The screenshot is of the very beginning of the second turn.
Big events:
1 - von Leeb got disorganized attacking Brest-Litovsk. So did his little group of co-attackers.
2 - The 2 Russian infantry in Lithuania near the coast dodged three ground strikes in the first 3 German impulses. On impulse 7 the Germans attacked them anyway and walked away unscathed.
3 - The two best units in the Russian army (an armor and a mechanized) were disorganized in a first impulse ground strike. They sat there looking pitiful for a long time until a German armor group worth 34 factors put them out of their misery.
4 - Without von Leeb to help, von Bock had to decide whether to go north or east. He went north which caused Novgorod to be taken. But a couple of infantry near Smolensk wandered too far afield. The turn ended and with a reroll the USSR is moving first.
5 - Russian has a decent shot at holding the Dnieper. The 7-4 from Odessa can run back to help and a cavalry in Sevastopol is also available. The German armor in the south is pretty nasty though. And Germany still has its O-Chit.
6 - If the Russian counterattack on the two elite German units near Smolensk works out, the USSR might be able to scrape together some units for a defense along the northern Dnieper too.
7 - But the far north is looking really bad. There's nothing up there to stop von Bock flanking the Smolensk position by circling around to the north of Lake Ilmen.
8 - Leningrad has 11 strength factors. That's nice, but splitting them up to stop van Bock would be a bad idea.
My conclusion is that if Germany is very careful about what attacks to NOT do, they can push holes through the Russian line and make pretty good progress in the first turn. The weather stayed Fine, which helped, and the turn ran for 11 impulses. But that is fairly typical. I had the USSR pass at one point, unsuccessfully. The next impulse they had to move units.
There are more Russian reinforcements off the eastern edge of the map. They'll rail into cities during the second turn. Like most Barbarossa games (not just WIF) the Russians look pretty pathetic at the end of a turn, but okay at the start of the next turn. In this game, I think the Germans would chew them up in the coming turn. Whether the USSR can survive until the 3 turn is the real question. After that the weather should be a big help. The USSR also has it O-Chit available.





Even if the actual AAR doesn't move yet.




