New Babes Updates

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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cohimbra
Posts: 639
Joined: Sat Oct 15, 2011 7:59 pm
Location: Italy

RE: New Babes Updates

Post by cohimbra »

ORIGINAL: Symon

It’s an artifact of updating what I call “secondary” files. The game units of the Locations and Ship files use pointers that point to several other places and files, and so don’t update cleanly. The old grogs out there will remember the split-tube sub thing and understand.

Most of your questions relate to new squads, in new slots. Most of these are just placeholders for the next generation. They are not used, not built, and can be ignored. The ’43 SNLF squad is in the upgrade line-up and is in a new slot location, not previously seen by the game engine, so the engine is a bit confused.

Given your data panels, I don’t think there is a big issue. The only difference between a ’41 and a ’43 SNLF squad is that Seaman-Private Sushi Hamachi gets to strap a bigger bomb on his chest before he throws himself under a tank. I don’t think that will tweak your game very much. You need not worry about your opponent getting ’45 quality squads in ’42. There are no new Allied slots that would spark that kind of update differentiation.

Think you both should just go ahead and play. You would get Seaman-Private Hamachi in a couple months anyway, yes? Ciao. J
Well, in this case we can go...ahead flank!
Thanks for your quick response.[&o]

PS. The new aircraft data seems to be very interesting...just courios to see
how they work now. Banzai!
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