Command Decisions: Yeomen vs. Samurai RA 6.4

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moore4807
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

ORIGINAL: ny59giants

Jim,

Where the 'bleep' are all your PBYs?? [:(] [&:]
If you are getting hit by DDs at Pago Pago, then I would have a PBY group at Pago Pago, Suva, Palmrya, and Johnson. Assign specific patrol arcs to each. Then use the Hot Key "Z" to show those arcs and adjust so they cover the most and don't leave open areas.

Pull up my Jan 1st or 15th file to see what I have down there.

OK! OK! <grin> I GET it!

I have two pix to show where the PBY's are, The CONUS PBY's, half the groups are restricted to the West Coast & doing ASW work around S.D./L.A/S.F. The others are up near Seattle filling out the squadrons and doing ASW there.. Johnston Is got its PBY's searching and I sent a tender there too. The Palmyra PBY's are searching and its tender was sunk earlier... Suva is a Aussie/Commonwealth base, so Larry has to answer for that... I had the SBD-1's at Pago Pago doing ASW work until I caught sight of John's CVTF heading southwest towards Pago Pago... They are now 50% Search and Naval attack/Rest...

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Encircled
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by Encircled »

You need to buy those out asap!

Ideally, you need interlocking search arcs from the Aleutians to the east coast of Oz

There is a gap between the aleutians and Pearl that you just can't cover, but subs and some picket ships can cover that.

You do not want any CVTF sneaking up on you!



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moore4807
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

Her's the rest of the PBY page.
Encircled

One thing I would say is that all those bases might be in danger as there isn't a right lot behind them as bases. Lose Johnston/Palmyra and your route to Sydney is going to be a bit fraught!

Marine Defence battalions are ideal for those locations!

If you don't have warning of Japanese naval movement, then he's going to take a fearful toll of your shipping.

And, once you identified the KB, you can use your stuff were he ain't!

I'd have your AVD's in advanced locations as well, as they can provide air support for float planes.

Encircled - I agree with all your posting - there's just one little problem... Having John cooperate! As noted above John has sunk a lot of my initial supply and support ships I was sending to these Islands. The PBY groups came in at half strength and I had to wait for them to build up at bases with significant supply first.

There simply is not enough PP's to do everything that is being suggested at once. I have some PBY groups available and am going to move them, I can't just put them in the middle of John's rampage without knowing I can save them too. John is putting a lot of pressure on the SE Pacific with his Subs and KB (mini?) down there. I can't match the airpower he's brought and have undefended ships/planes just keep getting picked off... Maybe I'm too conservative, but part of this is Larry has control over NON-US bases, and he has to be on board with all this too.

Now I'll stop whining and get planning[8|] - I will be out of town at the in laws but should be back shortly thereafter and will pick this back up

Again Thanks for the suggestions, keep em coming!!! [:)]

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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by witpqs »

ORIGINAL: moore4807
ORIGINAL: ny59giants

Random comments:
RA keeps the IJA the same as stock scenario 1. Only the IJN is changed.
Any hidden secrets here? [:D] Bueller?
[/quote]

I think J-III based RA on DaBabes, which might have some changes in IJA (I don't remember). Either way, the secret (that's what you asked about, right??) is to make a separate installation of the game (as you already do for different PBM's, right?), and in that separate install folder start up a game of the same scenario that you are playing but with you as the Japanese (vs AI or head to head doesn't matter). Start up a Tracker database for it, too. That way you can look at things that you want to see. Obviously you will get no Intel on the current game, but you will get Intel about the scenario.
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ny59giants
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by ny59giants »

Spend the PP to buy out your USA based PBYs. Maybe one or two stay back.

Get them to at least Pearl.

Convert a PBY-5 to PBY-5A so you can fill out the 5s. I've done so for about 3 groups to date. Even if you have only 1 or 2 PBY-5As in the new group, do so. You can fill them out later.
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moore4807
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

ORIGINAL: ny59giants

Spend the PP to buy out your USA based PBYs. Maybe one or two stay back.

Get them to at least Pearl.

Convert a PBY-5 to PBY-5A so you can fill out the 5s. I've done so for about 3 groups to date. Even if you have only 1 or 2 PBY-5As in the new group, do so. You can fill them out later.

IIRC - two groups cannot be bought (greyed out - "West Coast HQ") Otherwise I will do exactly as you suggest when I get the next turn, Now does the West Coast command include the Aleutians? I know it switches to N.Pacific sometime in 42, or I can move the extra Midway PBY's up there...

So right now P.H., Palmyra, Johnston Is, & Midway are my manned PBY outposts -

PS: I'm also sending Lexington and Saratoga CV's to pick up the extra Marine Fighter groups at S.D. The CVTF doesnt have to dock to accept the groups right?

I'm going to try to keep the CV's around 5-6 hexes from the west coast because of John's aggressiveness with the subs there. I'll keep the TBD's on ASW with range of 1 while I'm traveling there.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

AFTER ACTION REPORTS FOR Dec 22, 41
--------------------------------------------------------------------------------
Only a little action on the US fronts...

ASW attack near Pago Pago at 148,161
Japanese Ships
SS I-10

Allied Ships
DD Lawrence

ASW attack near Pago Pago at 148,161
Japanese Ships
SS I-169

Allied Ships
KV Chevreuil
PG D'Iberville


Sub vs Sub: SS I-9 attacking SS S-27 at 181,132
Japanese Ships
SS I-9

Allied Ships
SS S-27

ASW attack near Pago Pago at 148,161
Japanese Ships
SS I-169

Allied Ships
DM Sicard
DM Pruitt

B-17's are staying with the designated target...

Morning Air attack on 90th Infantry Regiment, at 80,89 (Butuan)
Weather in hex: Light rain
Raid spotted at 18 NM, estimated altitude 19,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
B-17D Fortress x 13

No Allied losses

Japanese ground losses:
38 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


But John's figured out where the B-17's are...[:(]

Afternoon Air attack on Cagayan , at 79,89
Weather in hex: Heavy cloud
Raid detected at 20 NM, estimated altitude 10,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
G4M1 Betty x 7

No Japanese losses

Airbase hits 6
Airbase supply hits 1
Runway hits 16

Here's the days Combat Report, I will include them (if I remember!)[:'(]
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moore4807
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

AFTER ACTION REPORTS FOR Dec 23, 41
--------------------------------------------------------------------------------

I see around 3 subs outside of the L.A./S.D. area and just one outside S.F. but the iD of the sub keeps changing...

ASW attack near San Francisco at 218,72
Japanese Ships
SS I-7

Allied Ships
DD Stribling



I guess John doesn't like the floatplane results... [8D]

Morning Air attack on TF, near Lucena at 79,79
Weather in hex: Thunderstorms
Raid spotted at 4 NM, estimated altitude 9,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
A6M2 Zero x 2
Ki-27b Nate x 7

Allied aircraft
SOC-1 Seagull x 4

No Japanese losses

Allied aircraft losses
SOC-1 Seagull: 1 destroyed

Japanese Ships
xAK Kyusyu Maru



I didn't get the SCTF out of the area in time...sigh [:o]

Morning Air attack on TF, near Canton Island at 156,138
Weather in hex: Thunderstorms
Raid spotted at 19 NM, estimated altitude 14,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 33
B5N2 Kate x 21
D3A1 Val x 25

Japanese aircraft losses
B5N2 Kate: 2 damaged
D3A1 Val: 4 damaged
D3A1 Val: 1 destroyed by flak

Allied Ships
CA Minneapolis, Bomb hits 2
CL Helena, Bomb hits 2
DD Conyngham
DD Cummings, Bomb hits 2


This is the good... [:)]

Morning Air attack on 90th Infantry Regiment, at 80,89 (Butuan)
Weather in hex: Partial cloud
Raid spotted at 19 NM, estimated altitude 21,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
B-17D Fortress x 14

No Allied losses

Japanese ground losses:
117 casualties reported
Squads: 0 destroyed, 8 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled


This is the bad...

Afternoon Air attack on Cagayan , at 79,89
Weather in hex: Heavy rain
Raid detected at 21 NM, estimated altitude 10,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
G4M1 Betty x 7

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
B-17D Fortress: 4 damaged

Airbase hits 1
Runway hits 5


This is the ugly...[:-]

Ground combat at Cagayan (79,89)
Japanese Bombardment attack
Attacking force 3480 troops, 49 guns, 3 vehicles, Assault Value = 224
Defending force 5675 troops, 24 guns, 62 vehicles, Assault Value = 138

Assaulting units:
90th Infantry Regiment
1st Kure Assault Division

Defending units:
3rd PA Constabulary Regiment
102nd PA Infantry Regiment
1st /101st PA Battalion
Cagayan USAAF Base Force
Mindanao Force Corps

I forgot the Combat Report in the very next post... <sigh>
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by ny59giants »

PS: I'm also sending Lexington and Saratoga CV's to pick up the extra Marine Fighter groups at S.D. The CV TF doesn't have to dock to accept the groups right?


Each of my American CV (except Wasp) get an 18 fighter plane Marine group. I like having 45 fighters per CV. The name of the game is "survivability."

No, you don't have to dock for them to be flown aboard. Just within transfer range.

B-17Ds in Philippines - I send them first to Java and eventually to India.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

ORIGINAL: Lecivius

+1 to above.

You need recon more than bombers now. And you need to consider you can't defend him much atm, you need to build up places that are a REAL stretch for him. Not the historical sites, but the game sites. That was (one of) my biggest mistakes in my first PBEM, defending historical. This is a game, not a simulator.

A perfectly reasonable statement... against an masterful opponent! <grin> I'm using the B-17's at P.H. to search along with the PBY's along the line...

So far he has been more aggressive against the Pacific bases than I figured on... I thought he was going to lock down the SRA and start importing the oil and resources from there. I'm obviously wrong (again).

I'm surely appreciative of the advice, but I'm starting to think I'm dain bramaged because I am feeling the pressure when NY59Giants (Michael) is already on me about the PBY's and were two weeks into the war... HE is ABSOLUTELY correct in what he's saying, but I know I'm 50% the player he is just from reading his help guides and he sent us examples of his past games as the Allies... But I only get better and learn by playing!

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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

ORIGINAL: ny59giants
Each of my American CV (except Wasp) get an 18 fighter plane Marine group. I like having 45 fighters per CV. The name of the game is "survivability."

I've learned that lesson already. Do you keep the Marine groups at 50%CAP/30%TRN/20%Rest? unless they are likely to battle of course.
No, you don't have to dock for them to be flown aboard. Just within transfer range.
I just wanted to check before I made a stupid mistake here...
B-17Ds in Philippines - I send them first to Java and eventually to India.
But with the 2 player split I would have to "buy out" the groups to transfer them to Larry's command... makes it just a little bit harder to compensate for John having to play 2 players...
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by moore4807 »

"Merry Christmas to all and to all a good night"

I'm off to the in-laws in the morning. AND whatever that may bring! [:D][8D][:D]

Be safe and happy!

Jim
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by Mike McCreery »

ORIGINAL: moore4807

"Merry Christmas to all and to all a good night"

I'm off to the in-laws in the morning. AND whatever that may bring! [:D][8D][:D]

Be safe and happy!

Jim

Just add alcohol. What could go wrong?

Merry Christmas to you as well ;]

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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by ny59giants »

Jim,

I bought WITP for a Christmas present to myself in 2004. So, I've got a 'few' years of experience playing the Allies and to lesser extent Japan over the years. I've learned the things that need to be done early as the Allies. You are playing a person, John 3rd, who has always used his navy aggressively in the beginning. You will adjust and learn.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by witpqs »

And good training for newer players, too, I think!
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by larryfulkerson »

John has grabbed Baker island. Now he has some backup for Canton island. I haven't noticed any aircraft on Canton but if they aren't
there yet they will be shortly I'm betting.

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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by larryfulkerson »

And to make things worse for the Allies yet, John has captured Malden. That's practically inside my shipping lanes. I'll have to shift the
lanes and maybe even traverse off-map. This is going to be bad news if he puts some aircraft there. And surely he's going to.

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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by witpqs »

Crikey!

That's the reason for preparing along multiple lines of fallback. Don't be surprised if he makes a grab in the Marquesas Islands. Maybe even the Tuamoto Islands, Society Islands, or Cook Islands.
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by Encircled »

He's going for Oz

Its not 100% guaranteed, but if he goes any further south......
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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Post by pws1225 »

+1 to what ny59giants and witpqs say. John will give you a run for your money up front, but time is on your side. And since you're retired, you have all the time in the world. What can go wrong?
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