important to me, especially as the eyes get older.
Well, we all have our peculiaralities, yeah? [;)]
My hope is, with Slitherine's larger footprint, maybe the internal conditions will change enough from what they were when you guys came to a smaller Matrix outfit. I surely don't expect the golden era that was HFD will be repeated. In fact I'd feel a little dirty paying again for a game produced by volunteers.
Dude ... I will send you emails where you can send money, lots of money.[8D]
If it never happens it never happens. But that's the one project where Matrix/Slitherine gets more bucks out of me. The rest of their stuff is a no-go compared to commercial-grade stuff on Steam.
And maybe that's why a righteous group could do it again; if you got stones, and if you can find the support. [8D]
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RE: WitP:AE 2

Post by jwilkerson »

ORIGINAL: AW1Steve

Maybe we should consider "crowd sourcing"? Let's all ante up some funds in advance for Matrix and they can send us a free game when it's done. (Or maybe some money....oh wait, that's called a corporation .)
Ooops. [8|][:o]

Exactly, what Symon Says :D ...

AE was really a "crowd source" production ... the dozen and a half main modders from WITP got together ... approached Matrrix ... got the code ... and we produced AE ... it could be done again ... but we would need some new blood ... some of us did things like get married, get jobs, have kids, go to school and we just don't have the required cycles to do it again ... all you volunteers STEP UP .. and we will see what we can do !!!
:)

WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
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AW1Steve
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RE: WitP:AE 2

Post by AW1Steve »

ORIGINAL: jwilkerson

ORIGINAL: AW1Steve

Maybe we should consider "crowd sourcing"? Let's all ante up some funds in advance for Matrix and they can send us a free game when it's done. (Or maybe some money....oh wait, that's called a corporation .)
Ooops. [8|][:o]

Exactly, what Symon Says :D ...

AE was really a "crowd source" production ... the dozen and a half main modders from WITP got together ... approached Matrrix ... got the code ... and we produced AE ... it could be done again ... but we would need some new blood ... some of us did things like get married, get jobs, have kids, go to school and we just don't have the required cycles to do it again ... all you volunteers STEP UP .. and we will see what we can do !!!
:)


I'm sorry Joe I have absolutely no talent or ability in that area. I can research orders of battle , but that's about all I'm capable of , except holding on the the coats of those (like yourselves) with wonder and admiration , and cheer you on. If any one thinks of anything that I CAN do, please let me know. [:(]
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RE: WitP:AE 2

Post by CaptDave »

The last mainstream language I did any coding in was FORTRAN, so I don't think I could help much from a coding standpoint! However, I do have many years' experience in the software QA field. Should this project ever get more than a couple inches off the ground I'd be happy to help direct the QA effort (I was a software QA manager, not only a technician -- "only" referring to quantity, not importance!).

Somehow, though, I don't think I'll hold my breath waiting!
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RE: WitP:AE 2

Post by rustysi »

C'mon guys, video games are where the money is. Instant gratification = American consumers. I believe most teenage boys have no clue where Burma is. I bet if you phrased it right, they would not know what it is, nor would they care. Sad, but even adults I might share a coffee at Starbucks with not only have no clue about where stuff is on a globe but really express no interest either. Maybe when the video game designers start making their fan base wire up their nuts to their play stations will see some more cerebral types migrate over.

OK, I'm a noob here and maybe I shouldn't do this, but that's not my nature. So, here goes. Dear Zuluhour, it might be difficult for anyone to find Burma on a modern day globe... its now called Myanmar.[X(][8|]
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RE: WitP:AE 2

Post by fcharton »

ORIGINAL: jwilkerson
AE was really a "crowd source" production ... the dozen and a half main modders from WITP got together ... approached Matrrix ... got the code ... and we produced AE ... it could be done again ... but we would need some new blood ... some of us did things like get married, get jobs, have kids, go to school and we just don't have the required cycles to do it again ... all you volunteers STEP UP .. and we will see what we can do !!!

I'd certainly be interested. I can program (do it all the day at work, C/C++) and know a few things about maths and models.

Francois
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RE: WitP:AE 2

Post by moore4807 »

SOMEBODY had to fill the seat of realist![:D][:D][:D]

Terminus is good, Terminus is wise, you just have to see his posts that's how he operates, but I like blunt answers, I don't waste my time wondering where I stand...[:D]
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