One of the direct purposes of this scenario is to test the fighting ability of the Marines while simulating an amphibious landing. In this case, they are coming ashore on the north bank of the Rhine and their insertion is by way of the “Bad Para” Arrival Type in the Scenario Editor. This greatly reduces the unit’s cohesion and recovery rate, initial firepower (within the first hour), increases dispersion and heavy casualties if not arriving on smooth terrain (this is why they are landing on polder).
German Deployment

As mentioned above the Germans have the advantage in this scenario from the outset: they are in position on the key objectives and are not suffering any adverse deployment effects. Furthermore, all of their forces are situated on the north bank where the objectives are located at. Reinforcements come on day two (but can be disabled by selecting no reinforcements). These units consist of StuG III G’s and StuH 42’s.
American Deployment

The Marines are in a unique position in that a large part of their forces are situated on the south bank of the Rhine and have no way of making it across to secure any of the objectives. It is up to the player on how best to utilize these support forces to make a positive impact on the battle, however I do have the following tips:
Use the recon company and the infantry battalion to stand guard along the bank: they can spot for artillery and actually will fire across the river onto the other side, as well as deflect artillery fire away from the landing forces
Attach an AT platoon (4 37mm M6 anti-tank guns) to each battalion that you will be using to attack the objectives (these forces will arrive when the regimental HQ lands)
Download
Marine Corps 2.0 (this mod is required for the scenario to be played)
Scenario and Map Files
I intend to keep this scenario in a beta state for two weeks to allow for input: any constructive criticism would be greatly appreciated.