Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

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vicberg
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Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

We are starting a Global campaign with 4 players.

It's GE vs. Japan/Italy/China vs. Russia/France/Communist China vs. USA/Commonwealth/Nationalist China.

We did a bid for the countries.

Porcheman got GE with a +1, 11 is the modified bid
Jaimain got USA/CW/CH with a +1, 39 is the modified bid
Vicberg got JP/IT with a -3, 2 is the modified bid
Celebrindal got Russia/FR/Comm China with a -1, 12 is the modified bid

At end of game, take the number of held objectives and subtract the modified bid and the person with the highest number wins.
vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

Here are the optional rules



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vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

For Japan, China is going to be the challenge to begin with. The changes to the maps have yet to be fully played out. Because of this, we turned extra Chinese cities off and have attack weakness to on. China should be a stalemate by sometime in 41, if not conquered. We'll see how this plays out
vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

My ally and I need to put our heads together and develop and overall strategy. That's coming soon.
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DarthPorscheman
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by DarthPorscheman »

Well I have called my ministers and allies and after many beer we decided kicked China out and in a dunked stopper we made a motion that Germany, Italy and Japan can take the world on which was seconded by Italy. So now we think we will hit Poland, they should be easy and we can sobber up for the next country. Japan thought that south beaches of South Africa would be a good place to meet up for our annual board retreat so let get this war started. Anyone have a beer, I'm running out........
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Orm
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by Orm »

ORIGINAL: Porscheman

Well I have called my ministers and allies and after many beer we decided kicked China out and in a dunked stopper we made a motion that Germany, Italy and Japan can take the world on which was seconded by Italy. So now we think we will hit Poland, they should be easy and we can sobber up for the next country. Japan thought that south beaches of South Africa would be a good place to meet up for our annual board retreat so let get this war started. Anyone have a beer, I'm running out........
Maybe you can go to England for a beer? Pay them your respects. Perhaps you will bring Heer along for company?




I'll follow this thread eagerly.
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vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

Our plans are being finalized. The annual meeting is being held in London instead of Cape Town. Yamamoto himself will be there, escorted by the Japanese Fleet. We all decided we like the beer there better.
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Walker84
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by Walker84 »

Gentlemen, consider me subscribed - this is going to be a very interesting campaign to follow as it unfolds!

Presumably you will be using the option of emailing files back and forth between players used by Jaimain and Vicberg, or are you finding Netplay is now up to the task?

Regards
The most advanced nations are always those who navigate the most -
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vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

Yes and no.

We are using Dropbox. So we don't even have to email files. Not using Netplay.
vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

Here's the situation in China. Too much land and not enough troops.

The north. Note the HQ moving down from Manchuria. A MOT and MIL will be coming shortly.



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vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

The Center. I'm allowing him to flank to the south of the lakes, but not worried. A lot of mountain, little supply for him and he has to cut into the road leading directly into Umezu in order to cut my supply. He put a pesky mot div on my flank. I'll deal with that soon enough

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warspite1
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by warspite1 »

ORIGINAL: vicberg

Yes and no.

We are using Dropbox. So we don't even have to email files. Not using Netplay.
warspite1

Excuse my ignorance but what is dropbox and how does this work?
Now Maitland, now's your time!

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vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

The south. He stuck a CAV around my resource in Hainan, so I had to do something about it. This attack is being supported by the Japanese Navy. Who said those old Battleships weren't worthwhile.

I'll be doing holding actions while I build MIL and INF to shore up the center and north. In the south, I'll be pushing north to threaten the Changsha flank.

A possible bug. These units should be OOS since there isn't a city within 4 hexes, but it's showing Kweilin as the supply source. There isn't even a city showing for Kweilin.

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vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

ORIGINAL: warspite1
Excuse my ignorance but what is dropbox and how does this work?

Dropbox is shareware, free. You install it. Setup a shared folder. Invite others to the folder and anything put in the folder such as a save game is automatically transferred to everyone's computer using the shared folder. Pretty slick. Doesn't require sending files via email.
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DarthPorscheman
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by DarthPorscheman »

So Poland decided it would leave the bar for another drink, I guess they did not like our company. All that is left is an undisrpted INF and the HQ and other 2 units are disrupted, oh and a couple of out dated planes in the NE, I don't think they have the fuel or the pilots to use them, but I may show them our top of the line ME-109s. I hear our ticket to South Africa is in the NL or maybe it was in DM, I guess we ill have to check both pubs there.



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Klydon
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by Klydon »

Great concept on this to turn it into a 4 player game.

Drop box is great stuff and is a perfect vehicle for a game like this.
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Centuur
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by Centuur »

ORIGINAL: vicberg

The south. He stuck a CAV around my resource in Hainan, so I had to do something about it. This attack is being supported by the Japanese Navy. Who said those old Battleships weren't worthwhile.

I'll be doing holding actions while I build MIL and INF to shore up the center and north. In the south, I'll be pushing north to threaten the Changsha flank.

A possible bug. These units should be OOS since there isn't a city within 4 hexes, but it's showing Kweilin as the supply source. There isn't even a city showing for Kweilin.

Image

It seems like MWIF consideres the additional cities option to be in play here, even when the optional rule is off. This is a bug.
Peter
vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

And now it is time for the Grand Strategy....drum roll...

For Axis, it comes down to a 41 Barbarossa, or a 41 Med Campaign followed by a 42 Barbarossa, or Sea Lion or Sitzkrieg (do little and force Russia to DOW).

We will be doing Sea Lion! This should be interesting at the least as I have never been involved in a Sea Lion game. So I'm excited.

This means the Jatalian alliance (and I have Italy and Japan) will be supporting this. A late 40 or early 41 Japanese DOW against the CW will be happening. Siam and Madagascar will be aligned within 40 (based on Vichy). NEI, Rabaul, Rangoon and Singapore are primary objectives. Secondary will be Australia, South Africa and Aden. Tertiary will be India or Egypt (to support the Italians). The goal will be to collapse the CW and force US to fight us on their own.

For Japan, my build strategy will be focused primary AMPH/TRS, then land, then Convoy Points, then carriers and ships. I'll need all my land units because Russia will have little else to do but attack Japan. I'll also need them to take Australian and South Africa. I really don't need that much because they are both usually lightly defended. But I'll need 1-2 more AMPH and 1-2 more TRS to accomplish my goals.

This entire strategy is based on the success of my esteemed ally. Sea Lion isn't easy. We are also hoping that the CW pumps everything into France.
vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

SO39-3rd Impulse

China China China. What a headache.

The north. Stuff moving down. When the HQ is ready, Chengchow is obvious but I'll start pushing against the commies. I'll be ready to attack. He doesn't have enough commies to pose a serious threat to my flanks.

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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

Chinese Center. Stalemate until I can get more troops there. He does have enough to eventually threaten flanks, especially since there is a bug providing supply to the Chinese for non-existent cities.

I'm attack his OOS MOT Div. Willing to take a MIL loss if needed. I want those Japanese units freed up for the center and don't want that MOT div hanging around any longer. Here is what is interesting. Wenchow is a non-existent city that ISN'T providing supply. So the bug seems to be around the inland cities.

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