I've done about 20 airfield strikes and have evaporated about a dozen German air units and the German INT has fallen off to only
once in a while during a turn.

Moderators: ralphtricky, JAMiAM


ORIGINAL: larryfulkerson
So um........I don't see what the matter is w/ that unit. What's wrong?ORIGINAL: Telumar
Steve, what have you done?
See for yourself:
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ORIGINAL: Telumar
ORIGINAL: larryfulkerson
So um........I don't see what the matter is w/ that unit. What's wrong?ORIGINAL: Telumar
Steve, what have you done?
See for yourself:
![]()
There's missing a line in the eqp list.
Hey something new appeared in the game. I now have a dedicated RR unit. I'm wondering if it would help anything to split that bad boy into two or three separate RR units. Could I repair more rail that way?
Is there possibly some kind of piece of equipment that's supposed to go into that slot and isn't doing it for some reason. Invalid ID orORIGINAL: sPzAbt653Yes, the ghost equipment.ORIGINAL: Telumar
There's missing a line in the eqp list.
I added in the new equipment file, and then went back and made all the adjustments. Along the way I started noticing these 'vacant' slots. It doesn't seem to have any effect on anything. [&:]





ORIGINAL: larryfulkerson
Is there possibly some kind of piece of equipment that's supposed to go into that slot and isn't doing it for some reason. Invalid ID orORIGINAL: sPzAbt653Yes, the ghost equipment.ORIGINAL: Telumar
There's missing a line in the eqp list.
I added in the new equipment file, and then went back and made all the adjustments. Along the way I started noticing these 'vacant' slots. It doesn't seem to have any effect on anything. [&:]
something like that. Is this a bug or just an oddity that TOAW does sometimes?


So this is an error in the evil editor then ( the export function ) ?ORIGINAL: Telumar
Got it. In the xml export there's a misnumbering of equipment ID's:
One could edit the xml and import the oob back into the scenario, although i believe there were some issues with objectives and xml import. Or you go to the force editor, delete all equipment items that are listed below the ghost slot and reassign the deleted equipment again. The first assigned equipment goes into the empty slot. However, as this "bug" apparently does no harm, you could also leave it that way.