This game, and our AARs, came out of some testing of the game options. In the course of one of the many reality vs pushing the game engine debates, we found ourselves agreeing. In particular that it would be interesting to see what happens when you dampen down the logistic setting and whether that would help bring in a stop-start aspect to offensive operations and encourage both sides to concentrate on particular sectors.
We tested this out on the Road to Smolensk and the Moscow offensive scenarios and discovered we had (a) overdone it (we used 75%) but that (b) this seems like a good way to clamp down on the logistic model in the game without too many house rules.
From that we've decided to start a campaign. I see the thread from my esteemed opponent, but I'll repeat here what I guess is in there.
House Rules:
Mostly the usual, - no bombing of isolated Hqs, limits to the number of bombing raids per airbase.
To retain the threat of paratroop operations, but to bring this within the plausible in terms of Soviet capacity, we've agreed no drops before November 1941. One a month up to June 1942 and then unlimited. However, I can 'save' my drops, so if I don't use one, it can be used in the next month. This hopefully will create the uncertainty that plagued AGC during the 1941-2 Winter Offensive when they feared a large scale paratroop operation, even if they doubted the Red Army had the ability to do more than the small scale stuff that actually happened.
Equally around naval invasions, we wanted to remove the scope for abuse but keep the threat. So we agreed, none before November 1941, none outside the 1939 Soviet borders before January 1943 (ie it removes the threat to Rumania). In addition if Sevastopol is either isolated, or in German hands, none west of the Crimea – which reflects the scope for air/naval interdiction not really reflected in the game.
SigUp agreed to not do a Lvov pocket, I left it up to him to decide if he was going to commit extra panzers to the Ukraine or keep to the historical plan. In return, I agreed not to pull out units of SW or S Fronts from the Ukraine. I also agreed not to remove the Stavka reserve formations west of the Dniepr but I have full flexibility about 19 Army, 7 and 67 Rifle Corps (roughly the units around Cherkassy) as in reality some of these did take part in the Smolensk battles.
Options
Reduced blizzard, that hopefully should provide an incentive to fight in January-February and set up a dynamic 1942. Random weather as I find this more fun. It means you can't operate with a degree of certainty that was lacking in reality.
We set logistics at 90%. So the Germans should hit problems at key stages and equally mid/late war Soviet offensives should be more focussed and probably more likely to run out of steam. As a compensation I've set Soviet morale at 95%. From testing, this is significant in the earlier stages and should mean a slower moving German offensive doesn't stall on a wall of 15 CV rifle divisions.

Speed
Probably variable. We both have less than regular working patterns. I work freelance and it tends to be too much work or too little. So we'll play as we can, and update as regularly as possible.
I've just starting my turn 1 response, just doing the standard housekeeping stuff and trying not to panic


























































































