[FIXED B631] SAM Minimum Alt Cannot Engage Helos

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Juramentado
Posts: 87
Joined: Mon Jan 19, 2009 10:21 pm

[FIXED B631] SAM Minimum Alt Cannot Engage Helos

Post by Juramentado »

So I'm fine tuning one of my scenarios before releasing to public beta, and I noted that certain helos can operate at a minimum altitude of 20 feet. Which means they can actually sneak in well under ANY surface-to-air missile envelope - I checked common IR MANPADS all the way to popular SARH and they ALL have to have a target altitude of 30 feet minimum. Not realistic I would think. Yes, helos can do NOE, but this data disparity actually allows a helo to sneak well within inside SAM DLZ but remain outside gun ranges and deliver ordnance without penalty. I have tested this.

Technically there should also be a random chance that NOE sustained for long periods results in a possibility of crash. Even with AP, GPS and other technical means, flying low is statistically hazardous. H did model this, although I had a tendency to think that game engine's randomization put the threshold rather low for a crash to occur.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: B481 - SAM Minimum Alt Cannot Engage Helos

Post by mikmykWS »

Thanks. We'll take a look.

Mike
bsq
Posts: 682
Joined: Thu Jan 04, 2007 11:11 pm

RE: B481 - SAM Minimum Alt Cannot Engage Helos

Post by bsq »

Think this may be working properly. Most of the larger missiles have an active fuse with a range of approx 10 metres - if it gets closer to the ground than that, the missile goes 'bang'...

Helo's are why Tungusta and then Pantsyr were built - high enough, then use the missiles, too low, use the guns.

BTW NOE, most Helo pilots would be more worried about RPG's and Heavy (14.5mm) MG's - flying below the SAM's is exactly why they do this...
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