GUI Idea - Goals informations

This forum supports the Early Access Program for the PC for Buzz Aldrin's Space Program Manager (SPM). iOS, Android and Mac releases are still in development. SPM is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and astronauts and launching space missions in this realistic turn based strategy game.

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nico7550
Posts: 74
Joined: Thu May 30, 2013 3:44 pm

GUI Idea - Goals informations

Post by nico7550 »

Hi,

Sometimes I me little lost due to some lack of progress counter, here are 4 simple things that could help :

An indicator that show if we have done or not a specific mission (can be a simple color tone change on the mission image).

A advance percentage indicator above the planet
and same in from of each icons of the global program branch
and same in from of each icons of each mission

An indicator below the planet with the achieved number of goals and the total number of goals
and same behind each icons of the global program branch
and same behind each icons of each mission

A central room that show all goal badges (something like global achieved screen) ?
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CowboyRonin
Posts: 360
Joined: Fri Aug 14, 2009 12:17 pm

RE: GUI Idea - Goals informations

Post by CowboyRonin »

Thanks for your suggestions. They have been sent to the development team.
Matrix forum liaison to Buzz Aldrin's Space Program Manager team
WitW/WitE2 Alpha tester
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