[FIXED B484] ROVs broken

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ipe
Posts: 20
Joined: Sat Oct 19, 2013 11:11 am

[FIXED B484] ROVs broken

Post by ipe »

Game crashes when trying to hunt mines with ROVs. Tested with REMUS 600 and i could put waypoints but setting speed/depth crashed game.

There was also some problems with waypoints in other ROVs too.
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Dimitris
Posts: 15517
Joined: Sun Jul 31, 2005 10:29 am
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RE: ROVs broken

Post by Dimitris »

Hello,

Which build presented this problem?
ipe
Posts: 20
Joined: Sat Oct 19, 2013 11:11 am

RE: ROVs broken

Post by ipe »

Build 474
ipe
Posts: 20
Joined: Sat Oct 19, 2013 11:11 am

RE: ROVs broken

Post by ipe »

Updated to 479 and having same problem

It runs fine when i only have REMUS 600 searching mines but when i add other ships and theres that link (red/brown line) between them the AUV/ROV disappears or jumps of the map (line still connecting them).

Also i noticed that you cannot drive MCM ships over mines, they just stop and you have to change course even when you dont know that theres a mine. And when you have regular ships (tested with Visby-class) even contact mines detonate 200-300 m away.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: ROVs broken

Post by mikmykWS »

Logged. Thanks!

Mike
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: ROVs broken

Post by Dimitris »

Fixed in Build 484.
dillonkbase
Posts: 177
Joined: Sat May 02, 2009 2:30 am

RE: ROVs broken

Post by dillonkbase »

So where is build 484 and what other fixes does it include?
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: ROVs broken

Post by mikmykWS »

It will be posted a in a couple days or so and will include a list of fixes and adds.

Thanks!

Mike
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