[ADDED B533] Harpoon type display

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Stevechase
Posts: 161
Joined: Sat Oct 05, 2013 3:37 am

[ADDED B533] Harpoon type display

Post by Stevechase »

Just curious is it possible to have plain map display. By that I mean Harpoon "wireframe" ish. Don't misunderstand love the default so not a complaint, but just curious.
RoryAndersonCDT
Posts: 1828
Joined: Mon Jun 15, 2009 11:45 pm

RE: Harpoon type display

Post by RoryAndersonCDT »

During beta testing I came across this, I dunno if its a mode or what is it but I took a video of it because it was so weird and cool!

Image
Command Dev Team
Technical Lead
Stevechase
Posts: 161
Joined: Sat Oct 05, 2013 3:37 am

RE: Harpoon type display

Post by Stevechase »

Seems like such an option would be very cpu freindly.
RoryAndersonCDT
Posts: 1828
Joined: Mon Jun 15, 2009 11:45 pm

RE: Harpoon type display

Post by RoryAndersonCDT »

I think it would be CPU neutral, texturing the polygons is something that the videocard does.
Command Dev Team
Technical Lead
RoryAndersonCDT
Posts: 1828
Joined: Mon Jun 15, 2009 11:45 pm

RE: Harpoon type display

Post by RoryAndersonCDT »

I have no clue what I did to cause the wireframes to show up, I've tried to recreate it a bunch of times because I think it looks so cool. [:)]
Command Dev Team
Technical Lead
User avatar
brassem
Posts: 72
Joined: Wed Oct 02, 2013 3:38 am
Location: NE of YMML

RE: Harpoon type display

Post by brassem »

Looks like a pre-render image, where the actual surface textures have not been selected, hence the square position wireframe. Very much a developer image only I think.
i7-3930K@3.2Ghz&H100liquid|ASUSP9X79Deluxe>X680/OC|32GBGSkillPC2400|2TBRaid0|Antec1200&1200WTruePower|ASUSGV278H-3D|SBX-FiT-Pro|TurtlebeachDPX21|Win7-64U
Phoenix100
Posts: 2950
Joined: Tue Sep 28, 2010 12:26 pm

RE: Harpoon type display

Post by Phoenix100 »

Just a bump for the original question. I would love to JUST have the yellow land lines, sometimes. Is that possible?
RoryAndersonCDT
Posts: 1828
Joined: Mon Jun 15, 2009 11:45 pm

RE: Harpoon type display

Post by RoryAndersonCDT »

So uh I have a gift for your pheonix [:D]

Image
Image
Image
Command Dev Team
Technical Lead
RoryAndersonCDT
Posts: 1828
Joined: Mon Jun 15, 2009 11:45 pm

RE: Harpoon type display

Post by RoryAndersonCDT »

In this directory
C:\Matrix Games\Command Modern Air Naval Operations\WW\Cache\BMNG
rename "BMNG (Shaded + Bathymetry) Tiled - 7.2004" to "BMNG (Shaded + Bathymetry) Tiled - 7.2004 - Copy" or something.


Then make a BACKUP OF "C:\Matrix Games\Command Modern Air Naval Operations\WW\Data\Earth\BmngBathy\world.topo.bathy.200407.jpg"
Then replace it with this attachment
Attachments
world.topo..y.200407.jpg
world.topo..y.200407.jpg (32.86 KiB) Viewed 525 times
Command Dev Team
Technical Lead
Stevechase
Posts: 161
Joined: Sat Oct 05, 2013 3:37 am

RE: Harpoon type display

Post by Stevechase »

Wow! Thanks Baloo. I will give it a try.
Phoenix100
Posts: 2950
Joined: Tue Sep 28, 2010 12:26 pm

RE: Harpoon type display

Post by Phoenix100 »

I like it. Many thanks Baloogan. Will try it now.
Phoenix100
Posts: 2950
Joined: Tue Sep 28, 2010 12:26 pm

RE: Harpoon type display

Post by Phoenix100 »

Mmm. The file to replace is a jpeg, but when I download your link it saves as a web page, not a jpg. Not sure why, but hence it doesn't work. The matrix download pop up says the file is a jpg, but when I click to download it, it turns out an html.
RoryAndersonCDT
Posts: 1828
Joined: Mon Jun 15, 2009 11:45 pm

RE: Harpoon type display

Post by RoryAndersonCDT »

Hopefully matrix forums can understand this zip [:D]
Attachments
world.topo..0407.jpg.zip
(800 Bytes) Downloaded 49 times
Command Dev Team
Technical Lead
Phoenix100
Posts: 2950
Joined: Tue Sep 28, 2010 12:26 pm

RE: Harpoon type display

Post by Phoenix100 »

Got it, and call me crazy, but I actually like it like that. So many thanks, Baloogan. I think the land textures are a mainly a cosmetic/immersion thing, because if you ever have to get low enough to use them they're just a blur, and I find the 'blurred' coastlines very confusing. This way I can at least see the coast clearly. The downside is I don't have any water depth cues (or altitude cues, but I've never needed them so far, and I'm guessing the subs and ships won't just drive into a sandbank?)The exact data on depth and height is in the datablock anyway. This is a really clear image. It doesn't actually effect the water depths, land heights, does it, Baloogan - it merely effects the graphics?
RoryAndersonCDT
Posts: 1828
Joined: Mon Jun 15, 2009 11:45 pm

RE: Harpoon type display

Post by RoryAndersonCDT »

ORIGINAL: phoenix

Got it, and call me crazy, but I actually like it like that. So many thanks, Baloogan. I think the land textures are a mainly a cosmetic/immersion thing, because if you ever have to get low enough to use them they're just a blur, and I find the 'blurred' coastlines very confusing. This way I can at least see the coast clearly. The downside is I don't have any water depth cues (or altitude cues, but I've never needed them so far, and I'm guessing the subs and ships won't just drive into a sandbank?)The exact data on depth and height is in the datablock anyway. This is a really clear image. It doesn't actually effect the water depths, land heights, does it, Baloogan - it merely effects the graphics?


As far as I know. I'm thinking of using this mode myself too [:)] its quite striking! very abstract, especially when there are lots of units!

I'm thinking of developing my own abstract tiles for Command. Something along the lines in my video up top.
Command Dev Team
Technical Lead
Phoenix100
Posts: 2950
Joined: Tue Sep 28, 2010 12:26 pm

RE: Harpoon type display

Post by Phoenix100 »

I mentioned a few times how blurred the coastlines are close up - the Falklands, for example - well now it looks beautifully clear - like this:

Image

Personally, I much prefer that.

Now, if I could just turn the sea a nice shade of blue? You don't know how to do that, Baloogan, no?
Attachments
11.gif
11.gif (36.35 KiB) Viewed 468 times
Phoenix100
Posts: 2950
Joined: Tue Sep 28, 2010 12:26 pm

RE: Harpoon type display

Post by Phoenix100 »

Close up and ready for tutorial number 2!

Image

the tiny little green speckles, by the way, are just because I converted it to a gif. In the game it's pure black!
Attachments
12.gif
12.gif (58.94 KiB) Viewed 469 times
RoryAndersonCDT
Posts: 1828
Joined: Mon Jun 15, 2009 11:45 pm

RE: Harpoon type display

Post by RoryAndersonCDT »

ORIGINAL: phoenix

the tiny little green speckles, by the way, are just because I converted it to a gif. In the game it's pure black!
Ah okay thank god, those were driving me insane trying to figure what they were [:D]
Command Dev Team
Technical Lead
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Harpoon type display

Post by mikmykWS »

Added a request to add this to the game.

Mike
Phoenix100
Posts: 2950
Joined: Tue Sep 28, 2010 12:26 pm

RE: Harpoon type display

Post by Phoenix100 »

Appreciated, Mike.

Mmm. Did the underwater sensor rings look like this before?

Image
Attachments
13.gif
13.gif (74.64 KiB) Viewed 467 times
Post Reply

Return to “Command: Modern Operations series”