Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

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vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

China South

Having eliminated the cavalry threat to Hainan, I'm moving up to attack his disrupted 4 INF corp. This should be OOS and worth 1 but it's worth 4. I'll be adding in a few of my carrier planes to support the attack. I have a 5 FTR that can intercept the Chinese FTR if it flies.

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vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

Persia

Looks like the USSR is setting up for an attack. This is very risky for Russia but in a multi-player game, makes sense. It's hard on US Entry and I'm going to have my longest range SCS loaded up with an INF div if he does indeed attack. We are going to put this game through it's paces as the Japanese forces will enter Persia as peacekeepers to protect the oil.

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brian brian
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by brian brian »

just curious how the Chinese got a motorized division to start … if you play the set up as an "Infantry division" means an Infantry 'class' division, set up would be quite different…..would be nice to draw a nice Marine division for some major powers, rather than an infantry division…..

and as the Chinese I would not want to draw a motorized division with the oil rule in play. The Chinese should start with the Nationalist 1-3 Infantry Division in every game of Global War.
vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

Unlimited corp breakdown. Enables you to breakdown from start of game. 1 INF corp breaks down into an INF DIV and MOT DIV.
brian brian
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by brian brian »

ahhh, so you can break down a corps given at set-up, and then set up the resulting divisions in separate hexes? that is a slight change, but wouldn't make any difference to the game. I see the extra division on the Yangtze line now.

not very wise for the Chinese to do this, in my opinion; they don't have much combat power per unit to start with. China will be in big trouble in this game, soon….Between the Chinese set-up and the impending Russian operation, this would be a dream to face as Japan.


Wenchow is one of the minor ports that are part of the Additional Chinese Cities option - not a city hex.
Pax25
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by Pax25 »

Great AAR. These are the type of match-ups and AARs that I bought this game for.

Are you guys passing the files at your leisure, or are you all online at the same time during a game session (and passing the files)?
vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

No Wenchow is not a city hex and not providing supply. There is a bug with inland non-extra city hexes providing supply. It's not major. I'm going to keep moving against the single stacked Chinese as fast as weather permits or my troops are fully disorganized. I don't have issues taking losses. I produce faster than him.

Pax25: We are doing dropbox for the majority of the file transfers. However, we've found that production has to be done online and we use teamviewer for this. Once you start partisans there's no save point until production planning. So USE and Chit Draws can't be secret unless we are all online at the same time. We use teamview, transfer control to the other side, walk away, let them do their thing, then come back online. During the week or weekends we save the game, let someone do something, save into dropbox, allow the files to xfer, next guy does his thing, rinse, repeat.
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Dankind
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by Dankind »

This is awesome.
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Magpius
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by Magpius »

This may be a noob/ ignorant question but...
Does the game play with fog of war? How can you build up for surprise assault?
What version are you all running?
Brilliant idea using dropbox!
Signing up.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

You can't really build for a surprise assault. You never could in WIF. The production chart used to be a single chart with a bunch of counters on it. Everyone could see it. Telegraphing is an unfortunate necessity. There are a "few" ways to be more subtle about it, but at some point it becomes clear where the axis are going with their forces. Some ways are more subtle than others. If GE starts building a Carrier, that's pretty clear right from turn 1. If GE builds an amph, the CW player might get a bit scared but also might think, na, he's just trying to scare me. For 3 BP that's worthwhile if you're GE and you want to keep CW units in England.
vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

We are doing our first EOT. Posts coming soon.

2 impulses of terrible weather in China. Situation in the North. Took Chengchow. Will be taking the railway south to the center for additional supply into the center.

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vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

Center. The 1-5 Chinese MOT Div was eliminated with no losses. I can see that partisans could be problematic. So I'm building out MIL and INF asap. The low value MIL will be doing partisan duty.



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vicberg
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by vicberg »

South, I've moved more Corp into the south and will continue. He stacked a 3-4 CAV on top of the MIL in the mountain. Have no problems blowing that away. Chaing is beneath the CH FTR. Either plow through these guy through direct forward assault or go around them and put them out of supply. May opt for supply. He doesn't have enough counters to stop an envelopment.

BTW, both the MIL down here are from Peking and Shanghai and irreplaceable if they die.

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Pax25
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by Pax25 »

This game still going?
petracelli
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by petracelli »

This is what have been waiting for in that it is a way of playing with four players.

Could we have an update please.

Cheers

Phil
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celebrindal
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RE: Thousand Year Reich - 4 Player Global (no Jaimain or Celebrindal)

Post by celebrindal »

No we decided to drop this game for a few reasons.. we have started up a game with just 3 players that we might be posting an AAR on eventually.
Order is nothing more than Chaos on a bad day.

Dave
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