New public release - Build 469

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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navwarcol
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RE: New public release - Build 469

Post by navwarcol »

Awesome! Thanks guys.
Styx3
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RE: New public release - Build 469

Post by Styx3 »

I have with problems with this build and the 460, the game crashes and don't even gives an error message. After the crash i can't even kill the process and i have to reboot.
JCR
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Joined: Mon Nov 04, 2013 12:40 pm

RE: New public release - Build 469

Post by JCR »

Awesome guys, thanks a lot! :)
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Marder
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RE: New public release - Build 469

Post by Marder »

Thanks!
Dimitris
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RE: New public release - Build 469

Post by Dimitris »

ORIGINAL: Styx3
I have with problems with this build and the 460, the game crashes and don't even gives an error message. After the crash i can't even kill the process and i have to reboot.

Hello,

Is v1.01 (Build 442) working fine on you on the same setup? Can you please re-install the Direct-X pack (from \PreRequisites) and see if this resolves the issue? Thanks!
Styx3
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Joined: Fri Nov 29, 2013 6:56 am

RE: New public release - Build 469

Post by Styx3 »

The build 1.01 is working fine. This evening i will try to reinstall directx and after i will tell
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Marder
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RE: New public release - Build 469

Post by Marder »

Works wonderful. These new UI additions are really great. Now my working VM does't loose focus anymoore while running CMANO in background - Thanks, great work.
El Savior
Posts: 336
Joined: Thu Jul 31, 2003 4:05 pm
Location: Finland

RE: New public release - Build 469

Post by El Savior »

Thanks for the present for the weekend. Perfect timing!

WHAT HAVE YOU DONE!?! Mouse zoom is gentle and game performs much better. Awesome! Music in the beginning makes good first impression. Fonts are clearer to read too. UI improvements... Nice! I like it! :)

When choosing units that are very close it's good that small mouse movement will reveal second unit. Good touch and makes unit choosing easier and less clicks.
El Savior
thewood1
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RE: New public release - Build 469

Post by thewood1 »

I give thanks to this...

* New doctrine option: Engage targets of opportunity (default is NO). When enabled, a unit will target and engage any contact for which it has suitable weaponry (at range up to 1.5 of max suitable weapon range), regardless of its mission tasking.
* New event trigger: Unit Detected. Fires when a unit (flexibly filtered from side-wide down to specific unit) is detected by the specified side.
* New patrol type: Sea Control. This type effectively combines the targeting criteria of the ASuW-Naval and ASW patrol. Units assigned to this patrol type will target anything on the sea surface and below it.

This will make much easier to manage AI responses when building scenarios.
bogaty
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Joined: Thu Dec 04, 2008 8:49 pm

RE: New public release - Build 469

Post by bogaty »

Thanks. Seems very good so far. I do have a small issue with the screen size though. I run at 1920x1080 and the rightmost part of the screen is now a little cut off so that the twin blue chevrons on the buttons to expand or collapse entries such as "unit status" or "Doctrine & RoE" are now only half visible. It's not a huge deal as I can still see enough of the buttons to access them.



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Rodwen67
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RE: New public release - Build 469

Post by Rodwen67 »

I have the same problem with 1920x1080.
thewood1
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RE: New public release - Build 469

Post by thewood1 »

I only run at 1366 and 768 and get the last few letters cut off on the right also. Only in this build. All previous builds were OK.
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Marder
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RE: New public release - Build 469

Post by Marder »

You can drag the bars like you want. This solves this "problem" for me.
Dimitris
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RE: New public release - Build 469

Post by Dimitris »

Thanks, we are aware of this issue and it has been resolved in Build 470 (yes, always working on vNext).
thewood1
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RE: New public release - Build 469

Post by thewood1 »

Thanks...I did try dragging the bars and it doesn't fix it. The letters remain cut off. Good to know you guys cught it. This build is great, thanks.
chemkid
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RE: New public release - Build 469

Post by chemkid »

.
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Marder
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RE: New public release - Build 469

Post by Marder »

Played the Air Tutorial, i renamed a unit and the new name doe not appear on the map hmmm.
I would also like to rename units in the "Order of Battle" screen or anywhere they are listed...
Styx3
Posts: 41
Joined: Fri Nov 29, 2013 6:56 am

RE: New public release - Build 469

Post by Styx3 »

ORIGINAL: Sunburn
ORIGINAL: Styx3
I have with problems with this build and the 460, the game crashes and don't even gives an error message. After the crash i can't even kill the process and i have to reboot.

Hello,

Is v1.01 (Build 442) working fine on you on the same setup? Can you please re-install the Direct-X pack (from \PreRequisites) and see if this resolves the issue? Thanks!

I've tried to reinstall the directx and now the game works fine! Thanks for your hard work on the builds and for the costumers!
spookyer
Posts: 55
Joined: Fri Sep 27, 2013 10:10 pm

RE: New public release - Build 469

Post by spookyer »

Thanks for including the ability to issue orders at waypoints, greatly improves the ability to manage units efficiently.
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