Ports, airfields - strategic targets?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
LargeSlowTarget
Posts: 4957
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: Ports, airfields - strategic targets?

Post by LargeSlowTarget »

ORIGINAL: Barb

2) Try to pair Base Forces with flying units - 3rd BG operates from airfield where 3rd Base Force is present, etc (it is harder to organize as some units change names, or base force numbers do not fit - but it is an extra challenge), as well as operating Army planes with army base forces units and Naval Planes with naval base forces in support.

To tie specific air units to specific base forces goes a bit to far IMO, but forcing to use Army base forces for Army planes and Navy base forces for Navy planes is on my wish list as well. Plus a nationality check - US planes require US base forces etc. Currently the game allows for a flexibility which did not exist IRL. A toggle would be nice so players could select between the current flexible variant and "Ironman" aviation support.
User avatar
Yaab
Posts: 5539
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: Ports, airfields - strategic targets?

Post by Yaab »

Yes, it would be nice to see British and American 4Es use their respective base forces.
User avatar
AW1Steve
Posts: 14527
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

RE: Ports, airfields - strategic targets?

Post by AW1Steve »

CRAP! [:@] Once again , let's try to come up with unrealistic house rules for the sole purpose of making life easy for the JFB! The only way I think you could even begin to sell that hair brain idea is to prohibit IJA from landing at IJN bases and vice versa. And lets no let ANY JFB units sail from IJN bases while we are at it! Pretty silly , eh?

Let's start with that means NO USAAF in OZ, or USN or USMC either. As all bases there were RAAF (just like in England the 8th and 9th AF's operated from RAF bases). No USAAF in China either. Or Noumeau (French). Hell the USAAF in Europe even operated from RUSSIAN bases against the Germans.

Now let's also consider that such a rule in reality would mean no lend-lease. And probably no alliance. Yeah , I could just see USA papers saying "Our boys are dying there , and were are providing massive amounts of lend lease and other aid, but we can't land on their precious soil. And we are OK with that". Yeah, right. PP's were already paid. They were called "lend-lease" and "alliance". Then they were further financed in blood.

So before we jump on the band wagon echoing "oh yeah, that's a really freakin' great house rule that we can add to the other 999 we've proposed already" lets take a moment or two to actually THINK of the repercussions.

I've never been a fan of house rules. (Like no one knows this). But I freely acknowledge the possible need for SOME. This rule completely bypasses the
'smell test" and runs right to the "projectile power puke test". It absolutely totally changes the game. Not to mention mugs and rapes reality.
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Ports, airfields - strategic targets?

Post by Bullwinkle58 »

Why stop at av support and base forces? Gun ammo is different sizes between the UK and USA, for example. Spare parts? As an old pork chop I chuckle every time I pull an RN cruiser into Pearl and repair her lickety-split. Heck, Pearl in those days didn't even have metric tools!

The Allies being able to share "supplies" and get things done is a fair trade for Japan's endless air force flying on rice and not scarce petroleum.

Play on.
The Moose
User avatar
Yaab
Posts: 5539
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: Ports, airfields - strategic targets?

Post by Yaab »

I think it was Fletcher in his AAR against Cantona who first proposed that US 4Es in China be maintained by American base forces.
veji1
Posts: 1019
Joined: Sat Jul 09, 2005 5:28 pm

RE: Ports, airfields - strategic targets?

Post by veji1 »

ORIGINAL: AW1Steve

CRAP! [:@] Once again , let's try to come up with unrealistic house rules for the sole purpose of making life easy for the JFB! The only way I think you could even begin to sell that hair brain idea is to prohibit IJA from landing at IJN bases and vice versa. And lets no let ANY JFB units sail from IJN bases while we are at it! Pretty silly , eh?

Let's start with that means NO USAAF in OZ, or USN or USMC either. As all bases there were RAAF (just like in England the 8th and 9th AF's operated from RAF bases). No USAAF in China either. Or Noumeau (French). Hell the USAAF in Europe even operated from RUSSIAN bases against the Germans.

Now let's also consider that such a rule in reality would mean no lend-lease. And probably no alliance. Yeah , I could just see USA papers saying "Our boys are dying there , and were are providing massive amounts of lend lease and other aid, but we can't land on their precious soil. And we are OK with that". Yeah, right. PP's were already paid. They were called "lend-lease" and "alliance". Then they were further financed in blood.

So before we jump on the band wagon echoing "oh yeah, that's a really freakin' great house rule that we can add to the other 999 we've proposed already" lets take a moment or two to actually THINK of the repercussions.

I've never been a fan of house rules. (Like no one knows this). But I freely acknowledge the possible need for SOME. This rule completely bypasses the
'smell test" and runs right to the "projectile power puke test". It absolutely totally changes the game. Not to mention mugs and rapes reality.


Wow, relax man, this is not some kind of house rule, this is genuine roleplaying, if players are into it let them live, just say that you find that such role playing is not for you and that's it...

In Barb's example he is clearly talking from the point of view of someon who likes his game to stay slower and smaller than what it tends to become because players optimize... It is very likely that his opponent enjoys the same sort of role-playing as Japan : army support for army only, no combined action of the 2 at tactical level, etc...

The main thing is : let them live, to each his own, this game is flexible and if some guys like to play it in a different way doesn't mean that it fails the "projectile power puke test" or "rapes reality"...

Take a deep breath.
Adieu Ô Dieu odieux... signé Adam
User avatar
AW1Steve
Posts: 14527
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

RE: Ports, airfields - strategic targets?

Post by AW1Steve »

ORIGINAL: veji1

ORIGINAL: AW1Steve

CRAP! [:@] Once again , let's try to come up with unrealistic house rules for the sole purpose of making life easy for the JFB! The only way I think you could even begin to sell that hair brain idea is to prohibit IJA from landing at IJN bases and vice versa. And lets no let ANY JFB units sail from IJN bases while we are at it! Pretty silly , eh?

Let's start with that means NO USAAF in OZ, or USN or USMC either. As all bases there were RAAF (just like in England the 8th and 9th AF's operated from RAF bases). No USAAF in China either. Or Noumeau (French). Hell the USAAF in Europe even operated from RUSSIAN bases against the Germans.

Now let's also consider that such a rule in reality would mean no lend-lease. And probably no alliance. Yeah , I could just see USA papers saying "Our boys are dying there , and were are providing massive amounts of lend lease and other aid, but we can't land on their precious soil. And we are OK with that". Yeah, right. PP's were already paid. They were called "lend-lease" and "alliance". Then they were further financed in blood.

So before we jump on the band wagon echoing "oh yeah, that's a really freakin' great house rule that we can add to the other 999 we've proposed already" lets take a moment or two to actually THINK of the repercussions.

I've never been a fan of house rules. (Like no one knows this). But I freely acknowledge the possible need for SOME. This rule completely bypasses the
'smell test" and runs right to the "projectile power puke test". It absolutely totally changes the game. Not to mention mugs and rapes reality.


Wow, relax man, this is not some kind of house rule, this is genuine roleplaying, if players are into it let them live, just say that you find that such role playing is not for you and that's it...

In Barb's example he is clearly talking from the point of view of someon who likes his game to stay slower and smaller than what it tends to become because players optimize... It is very likely that his opponent enjoys the same sort of role-playing as Japan : army support for army only, no combined action of the 2 at tactical level, etc...

The main thing is : let them live, to each his own, this game is flexible and if some guys like to play it in a different way doesn't mean that it fails the "projectile power puke test" or "rapes reality"...

Take a deep breath.


What? You think I'm going to hunt them down and hurt them? [:D] Maybe you need to spend more time on this forum. The increadibly prolific birth of more and more restrictive house rules is seldom answered. Everytime some one comes up with a new proposal , the community often responds with "unhuh", like a group of slack jawed inebriated primates who can only see how this would give them a advantage in THEIR play. If my response seems violent and extreme, then GOOD!!!!!! By doing that , I can assume I got your attention. MISSION ACCOMPLISHED! [:D][:D][:D] But I serious feel the people who need to "stop and take a break" are those who propose such ridiculous rules without seriously considering all the angles and repercussions. You are right, this something to be considered among TWO players. But with everyone posting such a rule , then nodding "Uh-huh" , you legitimize it. Now every time I try to advertise for an opponent , everyone who doesn't have four stars next to his log on name will require 472 house rules, because that's how many the latest thread has. How many threads have been started with the question "what house rules do I need?". Instead of the ,the more logical question "Do I need any and why?". [:(]
I oppose anyone who tries to legitimize the concept that to run a PBEM you need to take on as many house rules as possible , because , like a young person buying a new car "all the cool kids have them!".

My comments were and are intended to be one thing and one thing only. An old geezer smacking young pups on the head and saying "what's the matter with you? Did you even think before you posted?". Because I'm a geezer. And that's what geezers do. Now wipe your nose , and get off my front lawn ya punk kid![:D][:D][:D]
User avatar
Barb
Posts: 2503
Joined: Tue Feb 27, 2007 7:17 am
Location: Bratislava, Slovakia

RE: Ports, airfields - strategic targets?

Post by Barb »

ORIGINAL: AW1Steve

ORIGINAL: veji1

ORIGINAL: AW1Steve

CRAP! [:@] Once again , let's try to come up with unrealistic house rules for the sole purpose of making life easy for the JFB! The only way I think you could even begin to sell that hair brain idea is to prohibit IJA from landing at IJN bases and vice versa. And lets no let ANY JFB units sail from IJN bases while we are at it! Pretty silly , eh?

Let's start with that means NO USAAF in OZ, or USN or USMC either. As all bases there were RAAF (just like in England the 8th and 9th AF's operated from RAF bases). No USAAF in China either. Or Noumeau (French). Hell the USAAF in Europe even operated from RUSSIAN bases against the Germans.

Now let's also consider that such a rule in reality would mean no lend-lease. And probably no alliance. Yeah , I could just see USA papers saying "Our boys are dying there , and were are providing massive amounts of lend lease and other aid, but we can't land on their precious soil. And we are OK with that". Yeah, right. PP's were already paid. They were called "lend-lease" and "alliance". Then they were further financed in blood.

So before we jump on the band wagon echoing "oh yeah, that's a really freakin' great house rule that we can add to the other 999 we've proposed already" lets take a moment or two to actually THINK of the repercussions.

I've never been a fan of house rules. (Like no one knows this). But I freely acknowledge the possible need for SOME. This rule completely bypasses the
'smell test" and runs right to the "projectile power puke test". It absolutely totally changes the game. Not to mention mugs and rapes reality.


Wow, relax man, this is not some kind of house rule, this is genuine roleplaying, if players are into it let them live, just say that you find that such role playing is not for you and that's it...

In Barb's example he is clearly talking from the point of view of someon who likes his game to stay slower and smaller than what it tends to become because players optimize... It is very likely that his opponent enjoys the same sort of role-playing as Japan : army support for army only, no combined action of the 2 at tactical level, etc...

The main thing is : let them live, to each his own, this game is flexible and if some guys like to play it in a different way doesn't mean that it fails the "projectile power puke test" or "rapes reality"...

Take a deep breath.


What? You think I'm going to hunt them down and hurt them? [:D] Maybe you need to spend more time on this forum. The increadibly prolific birth of more and more restrictive house rules is seldom answered. Everytime some one comes up with a new proposal , the community often responds with "unhuh", like a group of slack jawed inebriated primates who can only see how this would give them a advantage in THEIR play. If my response seems violent and extreme, then GOOD!!!!!! By doing that , I can assume I got your attention. MISSION ACCOMPLISHED! [:D][:D][:D] But I serious feel the people who need to "stop and take a break" are those who propose such ridiculous rules without seriously considering all the angles and repercussions. You are right, this something to be considered among TWO players. But with everyone posting such a rule , then nodding "Uh-huh" , you legitimize it. Now every time I try to advertise for an opponent , everyone who doesn't have four stars next to his log on name will require 472 house rules, because that's how many the latest thread has. How many threads have been started with the question "what house rules do I need?". Instead of the ,the more logical question "Do I need any and why?". [:(]
I oppose anyone who tries to legitimize the concept that to run a PBEM you need to take on as many house rules as possible , because , like a young person buying a new car "all the cool kids have them!".

My comments were and are intended to be one thing and one thing only. An old geezer smacking young pups on the head and saying "what's the matter with you? Did you even think before you posted?". Because I'm a geezer. And that's what geezers do. Now wipe your nose , and get off my front lawn ya punk kid![:D][:D][:D]

Actually nothing of what I had wrote up here ever made into any House Rules I played with... Nor do I require it of my opponents... but maybe you had not really read them through ...[;)]

I usually let my opponent to know "I like to play the game closer to history" - so he can then work with, or against that information as he likes.

As for keeping the topic of this thread, I had also provided few informations (and sources) on "how things stood in those days"

All those points I wrote up, were ideas of how one can get the game closer to reality for himself - or as veji1 had pointed out: for the purpose of role-playing.
Image
User avatar
Barb
Posts: 2503
Joined: Tue Feb 27, 2007 7:17 am
Location: Bratislava, Slovakia

RE: Ports, airfields - strategic targets?

Post by Barb »

ORIGINAL: LargeSlowTarget

ORIGINAL: Barb

2) Try to pair Base Forces with flying units - 3rd BG operates from airfield where 3rd Base Force is present, etc (it is harder to organize as some units change names, or base force numbers do not fit - but it is an extra challenge), as well as operating Army planes with army base forces units and Naval Planes with naval base forces in support.

To tie specific air units to specific base forces goes a bit to far IMO, but forcing to use Army base forces for Army planes and Navy base forces for Navy planes is on my wish list as well. Plus a nationality check - US planes require US base forces etc. Currently the game allows for a flexibility which did not exist IRL. A toggle would be nice so players could select between the current flexible variant and "Ironman" aviation support.

I doubt any change of this kind would make it to the game :D
Anyway it is often hard to keep it all aligned (like ground forces HQ arrangements), but one can keep some control over his own actions - you can fly some missions from base X, but as your home base is Y, you should try to return the planes back to their home station after their mission is accomplished.

It is like using advanced landing grounds IRL - you can fly a 7th BG missions from Port Moresby, but as your home base and "workshops" is at Townswille, once you are done, get the planes back to Townswille for repair and maintenance... Its easy as that [;)]

One can imagine the poor mechanic trained in maintenance of a P-40 fighter (or Allison engine) attending a B-17 (or Wright Cyclone)...
Image
User avatar
AW1Steve
Posts: 14527
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

RE: Ports, airfields - strategic targets?

Post by AW1Steve »

ORIGINAL: Barb
ORIGINAL: LargeSlowTarget

ORIGINAL: Barb

2) Try to pair Base Forces with flying units - 3rd BG operates from airfield where 3rd Base Force is present, etc (it is harder to organize as some units change names, or base force numbers do not fit - but it is an extra challenge), as well as operating Army planes with army base forces units and Naval Planes with naval base forces in support.

To tie specific air units to specific base forces goes a bit to far IMO, but forcing to use Army base forces for Army planes and Navy base forces for Navy planes is on my wish list as well. Plus a nationality check - US planes require US base forces etc. Currently the game allows for a flexibility which did not exist IRL. A toggle would be nice so players could select between the current flexible variant and "Ironman" aviation support.

I doubt any change of this kind would make it to the game :D
Anyway it is often hard to keep it all aligned (like ground forces HQ arrangements), but one can keep some control over his own actions - you can fly some missions from base X, but as your home base is Y, you should try to return the planes back to their home station after their mission is accomplished.

It is like using advanced landing grounds IRL - you can fly a 7th BG missions from Port Moresby, but as your home base and "workshops" is at Townswille, once you are done, get the planes back to Townswille for repair and maintenance... Its easy as that [;)]

One can imagine the poor mechanic trained in maintenance of a P-40 fighter (or Allison engine) attending a B-17 (or Wright Cyclone)...


My father-in-law was trained as an aircraft mechanic (he went on to specialize in instruments). Trained on A-20's , worked on everything from B-17's to P-39's. And that was just in training. [:D]

They were versatile. He was also trained as a infantryman, as the ground crews were expected to defend their own airfields (at least in Europe). Which meant that during the Battle of the Bulge an awful lot of his friends suddenly found themselves overnight reclassified from ground crew to infantryman. [X(][:(]
User avatar
AW1Steve
Posts: 14527
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

RE: Ports, airfields - strategic targets?

Post by AW1Steve »

ORIGINAL: Barb
ORIGINAL: AW1Steve

ORIGINAL: veji1





Wow, relax man, this is not some kind of house rule, this is genuine roleplaying, if players are into it let them live, just say that you find that such role playing is not for you and that's it...

In Barb's example he is clearly talking from the point of view of someon who likes his game to stay slower and smaller than what it tends to become because players optimize... It is very likely that his opponent enjoys the same sort of role-playing as Japan : army support for army only, no combined action of the 2 at tactical level, etc...

The main thing is : let them live, to each his own, this game is flexible and if some guys like to play it in a different way doesn't mean that it fails the "projectile power puke test" or "rapes reality"...

Take a deep breath.


What? You think I'm going to hunt them down and hurt them? [:D] Maybe you need to spend more time on this forum. The increadibly prolific birth of more and more restrictive house rules is seldom answered. Everytime some one comes up with a new proposal , the community often responds with "unhuh", like a group of slack jawed inebriated primates who can only see how this would give them a advantage in THEIR play. If my response seems violent and extreme, then GOOD!!!!!! By doing that , I can assume I got your attention. MISSION ACCOMPLISHED! [:D][:D][:D] But I serious feel the people who need to "stop and take a break" are those who propose such ridiculous rules without seriously considering all the angles and repercussions. You are right, this something to be considered among TWO players. But with everyone posting such a rule , then nodding "Uh-huh" , you legitimize it. Now every time I try to advertise for an opponent , everyone who doesn't have four stars next to his log on name will require 472 house rules, because that's how many the latest thread has. How many threads have been started with the question "what house rules do I need?". Instead of the ,the more logical question "Do I need any and why?". [:(]
I oppose anyone who tries to legitimize the concept that to run a PBEM you need to take on as many house rules as possible , because , like a young person buying a new car "all the cool kids have them!".

My comments were and are intended to be one thing and one thing only. An old geezer smacking young pups on the head and saying "what's the matter with you? Did you even think before you posted?". Because I'm a geezer. And that's what geezers do. Now wipe your nose , and get off my front lawn ya punk kid![:D][:D][:D]

Actually nothing of what I had wrote up here ever made into any House Rules I played with... Nor do I require it of my opponents... but maybe you had not really read them through ...[;)]

I usually let my opponent to know "I like to play the game closer to history" - so he can then work with, or against that information as he likes.

As for keeping the topic of this thread, I had also provided few informations (and sources) on "how things stood in those days"

All those points I wrote up, were ideas of how one can get the game closer to reality for himself - or as veji1 had pointed out: for the purpose of role-playing.


It's good that you want to play historically (but avoid role-playing...that sort of thing goes with "Dungeons and Dragons" more than WITP. But if you want to try to play historically , read history. Don't try to make up what sounds right to you. An example , at Lunga (Henerson field, Guadacanal) you had at various times USN,USMC,USAAF, New Zealand and Australians. Had their been Dutch or British forces available, they'd have thrown them in. No one said "No USA , this belongs to OZ". (Especially since the USMC recovered it from the Japanese). [:D]
User avatar
LargeSlowTarget
Posts: 4957
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: Ports, airfields - strategic targets?

Post by LargeSlowTarget »

ORIGINAL: AW1Steve

[deliberately rude rant]


This is over the top and carried off-topic, no?

You put words in people's mouths and then insult them for something they did not say.

No one wants to impose house rules everybody *must* adopt.

And no one has suggested that units from different service branches and/or nationalities should not be allowed to share the same bases on their own or on foreign soil.


It's about the flexibility of the current aviation support system.

Yes, many aircraft mechanics may have been versatile.

But in the game any plane type can be serviced and maintained by any aviation support of any nation and any service branch - as if everybody was trained in servicing and maintaining every aircraft type and equipment.

For example, you can send B-29s to Chinese bases with Chinese aviation support and they can perform service and maintenance on the most complex aircraft of WW2 as good and fast as any US Air Force aviation support.

Well, excuse me that I have doubts that all the aircraft mechanics and ground crews were THAT versatile!


And thanks for your advice, but you are not the only one who has read history.

The Guadalcanal campaign was extraordinary and circumstances dictated the use of planes, pilots and ground crews from different service branches and nationalities on the same air bases.

There surely was a fair amount of aircraft servicing and maintenance across service branch and nationality "borders" when circumstances dictated - but that situation was not the rule.

Btw, the planes of 3rd Sqdn RNZAF moving to Guadalcanal on Nov 23rd were serviced by their own NZ ground crews which had been shipped to the island a few days before to set up camp.


So, I still claim that it was the rule rather than exeption that air units had their "proper" aviation support of the same nationality and service branch, and that the game allows unhistoric flexibility in this regard.

And it's not only about the super-versatile mechanics - the game assumes as well all spare parts for all plane types were readily available at all bases of all nations and services.


Well, of course I understand that game design choices and game engine limits dictated a simplified approach to aviation support which allows such flexibility.

And I understand that there are players who prefer this simplified and flexible approach.


But then there are others - like me - who would like a more realistic approach, be it as self-imposed house rule or as player choice option (like PDU on/off) in the game engine.

And yes, I have the right to voice my "dreams" here on the forum - although I do not expect them to come true.

And of course you have the right to disagree - but in a civilised way and not with snotty and insulting remarks.

I hereby subscribe to Amoral's assessment and push "the button".


Edit for typos
User avatar
AW1Steve
Posts: 14527
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

RE: Ports, airfields - strategic targets?

Post by AW1Steve »

ORIGINAL: LargeSlowTarget
ORIGINAL: AW1Steve

[deliberately rude rant]


This is over the top and carried off-topic, no?

You put words in people's mouths and then insult them for something they did not say.

No one wants to impose house rules everybody *must* adopt.

And no one has suggested that units from different service branches and/or nationalities should not be allowed to share the same bases on their own or on foreign soil.


It's about the flexibility of the current aviation support system.

Yes, many aircraft mechanics may have been versatile.

But in the game any plane type can be serviced and maintained by any aviation support of any nation and any service branch - as if everybody was trained in servicing and maintaining every aircraft type and equipment.

For example, you can send B-29s to Chinese bases with Chinese aviation support and they can perform service and maintenance on the most complex aircraft of WW2 as good and fast as any US Air Force aviation support.

Well, excuse me that I have doubts that all the aircraft mechanics and ground crews were THAT versatile!


And thanks for your advice, but you are not the only one who has read history.

The Guadalcanal campaign was extraordinary and circumstances dictated the use of planes, pilots and ground crews from different service branches and nationalities on the same air bases.

There surely was a fair amount of aircraft servicing and maintenance across service branch and nationality "borders" when circumstances dictated - but that situation was not the rule.

Btw, the planes of 3rd Sqdn RNZAF moving to Guadalcanal on Nov 23rd were serviced by their own NZ ground crews which had been shipped to the island a few days before to set up camp.


So, I still claim that it was the rule rather than exeption that air units had their "proper" aviation support of the same nationality and service branch, and that the game allows unhistoric flexibility in this regard.

And it's not only about the super-versatile mechanics - the game assumes as well all spare parts for all plane types were readily available at all bases of all nations and services.


Well, of course I understand that game design choices and game engine limits dictated a simplified approach to aviation support which allows such flexibility.

And I understand that there are players who prefer this simplified and flexible approach.


But then there are others - like me - who would like a more realistic approach, be it as self-imposed house rule or as player choice option (like PDU on/off) in the game engine.

And yes, I have the right to voice my "dreams" here on the forum - although I do not expect them to come true.

And of course you have the right to disagree - but in a civilised way and not with snotty and insulting remarks.

I hereby subscribe to Amoral's assessment and push "the button".


Edit for typos
Cool! You didn't "edit for typos" , you edited for deliberate misrepresentation. We don't have a "sarcasm smiley",(despite many request over the years , no one has figured out how to create one) so [:D][:D][:D] works for me as Extreme humor intent. AKA , do not take seriously. But if that's your final word, please feel free to "green button "me. [:D][:D][:D] And yes, you have a right to post whatever you wish here (provided you stay within Matrix rules for the forum). Absolutely! But so do I. And if you have the right to say "this is a great idea!" do I not also have the right to say it's not? [&:]
darbycmcd
Posts: 405
Joined: Tue Dec 06, 2005 8:47 am

RE: Ports, airfields - strategic targets?

Post by darbycmcd »

I think you misunderstood, no one would say you don't have a right to express your opinion, that is what the forums are for, the free exchange of ideas, right? (of course there is a certain amount of irony that you are one of the posters that most try to shout down certain types of discussions, but we will leave that). What people were saying is you should not be an ***hole when you express that opinion. That doesn't seem to controversial, yes? And lets be honest, putting emoticons around a statement is the equivalent of "I don't want to sound like a jerk, but..." basically you know what you are saying is abrasive, but you do it anyway [;)] (see what I mean). A better solution is to write better, be humorous instead of using smiley faces.

Secondly, you have strong opinions about what WitP is.... but what it really is, is a video game. That is all. As such, everyone has agency to do whatever the heck they want with it. The way you play I find simplistic, but who cares what I think about it, it is your game. Do what you want. But you should also understand that you don't have a reason to care much about how others play, whether role-play, HR to the max, as coded, whatever. You identify far too much with this game.
darbycmcd
Posts: 405
Joined: Tue Dec 06, 2005 8:47 am

RE: Ports, airfields - strategic targets?

Post by darbycmcd »

When I play either side, I do have a HR that only US base forces (either branch) can service US aircraft in China and Russia (if that would ever be a factor, I have yet to have a japanese opponant go that far). I don't like the way some players pop US aircraft around, especially bombers, in China and force the Japanese player to play wack-a-mole as they take tiny chunks out of nearby industry. It means that at some point in the later war the US can base some bombers out of china, but it takes some planning and probably limits their numbers, which I think is a bit better.

I think it has been acknowledged that ops rates and readiness in general for AC are way high in the game (well for basically every facet). But I think it was a feature rather than flaw, as far as gameplay goes. I think it was Treespider that had a mod that jacked up service ratings for planes to slow things down, and I don't think the idea was very popular. It seems we like the super operations, but it isn't too surprising then that very few games go all the way to the end.
User avatar
AW1Steve
Posts: 14527
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

RE: Ports, airfields - strategic targets?

Post by AW1Steve »

ORIGINAL: darbymcd

I think you misunderstood, no one would say you don't have a right to express your opinion, that is what the forums are for, the free exchange of ideas, right? (of course there is a certain amount of irony that you are one of the posters that most try to shout down certain types of discussions, but we will leave that). What people were saying is you should not be an ***hole when you express that opinion. That doesn't seem to controversial, yes? And lets be honest, putting emoticons around a statement is the equivalent of "I don't want to sound like a jerk, but..." basically you know what you are saying is abrasive, but you do it anyway [;)] (see what I mean). A better solution is to write better, be humorous instead of using smiley faces.

Secondly, you have strong opinions about what WitP is.... but what it really is, is a video game. That is all. As such, everyone has agency to do whatever the heck they want with it. The way you play I find simplistic, but who cares what I think about it, it is your game. Do what you want. But you should also understand that you don't have a reason to care much about how others play, whether role-play, HR to the max, as coded, whatever. You identify far too much with this game.
Apparently we have a difference of what humor is. "The solution is that I should write better?".[&:]Oh, that's helpful. I've expressed my opinions here partly in the persona of "the geezer" , a character that I've used through out Matrix forums with great abandon with the intent of providing this thing of which you speak..."humor". [:D] Perhaps you are unfammilar with this? [&:]

What you basically have said , I should learn to write better , use humor , and "stop being such a jerk". Is this a fair summary of your "suggestions"?[&:]Perhaps you'd like to give me some writing lessons? Or on humor? That would be very kind of you.

As current and previously serving members of the US Military and sea service would be familiar with the usage of the phrase "Noted" , I say to you "thank you. Noted". [:D]
darbycmcd
Posts: 405
Joined: Tue Dec 06, 2005 8:47 am

RE: Ports, airfields - strategic targets?

Post by darbycmcd »

Good. As former military, it always pained me to give someone an "unsat" on performance eval. I look forward to the level of humor which I am sure you are able to produce. Drive on.

But seriously, is it that hard for you? Look at the response to your post, it was basically fairly negative, yes? So you were not being funny. Actually the geezer thing hasn't ever been really funny. You have some good ideas, why not just express them in a collegial way. Maybe it is a laugh riot in person, but remember, we don't get to see the twinkle in your eye. And, I cannot stress this enough, stop caring so much about how other people play this video game. It doesn't matter. And YOU ARE NOT RIGHT, however neither are you wrong (get how that works, no right/wrong...) You are one of several thousand people that play the game, and have no great insight into how best to play. It seems to be driving you to express yourself in a way that I doubt you would be very proud of in your more thoughtful moments.
User avatar
AW1Steve
Posts: 14527
Joined: Sat Mar 10, 2007 6:32 am
Location: Mordor aka Illlinois

RE: Ports, airfields - strategic targets?

Post by AW1Steve »

ORIGINAL: darbymcd

Good. As former military, it always pained me to give someone an "unsat" on performance eval. I look forward to the level of humor which I am sure you are able to produce. Drive on.

But seriously, is it that hard for you? Look at the response to your post, it was basically fairly negative, yes? So you were not being funny. Actually the geezer thing hasn't ever been really funny. You have some good ideas, why not just express them in a collegial way. Maybe it is a laugh riot in person, but remember, we don't get to see the twinkle in your eye. And, I cannot stress this enough, stop caring so much about how other people play this video game. It doesn't matter. And YOU ARE NOT RIGHT, however neither are you wrong (get how that works, no right/wrong...) You are one of several thousand people that play the game, and have no great insight into how best to play. It seems to be driving you to express yourself in a way that I doubt you would be very proud of in your more thoughtful moments.

Apparently it's impossible for me. And you are unwilling to "help me" fix what you perceive as "my flaws". Yet I'm negative? Two points come to me from this. 1) I never got personal on what you consider my attacks. That is within keeping with Matrix policy. I haven't engaged in personal attacks , keeping the "doer" separate from the "deed". Have you? If you feel that I've stepped over the line at any point I encourage you to contact a moderator. It's your duty as a "good citizen of the forum".

The second point that comes to mind , which you as a former military person , is how are we to judge someone who gives criticisms, indeed attacks someone , yet is unwilling to help when asked? You tell me my writing , sense of humor , and overall personality blows , yet when I asked if you would help , you ignore it. One thing I learned in military service is if you have a problem with something , go ahead and complain but makes sure you have a solution as well. Your solution seems to be saying "your doing it wrong do better" , with no specifics.

So without anymore help that your saying "your not good at this try harder" , it's pretty hard to use your advice. [:(]
darbycmcd
Posts: 405
Joined: Tue Dec 06, 2005 8:47 am

RE: Ports, airfields - strategic targets?

Post by darbycmcd »

Ok, what you said is a fair point. I had hinted at these but I will make them more explicit

1) drop the curmudgeon persona. That comedy routine relies too much on it being obvious that the target of the comedy is the curmedgeon. In other words, it is only funny if you are ridiculing either the actor or what he is saying. Which doesn't really apply in this case because I think you are trying to make valid points. It doesn't come across well, either, on the internet. That is what I meant by not seeing the sparkle in your eye, in other words, there are no subtle clues that you are intentionally being absurd, it comes across as mean spirited. Try self-depricating humor, it works better online and is generally accepted as a good-natured and of some level of taste.

2) Be collegial. In other words, remember that we are all equals and are expressing opinions. There are times when opinions can be judged as better or worse supported by fact, but when you say "don't role play" that is self-evidently unsupportable and therefore completely personal preference (and sort of silly when you think about the motivation of a huge number of wargamers in their secret heart of hearts). Understand that your preference is not more interesting or valid than the person you are talking to, and respect them accordingly.

3) Make sure you know what you are arguing against. In the above case, you assumed people were refering to base ownership, which was your error. They meant base force, which is actually leads to MORE historical rather than less HRs. So your aggression was doubly inappropriate, not only did it lead to some rancor, it was made you seem irrationally agumentative because you were mistaken. Take a breath and re-read when you find yourself disagreeing, make sure you understand what someone is saying, and if, as very often happens on forums, you don't quite get what they are saying (for instance in this case I think they did misuse some specific term), ask rather than attack.

I don't think you are a bad person or of bad character, but you have to admit your comments are often the cause of a certain amount of ill-will here. Look, all I am saying in the end is be a polite person and just let people talk, if you don't like a topic, leave the thread. I think this is actually far more on this topic than the forumites need, so will refrain from further comment.
User avatar
krupp_88mm
Posts: 406
Joined: Mon Oct 13, 2008 10:01 am

RE: Ports, airfields - strategic targets?

Post by krupp_88mm »

The amount of bomb on target sorties you can fly in this game makes a mockery of how things played out irl. What I seem to have come to the realization is that b-17 and other heavy bombers are just a tool to spend supply to destroy supply essentially. You need X number supply points to launch the missions and keep things working that destroy X number of supply of the Japanese in the form of repairing bases ect.

It seems this supply balance comes out massively in favor of the allies in that it costs far fewer points of "supply" to wreck non industry strategic targets like an airbase than it costs Japan to repair it. In reality it was about the opposite. It would costs the equivalent of much more supply to equip fly and drop bombs than to repair the damage in equivalent operational terms. This is part of the reason higher value targets were prioritized mostly unless they were imminently strategically/operationally important targets to neutralize. Big bombers do not consume enough supply imo, and repair way to quickly. The crews train too quickly. The supply is too abundant, the way supply and aviation support is completely interchangeable equates to all types of material needs is "reality breaking" for a game like this.

However it's just a game so house rules are perfectly fine to fix things.

If you want to make the game a bit more realistic, I would say increase the service rating for heavy bombers even more so they take a long time to repair, and curtail some of the allied supply excess in some way seems the simplest way. But then AFB cry because there are also reality breaking Japanese exploits too, so I would advice think of something reality breaking and add another house rule ect. It leads to the house rule strategic arms race.
Decisive Campaigns Case Pony
Image

RRRH-Sr Mod Graphix ed V2: http://www.mediafire.com/?dt2wf7fc273zq5k
Post Reply

Return to “War in the Pacific: Admiral's Edition”