So, what are the prospects for adopting this interface? I like it very much.
Since the "Advanced Training" option has been enabled, I've been accessing the "Manage Personnel" displays very heavily, and it is a very clunky interface, with a lot of extra clicking, and hard to read text.
The improvements I'm the most interested in are the following:
1. Showing the current assignments. This allows one to immediately see who is free for Advanced Training or not.
2. Showing the percentages. In a game where every percentage point is precious and hard-won, I'd just as soon see the raw percentage points rather than the bar graph, which I think could be dispensed with.
3.
EASY TO READ TEXT. The existing displays have some serious visibility issues:
a. light text against a light blue background as shown in the second post in this thread
[0.7.13] Assorted Graphics Glitches
b. dark text against a dark background as shown in this thread
0.7.12 Notes
Please have pity on my aging eyes. [:)]
4. A data point that was not illustrated in the picture but would be useful would be "Seasons Remainng of Basic/Advanced Training" so you could see when a person in training would be available again. This could be included in the red field in the picture.
This is a different display but I would particularly prefer to see the percentage points when selecting staff for missions. The game already helps by sorting candidates based on skill, but Flight Directors and Astronauts use multiple skills. For example, if I'm picking Astronauts for a Lunar Landing, I want to see who has a 95% in Piloting, not a 90%.
If these improvements are too drastic to implement before release, I would REALLY appreciate improving #3, text visiblity. That should be a very quick fix, and of great relief to me. I'm sure I'm not the only middle-aged player here. [;)]