New Babes Updates

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Professor Chaos
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RE: New Babes Updates

Post by Professor Chaos »

Were the BabesLite scenarios updated?

First post says yes, but I can only find the older files on the Babes site.

Thanks!
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John 3rd
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RE: New Babes Updates

Post by John 3rd »

We imported all this into RA. Thanks for the work John!

My Editor-Skilled Minister of Economics (NY Giants) did the fine work himself!
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
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oldman45
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RE: New Babes Updates

Post by oldman45 »

Is the Iron Babes going to get this update?

Thanks John and the rest involved!!
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witpqs
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RE: New Babes Updates

Post by witpqs »

ORIGINAL: oldman45

Is the Iron Babes going to get this update?

Thanks John and the rest involved!!
I believe so, but they are doing a little tweaking of the new air values first (see thread in Scenario Design).
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Symon
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RE: New Babes Updates

Post by Symon »

ORIGINAL: witpqs
I believe so, but they are doing a little tweaking of the new air values first (see thread in Scenario Design).
Yep. But I screwed up with the IronBabes files when I did the update. Daryl slapped me and sent me zip with the right stuff in it [8D] Working it now.

Ciao. JWE
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oldman45
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RE: New Babes Updates

Post by oldman45 »

Thanks!
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drw61
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RE: New Babes Updates

Post by drw61 »

John, no slap intended [:D] I for one feel you have done a great job with Babes and appreciate all the hard work you have done. Thanks! Daryl
ORIGINAL: Symon

ORIGINAL: witpqs
I believe so, but they are doing a little tweaking of the new air values first (see thread in Scenario Design).
Yep. But I screwed up with the IronBabes files when I did the update. Daryl slapped me and sent me zip with the right stuff in it [8D] Working it now.

Ciao. JWE
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Symon
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RE: New Babes Updates

Post by Symon »

All finished and loaded up. DaBigBabes are v012b, DaIronBabes are v05b. Econ all adjusted and tweaks to Mr Jack.

T'was a joke Daryl [:)] although sometimes I need a good whack to keep in focus [8D]

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offenseman
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RE: New Babes Updates

Post by offenseman »

John, I just used v12a for a turn one vs RobBrennan and LoBaron. Are there any changes we need to be aware between v12a and v12b? More specifically if I plotted turn one using v12a and one or both of my Allies use v12b, will it screw anything up? Part two- if both used v12b, Can I upgrade to v12b on the fly at this point?
Sometimes things said in Nitwit sound very different in English.
Professor Chaos
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RE: New Babes Updates

Post by Professor Chaos »

Sorry to be a pest Symon, but I'm wondering about BabesLite. I'm planning to start a game, but would wait if an update is imminent. Any chance you could provide some info?

Thanks!
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offenseman
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RE: New Babes Updates

Post by offenseman »

ORIGINAL: offenseman

John, I just used v12a for a turn one vs RobBrennan and LoBaron. Are there any changes we need to be aware between v12a and v12b? More specifically if I plotted turn one using v12a and one or both of my Allies use v12b, will it screw anything up? Part two- if both used v12b, Can I upgrade to v12b on the fly at this point?

Ignore me. we answered the question ourselves. Thanks as always for your efforts. :)
Sometimes things said in Nitwit sound very different in English.
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LoBaron
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RE: New Babes Updates

Post by LoBaron »

ORIGINAL: offenseman

ORIGINAL: offenseman

John, I just used v12a for a turn one vs RobBrennan and LoBaron. Are there any changes we need to be aware between v12a and v12b? More specifically if I plotted turn one using v12a and one or both of my Allies use v12b, will it screw anything up? Part two- if both used v12b, Can I upgrade to v12b on the fly at this point?

Ignore me. we answered the question ourselves. Thanks as always for your efforts. :)

Just if anybody got the same question: I think the update from 12a to 12b works just fine during a game. It is only a plane DB change, so should overwrite without any issues.
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Barb
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RE: New Babes Updates

Post by Barb »

Symon:
All it takes to upgrade the ongoing PBEMs is to extract the files into the scenario folder?
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Symon
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RE: New Babes Updates

Post by Symon »

ORIGINAL: Professor Chaos
Sorry to be a pest Symon, but I'm wondering about BabesLite. I'm planning to start a game, but would wait if an update is imminent. Any chance you could provide some info?

Thanks!
Coming out very soon. Today or tomorrow. Ciao. J
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
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Symon
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RE: New Babes Updates

Post by Symon »

Turns out it was today. All BabesLite scenarios are updated. Ciao. J
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Professor Chaos
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RE: New Babes Updates

Post by Professor Chaos »

Yay! Many thanks.


Just checking:

I don't know what I'm doing with the Editor, but I notice that scenario 37 (Quiet China) seems to have the AI China scripts active. Hopefully that is WAD.
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Symon
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RE: New Babes Updates

Post by Symon »

ORIGINAL: Professor Chaos
I don't know what I'm doing with the Editor, but I notice that scenario 37 (Quiet China) seems to have the AI China scripts active. Hopefully that is WAD.
The BabesLite Quiet China AI files are simply the corresponding stock Quiet China AI files re-numbered for your convenience. As Andy has often said, his scripts don’t quash China into immobility. There will be some introductory re-adjustments, after which things will wind down.

But the AI is a bit more than just the scripts. Certain AI features are embedded into the executable code and will operate under certain conditions. Think of it as random, but semi-directed, Brownian motion.

The game is deeper and wider than any of us know. The interaction between the executable engine and the various data files is a constant source of wonder and difficulty. Tweak one little thing and it resonates throughout the system like ripples on a pond.

Be patient. Play it out, More going on here than shows up in the editor.
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
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Professor Chaos
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RE: New Babes Updates

Post by Professor Chaos »

Thanks Symon.

I was just puzzled because the stock Quiet China scenario (9) has the scripts deleted when opened with the Editor, but Babes scenario 37 has them still present.
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cohimbra
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RE: New Babes Updates

Post by cohimbra »

Hi all, I'm playing a pbem campaign with BabesLite-B, scen.026 (Extended Map), Jap side. I and my opponet downloaded the Babes Upgrade files (downloaded the new files and copied all of it in the SCEN folder) and then runned a new turn. When the Combat Replay finished I saw this:

Image

As you can see, it' only the 07/18/'42 but all the SNLF Inf Squad 41 upgraded into SNLF Inf Squad 43 (that have their Availability Date in 00/00)...many other devices have the same Availability Date (00/00) and I saw some of this for the first time, like IJA Port Labor Squad or IJA Const Labor Squad , that I think they aren't included in BabesLite-B.
Now, there are two options:
- I and/or my opponent doing something wrong in the upgrade process (it's possible, our english is only school english, maybe we misanderstood something);
- There's an issue in the Upgrade Files.
In any case, I'm looking for someone who can kindly give me an help to understand what happened.
Best Regards.
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Symon
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RE: New Babes Updates

Post by Symon »

It’s an artifact of updating what I call “secondary” files. The game units of the Locations and Ship files use pointers that point to several other places and files, and so don’t update cleanly. The old grogs out there will remember the split-tube sub thing and understand.

Most of your questions relate to new squads, in new slots. Most of these are just placeholders for the next generation. They are not used, not built, and can be ignored. The ’43 SNLF squad is in the upgrade line-up and is in a new slot location, not previously seen by the game engine, so the engine is a bit confused.

Given your data panels, I don’t think there is a big issue. The only difference between a ’41 and a ’43 SNLF squad is that Seaman-Private Sushi Hamachi gets to strap a bigger bomb on his chest before he throws himself under a tank. I don’t think that will tweak your game very much. You need not worry about your opponent getting ’45 quality squads in ’42. There are no new Allied slots that would spark that kind of update differentiation.

Think you both should just go ahead and play. You would get Seaman-Private Hamachi in a couple months anyway, yes? Ciao. J
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
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