New Babes Updates
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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Professor Chaos
- Posts: 98
- Joined: Wed Sep 25, 2013 5:49 pm
RE: New Babes Updates
Were the BabesLite scenarios updated?
First post says yes, but I can only find the older files on the Babes site.
Thanks!
First post says yes, but I can only find the older files on the Babes site.
Thanks!
RE: New Babes Updates
We imported all this into RA. Thanks for the work John!
My Editor-Skilled Minister of Economics (NY Giants) did the fine work himself!
My Editor-Skilled Minister of Economics (NY Giants) did the fine work himself!

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: New Babes Updates
Is the Iron Babes going to get this update?
Thanks John and the rest involved!!
Thanks John and the rest involved!!
RE: New Babes Updates
I believe so, but they are doing a little tweaking of the new air values first (see thread in Scenario Design).ORIGINAL: oldman45
Is the Iron Babes going to get this update?
Thanks John and the rest involved!!
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: New Babes Updates
Yep. But I screwed up with the IronBabes files when I did the update. Daryl slapped me and sent me zip with the right stuff in it [8D] Working it now.ORIGINAL: witpqs
I believe so, but they are doing a little tweaking of the new air values first (see thread in Scenario Design).
Ciao. JWE
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
RE: New Babes Updates
Thanks!
RE: New Babes Updates
John, no slap intended [:D] I for one feel you have done a great job with Babes and appreciate all the hard work you have done. Thanks! Daryl
ORIGINAL: Symon
Yep. But I screwed up with the IronBabes files when I did the update. Daryl slapped me and sent me zip with the right stuff in it [8D] Working it now.ORIGINAL: witpqs
I believe so, but they are doing a little tweaking of the new air values first (see thread in Scenario Design).
Ciao. JWE
RE: New Babes Updates
All finished and loaded up. DaBigBabes are v012b, DaIronBabes are v05b. Econ all adjusted and tweaks to Mr Jack.
T'was a joke Daryl [:)] although sometimes I need a good whack to keep in focus [8D]
I.M.Dumjon
T'was a joke Daryl [:)] although sometimes I need a good whack to keep in focus [8D]
I.M.Dumjon
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
- offenseman
- Posts: 768
- Joined: Fri Feb 23, 2007 11:05 pm
- Location: Sheridan Wyoming, USA
RE: New Babes Updates
John, I just used v12a for a turn one vs RobBrennan and LoBaron. Are there any changes we need to be aware between v12a and v12b? More specifically if I plotted turn one using v12a and one or both of my Allies use v12b, will it screw anything up? Part two- if both used v12b, Can I upgrade to v12b on the fly at this point?
Sometimes things said in Nitwit sound very different in English.
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Professor Chaos
- Posts: 98
- Joined: Wed Sep 25, 2013 5:49 pm
RE: New Babes Updates
Sorry to be a pest Symon, but I'm wondering about BabesLite. I'm planning to start a game, but would wait if an update is imminent. Any chance you could provide some info?
Thanks!
Thanks!
- offenseman
- Posts: 768
- Joined: Fri Feb 23, 2007 11:05 pm
- Location: Sheridan Wyoming, USA
RE: New Babes Updates
ORIGINAL: offenseman
John, I just used v12a for a turn one vs RobBrennan and LoBaron. Are there any changes we need to be aware between v12a and v12b? More specifically if I plotted turn one using v12a and one or both of my Allies use v12b, will it screw anything up? Part two- if both used v12b, Can I upgrade to v12b on the fly at this point?
Ignore me. we answered the question ourselves. Thanks as always for your efforts.
Sometimes things said in Nitwit sound very different in English.
RE: New Babes Updates
ORIGINAL: offenseman
ORIGINAL: offenseman
John, I just used v12a for a turn one vs RobBrennan and LoBaron. Are there any changes we need to be aware between v12a and v12b? More specifically if I plotted turn one using v12a and one or both of my Allies use v12b, will it screw anything up? Part two- if both used v12b, Can I upgrade to v12b on the fly at this point?
Ignore me. we answered the question ourselves. Thanks as always for your efforts.![]()
Just if anybody got the same question: I think the update from 12a to 12b works just fine during a game. It is only a plane DB change, so should overwrite without any issues.

RE: New Babes Updates
Symon:
All it takes to upgrade the ongoing PBEMs is to extract the files into the scenario folder?
All it takes to upgrade the ongoing PBEMs is to extract the files into the scenario folder?

RE: New Babes Updates
Coming out very soon. Today or tomorrow. Ciao. JORIGINAL: Professor Chaos
Sorry to be a pest Symon, but I'm wondering about BabesLite. I'm planning to start a game, but would wait if an update is imminent. Any chance you could provide some info?
Thanks!
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
RE: New Babes Updates
Turns out it was today. All BabesLite scenarios are updated. Ciao. J
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
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Professor Chaos
- Posts: 98
- Joined: Wed Sep 25, 2013 5:49 pm
RE: New Babes Updates
Yay! Many thanks.
Just checking:
I don't know what I'm doing with the Editor, but I notice that scenario 37 (Quiet China) seems to have the AI China scripts active. Hopefully that is WAD.
Just checking:
I don't know what I'm doing with the Editor, but I notice that scenario 37 (Quiet China) seems to have the AI China scripts active. Hopefully that is WAD.
RE: New Babes Updates
The BabesLite Quiet China AI files are simply the corresponding stock Quiet China AI files re-numbered for your convenience. As Andy has often said, his scripts don’t quash China into immobility. There will be some introductory re-adjustments, after which things will wind down.ORIGINAL: Professor Chaos
I don't know what I'm doing with the Editor, but I notice that scenario 37 (Quiet China) seems to have the AI China scripts active. Hopefully that is WAD.
But the AI is a bit more than just the scripts. Certain AI features are embedded into the executable code and will operate under certain conditions. Think of it as random, but semi-directed, Brownian motion.
The game is deeper and wider than any of us know. The interaction between the executable engine and the various data files is a constant source of wonder and difficulty. Tweak one little thing and it resonates throughout the system like ripples on a pond.
Be patient. Play it out, More going on here than shows up in the editor.
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
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Professor Chaos
- Posts: 98
- Joined: Wed Sep 25, 2013 5:49 pm
RE: New Babes Updates
Thanks Symon.
I was just puzzled because the stock Quiet China scenario (9) has the scripts deleted when opened with the Editor, but Babes scenario 37 has them still present.
I was just puzzled because the stock Quiet China scenario (9) has the scripts deleted when opened with the Editor, but Babes scenario 37 has them still present.
RE: New Babes Updates
Hi all, I'm playing a pbem campaign with BabesLite-B, scen.026 (Extended Map), Jap side. I and my opponet downloaded the Babes Upgrade files (downloaded the new files and copied all of it in the SCEN folder) and then runned a new turn. When the Combat Replay finished I saw this:

As you can see, it' only the 07/18/'42 but all the SNLF Inf Squad 41 upgraded into SNLF Inf Squad 43 (that have their Availability Date in 00/00)...many other devices have the same Availability Date (00/00) and I saw some of this for the first time, like IJA Port Labor Squad or IJA Const Labor Squad , that I think they aren't included in BabesLite-B.
Now, there are two options:
- I and/or my opponent doing something wrong in the upgrade process (it's possible, our english is only school english, maybe we misanderstood something);
- There's an issue in the Upgrade Files.
In any case, I'm looking for someone who can kindly give me an help to understand what happened.
Best Regards.

As you can see, it' only the 07/18/'42 but all the SNLF Inf Squad 41 upgraded into SNLF Inf Squad 43 (that have their Availability Date in 00/00)...many other devices have the same Availability Date (00/00) and I saw some of this for the first time, like IJA Port Labor Squad or IJA Const Labor Squad , that I think they aren't included in BabesLite-B.
Now, there are two options:
- I and/or my opponent doing something wrong in the upgrade process (it's possible, our english is only school english, maybe we misanderstood something);
- There's an issue in the Upgrade Files.
In any case, I'm looking for someone who can kindly give me an help to understand what happened.
Best Regards.
RE: New Babes Updates
It’s an artifact of updating what I call “secondary” files. The game units of the Locations and Ship files use pointers that point to several other places and files, and so don’t update cleanly. The old grogs out there will remember the split-tube sub thing and understand.
Most of your questions relate to new squads, in new slots. Most of these are just placeholders for the next generation. They are not used, not built, and can be ignored. The ’43 SNLF squad is in the upgrade line-up and is in a new slot location, not previously seen by the game engine, so the engine is a bit confused.
Given your data panels, I don’t think there is a big issue. The only difference between a ’41 and a ’43 SNLF squad is that Seaman-Private Sushi Hamachi gets to strap a bigger bomb on his chest before he throws himself under a tank. I don’t think that will tweak your game very much. You need not worry about your opponent getting ’45 quality squads in ’42. There are no new Allied slots that would spark that kind of update differentiation.
Think you both should just go ahead and play. You would get Seaman-Private Hamachi in a couple months anyway, yes? Ciao. J
Most of your questions relate to new squads, in new slots. Most of these are just placeholders for the next generation. They are not used, not built, and can be ignored. The ’43 SNLF squad is in the upgrade line-up and is in a new slot location, not previously seen by the game engine, so the engine is a bit confused.
Given your data panels, I don’t think there is a big issue. The only difference between a ’41 and a ’43 SNLF squad is that Seaman-Private Sushi Hamachi gets to strap a bigger bomb on his chest before he throws himself under a tank. I don’t think that will tweak your game very much. You need not worry about your opponent getting ’45 quality squads in ’42. There are no new Allied slots that would spark that kind of update differentiation.
Think you both should just go ahead and play. You would get Seaman-Private Hamachi in a couple months anyway, yes? Ciao. J
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.








