Maria y Victoria Torpedo Problem(s)

Post bug reports and ask for game support here.

Moderator: MOD_Command

Post Reply
Apocal
Posts: 79
Joined: Sun Nov 14, 2004 9:08 am

Maria y Victoria Torpedo Problem(s)

Post by Apocal »

Playing the scenario "Maria y Victoria" I noticed two issues.

1) The ARA's torpedoes (edit: #2216 - SST-4 Mod 1 Seeal) have a ludicrously conservative DLZ estimate. We're talking torpedoes with a nominal range measured in double digits and speed of 35kts that won't fire within 2.5nm of a target as its "outside of DLZ.

2) OK, maybe employing torpedoes is meant to be a player skill-cap exercise. No problem, I launch the torpedoes bearing-only... and they detect nothing. I confirmed that their sonar was on, weaved them back and forth over the target (with ease, I might add, the DLZ is far too conservative) but nothing bit. The fish simply ran out of juice eventually and went silent.

Now this could be operator error of some kind, perhaps there is a step I'm missing in DLZs and manually guiding torpedoes, but re-reading the manual gives me no hints.

Save game attached, the submarine is already in striking range of a RN frigate.
Attachments
MaraVictoria.zip
(42.33 KiB) Downloaded 3 times
Apocal
Posts: 79
Joined: Sun Nov 14, 2004 9:08 am

RE: Maria y Victoria Torpedo Problem(s)

Post by Apocal »

No one else is encountering this? Its consistently reproducible from my end.
SnAkE_OnE
Posts: 6
Joined: Wed Jan 01, 2014 3:06 pm

RE: Maria y Victoria Torpedo Problem(s)

Post by SnAkE_OnE »

The same happened to me, even when in active sonar and some of the targets were not moving but still picked up. This started after the 1.02 patch.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Maria y Victoria Torpedo Problem(s)

Post by mikmykWS »

Thanks for looking into this guys. We'll take a look.

Marie and Vikky seems to have a curse on it.

Thank!

Mike
Post Reply

Return to “Tech Support”