DCCB scale and turn length (vs. WitE)?

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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joeyeti
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DCCB scale and turn length (vs. WitE)?

Post by joeyeti »

What is actually the map scale (hex size in km) and the turn-length of DCCB?

And in comparison, what scale/turn-length is WitE?

I remember seeing DCCB as 40km/hex and 1 week turns, while WitE 10km/hex and also 1 week turns...
Is this correct?

Or does it vary between scenarios even?
Joe
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Vic
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RE: DCCB scale and turn length (vs. WitE)?

Post by Vic »

DCCB is 10km/hex and 2 day turns

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Vic
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joeyeti
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RE: DCCB scale and turn length (vs. WitE)?

Post by joeyeti »

Thx Vic!

Somehow it seems that the WitE map scale will be the same (roughly of course, as DCCB hexes are differently stretched).
Joe
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