Hex ID

A sub-forum for players new to WIF, containing information on how to get started and become an experienced player.

Moderator: Shannon V. OKeets

Post Reply
FJeff
Posts: 108
Joined: Sat Sep 13, 2003 12:56 am

Hex ID

Post by FJeff »

Several forms reference the hex location by x,y numbers. How can I identify a hex's ID?
And it's one, two, three,
What are we fightin' for?
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Hex ID

Post by Shannon V. OKeets »

ORIGINAL: FJeff

Several forms reference the hex location by x,y numbers. How can I identify a hex's ID?
On the Main form, when the cursor is over a hex, the program displays the hex row (Y) and column (X) numbers. It will also show the name of the hex if the hex has a name (e.g., a city).
Steve

Perfection is an elusive goal.
FJeff
Posts: 108
Joined: Sat Sep 13, 2003 12:56 am

RE: Hex ID

Post by FJeff »

Ah, so it does if you expand it even more. thanks.
And it's one, two, three,
What are we fightin' for?
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Hex ID

Post by Shannon V. OKeets »

ORIGINAL: FJeff

Ah, so it does if you expand it even more. thanks.
"Expand it even more"? That makes me nervous.

Do you have the Windows font size as small (100%)?

The Main form on your monitor should look like the one shown on page 163 of the Players Manual 1; [but without the bottom line about TO, AO, and LR, which is there by mistake, because I was testing the AI Opponent when I took the screenshot].
Steve

Perfection is an elusive goal.
FJeff
Posts: 108
Joined: Sat Sep 13, 2003 12:56 am

RE: Hex ID

Post by FJeff »

I had the detail map up to the bottom of the phase description, missing the last two lines. It would be fine if it were always on top and movable. I don't like giving up that much of my screen beside it.
And it's one, two, three,
What are we fightin' for?
Post Reply

Return to “WIF School”