radar screen to the north. Or maybe some second wave troops for Malaya.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition


ORIGINAL: Powloon
Just wanted to say I am keenly following this AAR. Great read so far keep it up. It is definately becoming a firm favourite of mine to peruse with my morning coffee!
As a newbie to this game I was wondering if I could ask a couple of questions regarding the house rules you've agreed to?
Particularly I was wondering what the rational was for the no strategic bombing before 1943? To me this means the Japanese player is free to advance without having to pay any heed to adequately protecting his industrial conquests and can safely concentrate those assests at the "tip of the spear" instead. I'm sure there is more to this than meets the eye though. I was also wondering about the no ground bombing by B29 rule. I would have thought the Japanese player would almost have welcomed the use of your main strategic asset being used in a tactical role.
One thing I have found that is useful is moving 2/3 Catalina squadrons to Midway to airlift the Marine Defence Battalion from Wake (minus the 6 inch guns of course). It might be just enough to tip the balance if your esteemed opponent trys a quick grab in this area.
Anyway good luck!

ORIGINAL: catwhoorg
Why use the long legged ones on London to Capetown ?
Offmap movement doesn't use fuel, so the short legged ones can easily do the job. Is the theory that they will then be in the right place to pull those supplies to Oz from CT ?
This makes no sense at all to me. It makes Japan's job in China easier, as I noted earlier.ORIGINAL: moore4807
Powloon - welcome aboard! and a great suggestion about Wake Is! If you see anything - please comment on it
The goal Larry and I had with this AAR was to make this fun first, informative secondly, and thirdly we accept all advice because it helps with improving our game too!!!
"Particularly I was wondering what the rational was for the no strategic bombing before 1943? To me this means the Japanese player is free to advance without having to pay any heed to adequately protecting his industrial conquests and can safely concentrate those assests at the "tip of the spear" instead"
Some players as I understand it, strat bomb China/India to rubble from the outset. Makes the Japanese game almost impossible because there's no reward left for the risk.
As I noted earlier, I agree with what you wrote here. There should not be any HR against using B-29 in any particular way, unless there is an accompanying restriction against using Japanese aircraft in that same way!I was also wondering about the no ground bombing by B29 rule. I would have thought the Japanese player would almost have welcomed the use of your main strategic asset being used in a tactical role.
B-29's have a tendency to bomb troops into rubble instead of buildings. Once you start losing 300-500 troops per turn to massed raids, the ability of the troops is lost due to morale and efficiency as the Japanese similarly did with massed two engine bomber raids at the outbreak of the war. I actually prefer to use the B-29's to batter the troops, since it only takes a week to make a IJA ID totally worthless and a regt. with artillery can push them out of an open hex...
If anyone has better/more accurate info on these questions - please jump in and correct me.




This is a prime example of where two one-ship TFs make perfect sense over one two-ship TF. The speed difference here being the telling factor. As it is still early, would it be within your HRs?ORIGINAL: larryfulkerson
Um......I have a pair of TK's leaving Balikpapan headed south and John has a couple of Jap TF's headed for Balikpapan. The speed of
the TF is 10 knots ( slowest ship = 10 knots ) and the Jap boats are stunningly faster so I'm not sure that the TK's are going to get out
of the AO before they get hit by the Japs. This game is starting to get exciting.
![]()
We're only 3 days into the scenario so I'm guessing that it would be permisable to separate them. Thanks, good catch.ORIGINAL: witpqs
...two one-ship TFs make perfect sense over one two-ship TF. The speed difference here being the telling factor. As it is still early, would it be within your HRs?
Sounds like a really good idea.ORIGINAL: Simonsez
No reason to have those xAP's or any other TF moving through water that far north unless you can cover them with fighters or surface assets. The goal is to get assets to locations where they can be useful. Route everything far to the south using waypoints so that you can avoid enemy carrier and SAG dahes as well as any LBA that might be redeployed into the south pacific. Route away from choke points on the map and "corners" - like SE Australia. Route TF's well out to sea when possible. I also would avoid coastal routes where possible and plot out deep ocean routes with bee line exits and entrances to ports.
I see your point. Thanks, I needed that reminder. I'm not a very good husband I guess.ORIGINAL: Simonsez
Forget trying to hit anything with the Hudsons, especially in such small numbers. Save those airframes and train up pilots and/or get them out there on naval search to give you more intel if they won't be too exposed. You are at a quantitative and qualitative disadvantage for the first months of the war. Husband your resources and train them up to be useful in the future. Only commit them to defense of must have locations, anything else is a waste of these assets. I see nothing in that area of the map that is must have for you, you will not slow your oponnent down by throwing assets in front of his forces to die gloriously. If....if you can get a decent SAG group into the Solomons or Fiji, I'd go for that, but most likely that effort also has a quick expiration date.


