Deleting Unit

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Ingtar
Posts: 194
Joined: Sun Aug 01, 2004 8:56 am

Deleting Unit

Post by Ingtar »

Is it possible to delete a unit?

France was conquered and Bearn "escaped" to Sardinia. No oil now, so it cannot reorganize. If Italy takes Sardinia, the disorganized carrier plane crashes the game no matter what happens to the carrier (escapes, captured, destroyed.)
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Centuur
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Location: Hoorn (NED).

RE: Deleting Unit

Post by Centuur »

Can you put a saved game in here, before the crash happens with instructions what you did before? It sounds like a bug, but additional information is needed.
Peter
Ingtar
Posts: 194
Joined: Sun Aug 01, 2004 8:56 am

RE: Deleting Unit

Post by Ingtar »

I can add one when I get home. Is there a way you can identify them from allowing the game to send exceptions to you? Can I just attach the file?
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paulderynck
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Location: Canada

RE: Deleting Unit

Post by paulderynck »

Hi, the Madexcept auto-mails to a different address if:
- your computer has a local email client (as opposed to webmail)
- your security settings either automatically or manually let it happen

However, the game file we would like is a normal save with everything working normally, made as close as possible to just before the crash occurs. Please zip it and upload to this thread.

Thanks Ingtar.
Paul
Ingtar
Posts: 194
Joined: Sun Aug 01, 2004 8:56 am

RE: Deleting Unit

Post by Ingtar »

I'll invade Sardinia tonight. Please, no comment on the game situation. I am currently messing around, exploring how certain things play out (France surrender in this case).
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Zorachus99
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RE: Deleting Unit

Post by Zorachus99 »

It's technically against the rules to disband units...
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
Shannon V. OKeets
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RE: Deleting Unit

Post by Shannon V. OKeets »

ORIGINAL: Zorachus99

It's technically against the rules to disband units...
At several points in the sequence of play it is possible that units have to be destroyed because they have nowhere to go. Rather than do that "behind the player's back", the program instructs the player to use the Backspace key to destroy his own units. In a small way this is a case of: "You messed it up, so you have to implement the consequences".
Steve

Perfection is an elusive goal.
Ingtar
Posts: 194
Joined: Sun Aug 01, 2004 8:56 am

RE: Deleting Unit

Post by Ingtar »

1. End the current phase (last place I could save it)
2. No to include notational units
3. Enter die rolls for ships until...
4. Choose die roll to capture or destroy Bearn.

Exception occurs here. It will allow it to escape to another port.

Hope this helps!
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corsica.zip
(1.59 MiB) Downloaded 3 times
Ingtar
Posts: 194
Joined: Sun Aug 01, 2004 8:56 am

RE: Deleting Unit

Post by Ingtar »

Yes. I know deleting is against the rules normally. But this is a case of a repeatable exception that does interfere with game play.
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Zorachus99
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Joined: Fri Sep 15, 2000 8:00 am
Location: Palo Alto, CA

RE: Deleting Unit

Post by Zorachus99 »

Oh god, one more rule I need to forget!

AAAAUUuuugggghhhh!

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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