Dababes-C mod and Game option

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grisouille_slith
Posts: 627
Joined: Thu Jun 07, 2007 11:37 am

Dababes-C mod and Game option

Post by grisouille_slith »

Dear all

I'm going to start a new campaign using Dababes-C mod. What are the more realistic game options to use, if they'are? Indeed, I noticed that remark in one of the previous post...

"Would also think it appropriate to make a note that if you are playing Babes, PDU=off is preferred, and Realistic R&D is mandatory. Basically, the default game conditions. This has nothing to do with your results, just my response to fanboism. "

What about a 2 day turn choice?

Thank you for your advices.
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Symon
Posts: 1885
Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: Dababes-C mod and Game option

Post by Symon »

There is no right or wrong. Babes was designed for a certain style of play, but the game allows many others. It's all up to you and what you want to accomplish. Once again, there is no right or wrong.

I have imposed 2 day turns in some scenarios. But our scenarios are short ones. Some people like them for GC games, but most do not. 2 day turns don't allow for daily tweaking of the pilot training and production system and they don't allow instant response to unanticipated developments. Up to you what you want from the game. JWE
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