I will start by taking my hat off to the great, informative AARs that grace this site already (gentlemen, you know who you are!), which I have profited immensely from reading.
So, although I plan to discuss my strategies and experiences of gameplay, I won't be aiming to provide a blow-by-blow account of the campaign, more of a retrospective after each sequence of moves. If I'm honest, I often forget to take the screenshots in the heat of the moment and, besides, find it a tad distracting to break the play up in this way.
Set-up
Initial set-up took hours to complete yesterday but was enormous fun. I used to hugely enjoy the action of laying out the physical counters on the board in the old S&T days, and WIF provides the nearest equivalent to this venerable process that I have come across in an electronic wargame to date!
One enjoyable aspect is found in the requirement to select units from the pool so you have to compare stats etc while deciding whether your strategy requires fighters with more air-to-air or ground factors for example.
I'm a glutton for optional rules so ticked a lot of them. I then remembered to save this as a personal set-up for future reference.
Anyway, back to events in Poland where the Poles have based their set-up in the cities and woods in an attempt to avoid overruns and also to gain some basic defensive benefits. The Luftwaffe's first operational mission ends in ignominy as Goering's flyboys fail to dislodge the Polish cavalry corps dug in around Poznan.
