Multiplayer action

Get ready for Mark H. Walker's Lock ‘n Load: Heroes of Stalingrad. This is the first complete computer game in the Lock ‘n Load series, covering the battles in and around Stalingrad during World War II.
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Barthheart
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Multiplayer action

Post by Barthheart »

Screen shots from my MP game with Mark Walker tonight. I'm the Russians... kicking some German ass.... 8)

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Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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Saint Ruth
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RE: Multiplayer action

Post by Saint Ruth »

Great. Looks like my cut of tea.

Just one question, the infantry are counters/chits, but not the armour?
Why is that?
I prefer those nice infantry counters to the an 8 'blob' representation in Steel Panthers...
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Barthheart
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RE: Multiplayer action

Post by Barthheart »

ORIGINAL: Saint Ruth

Great. Looks like my cut of tea.

Just one question, the infantry are counters/chits, but not the armour?
Why is that?
I prefer those nice infantry counters to the an 8 'blob' representation in Steel Panthers...

This scenario happens to be an all infantry fight and those wrecks are placed before the game begins.
The only armour you see in these pics are wrecks, so they are not usable and therefore just become terrain features. Normal operational tanks are "chits" just like the infantry.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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Saint Ruth
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RE: Multiplayer action

Post by Saint Ruth »

Ah, perfect.
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Gunhawk
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RE: Multiplayer action

Post by Gunhawk »

Barthheart

Is the game finished, or are you still killing bugs?
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Barthheart
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RE: Multiplayer action

Post by Barthheart »

ORIGINAL: Gunhawk

Barthheart

Is the game finished, or are you still killing bugs?

Still a few bugs but not many. Mostly now balancing scenarios and working on MP.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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Jeffrey H.
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RE: Multiplayer action

Post by Jeffrey H. »

ORIGINAL: Barthheart

ORIGINAL: Gunhawk

Barthheart

Is the game finished, or are you still killing bugs?

Still a few bugs but not many. Mostly now balancing scenarios and working on MP.

How about crew served and off board indirect ? Are they included ? If so, how ?
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Hrothgar
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RE: Multiplayer action

Post by Hrothgar »

Off map arty is included, with leaders able to call in fire on locations within their LOS. On map mortars also appear.

As for crew-served weapons, the occasional heavy MG is present, as well as AT guns and Infantry guns. There is no separate crew counter. If the gun is destroyed, nothing remains.

This is different from the smaller MGs, flamethrowers, etc., carried by one's squads. If the squad dies, these weapons remain in the hex and can be picked up by anyone.
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Jeffrey H.
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RE: Multiplayer action

Post by Jeffrey H. »

Ok, cool. I don't see any terrain elevation changes on the map shown. Are terrain elevation changes accounted for in the game ?
History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Jeffrey H.
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RE: Multiplayer action

Post by Jeffrey H. »

ORIGINAL: Barthheart

ORIGINAL: Saint Ruth

Great. Looks like my cut of tea.

Just one question, the infantry are counters/chits, but not the armour?
Why is that?
I prefer those nice infantry counters to the an 8 'blob' representation in Steel Panthers...

This scenario happens to be an all infantry fight and those wrecks are placed before the game begins.
The only armour you see in these pics are wrecks, so they are not usable and therefore just become terrain features. Normal operational tanks are "chits" just like the infantry.

But the hulks do block LOS and can provide cover correct ?

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Barthheart
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RE: Multiplayer action

Post by Barthheart »

ORIGINAL: Jeffrey H.

ORIGINAL: Barthheart

ORIGINAL: Saint Ruth

Great. Looks like my cut of tea.

Just one question, the infantry are counters/chits, but not the armour?
Why is that?
I prefer those nice infantry counters to the an 8 'blob' representation in Steel Panthers...

This scenario happens to be an all infantry fight and those wrecks are placed before the game begins.
The only armour you see in these pics are wrecks, so they are not usable and therefore just become terrain features. Normal operational tanks are "chits" just like the infantry.

But the hulks do block LOS and can provide cover correct ?


Yes wrecks degrade LOS and provide cover for units in the same hex.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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Jeffrey H.
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Location: San Diego, Ca.

RE: Multiplayer action

Post by Jeffrey H. »

ORIGINAL: Jeffrey H.

.. I don't see any terrain elevation changes on the map shown. Are terrain elevation changes accounted for in the game ?

Anybody ?

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
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Barthheart
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RE: Multiplayer action

Post by Barthheart »

There are hills in the game. In fact on battle is for a giant hill.....
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
Larac
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RE: Multiplayer action

Post by Larac »

Can you turn off the white around the Hexes?
Lee
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Barthheart
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RE: Multiplayer action

Post by Barthheart »

ORIGINAL: Larac

Can you turn off the white around the Hexes?
Lee

No.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
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