Reenforcement bug

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ksandgren
Posts: 6
Joined: Sat Jul 30, 2005 10:25 pm

Reenforcement bug

Post by ksandgren »

I'm playing Global War solitaire in May/Jun 1943.
I'm in the reinforcement stage for Italy who has received an ISO Territorial for placement.
The only place in the ISO that is either a city or port already contains an IT Inf, a supply counter and another Ter.
I cannot place the counter in any square in Somaliland because it would be over stacked or not in a city or port.
It wont allow me to ignore the placement and move on so the game is dead until I find a cure.
In other situations that I would think similar, the game has- before demanding placement - stated that due to over
stacking the reinforcement was being returned to the pool to come on a turn later. Not this time.
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paulderynck
Posts: 8485
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Reenforcement bug

Post by paulderynck »

I think this would be a good game to zip up and send to Steve. The save from just before the reinforcement phase should make the problem easy to find.
Paul
Shannon V. OKeets
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Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
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RE: Reenforcement bug

Post by Shannon V. OKeets »

ORIGINAL: ksandgren

I'm playing Global War solitaire in May/Jun 1943.
I'm in the reinforcement stage for Italy who has received an ISO Territorial for placement.
The only place in the ISO that is either a city or port already contains an IT Inf, a supply counter and another Ter.
I cannot place the counter in any square in Somaliland because it would be over stacked or not in a city or port.
It wont allow me to ignore the placement and move on so the game is dead until I find a cure.
In other situations that I would think similar, the game has- before demanding placement - stated that due to over
stacking the reinforcement was being returned to the pool to come on a turn later. Not this time.
Yes, what Paul posted.

It must be because the unit is a territorial. There is a lot of unique code just for territorials. For instance, sometime in the past few months I wrote some additional code for just this situation when the optional rule Off-City Reinforcements was ON.
Steve

Perfection is an elusive goal.
oleb
Posts: 130
Joined: Fri Oct 18, 2002 6:39 pm

RE: Reenforcement bug

Post by oleb »

I have a similar problem with a Polish inf. Warsaw is the only Polish city, and it has two corps and a div. The hex NE of Warsaw is controlled by Germany, but is not in enemy ZOC. The Warsaw MIL is correctly delayed for a month. It is not possible to end the phase. Savegame sent.
Ktarn
oleb
Posts: 130
Joined: Fri Oct 18, 2002 6:39 pm

RE: Reenforcement bug

Post by oleb »

Screenshot.

Image
Attachments
offcity.jpg
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Ktarn
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Reenforcement bug

Post by Shannon V. OKeets »

ORIGINAL: Ktarn

Screenshot.

Image
I fixed this in version 1.0.8.0 using your saved game.
Steve

Perfection is an elusive goal.
oleb
Posts: 130
Joined: Fri Oct 18, 2002 6:39 pm

RE: Reenforcement bug

Post by oleb »

Thats great, thx. :)
Ktarn
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