[ADDED B533] Harpoon type display

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Phoenix100
Posts: 2950
Joined: Tue Sep 28, 2010 12:26 pm

RE: Harpoon type display

Post by Phoenix100 »

Looks like this very close in. very clear! Note the search area has - for some reason - turned greenish (though not as green as this - the gif conversion emphasises it) . I don't mind that.

Image
Attachments
14.gif
14.gif (52.96 KiB) Viewed 317 times
Phoenix100
Posts: 2950
Joined: Tue Sep 28, 2010 12:26 pm

RE: Harpoon type display

Post by Phoenix100 »

The messages are also very clear. be fantastic, in fact, to have this as an option you could change in game, so that when you zoomed in close, to see cluttered action or coastlines you had available a really simple, clear view, but it would be nice to have the land at the click of a switch, for when you didn't need to have the clutter. So great you've added a request to that effect, Mike. thanks.

Image
Attachments
15.gif
15.gif (161.06 KiB) Viewed 317 times
User avatar
erichswafford
Posts: 342
Joined: Wed May 14, 2008 7:20 pm

RE: Harpoon type display

Post by erichswafford »

I agree, I always like the OJ-663 type display in Harpoon 3. Feels more authentic and it certainly declutters everything. Really, I like both though. The Relief layer is incredibly useful for strike ingress planning, since the game does a fine job of modeling radar and its interaction with ground features (which the relief layer shows quite well 95% of the time).

So rewarding to finally have a "game" where such things actually matter. Where proper planning actually gets rewarded and you can see it happening.

Honest to God, any time I find myself playing something else, I keep thinking "Why am I not playing Command right now?" I think I've got an addiction here...
"It is right to learn, even from the enemy."
- Ovid
User avatar
renders
Posts: 1209
Joined: Mon Aug 12, 2013 9:11 pm
Location: italy bologna

RE: Harpoon type display

Post by renders »

go for it baloogan!
Image
pandoraefretum
Posts: 118
Joined: Fri Sep 27, 2013 2:59 pm

RE: Harpoon type display

Post by pandoraefretum »

I like this thread: I use this .jpg for a water-blue (not black) planet.
...(as my ships are usually located in waters rather than on land!)
Attachments
world.topo..y.200407.zip
(506 Bytes) Downloaded 11 times
pandoraefretum
Posts: 118
Joined: Fri Sep 27, 2013 2:59 pm

RE: Harpoon type display

Post by pandoraefretum »

Blue planet looks like this.
(But would be nice to tone down the window borders & interface to something more in theme with dark blue)


Image
Attachments
Blue_Planet.jpg
Blue_Planet.jpg (96.78 KiB) Viewed 320 times
Phoenix100
Posts: 2950
Joined: Tue Sep 28, 2010 12:26 pm

RE: Harpoon type display

Post by Phoenix100 »

Much improved, Pandor! Thanks.

For myself I'd like all the land shaded some light colour. Any idea how to do that?
smudge56
Posts: 667
Joined: Sat Jan 17, 2009 8:31 am
Location: UK

RE: Harpoon type display

Post by smudge56 »

I have to say I like the command look not my cup of tea the black look.
AKA - Smudge
CaptCarnage
Posts: 335
Joined: Tue May 24, 2011 8:59 am

RE: Harpoon type display

Post by CaptCarnage »

I would appreciate an option to toggle between Command-standard and Harpoon - but in general I am definitely in love with the Relief look.
"One must always distrust the report of troop commanders: 'We have no fuel' [...] You see, if they become tired they suddenly lack fuel" - Heinz Guderian, Panzer Leader
deepdive
Posts: 128
Joined: Mon Oct 28, 2013 5:42 pm

RE: Harpoon type display

Post by deepdive »

I really like it as is, but it would be Nice to toggle it to an AEGIS display (blue water and sand/beige land colour) when it gets too much cluttered.

And a happy New year to you all [:)]

Bjørn
User avatar
jdkbph
Posts: 255
Joined: Sun Feb 11, 2007 4:43 pm
Location: CT, USA

[ADDED B533] RE: Harpoon type display

Post by jdkbph »

Yeah this helps with the "color perception challenged" as well. I'd rather work from a 2 color screen (one color for land, the other for water) and use the relief map for planning.

JD
JD
Stevechase
Posts: 161
Joined: Sat Oct 05, 2013 3:37 am

RE: Harpoon type display

Post by Stevechase »

Me too. I like having the option to use both. But for the Harpoon style would prefer the black water as it is much easier on the eyes.
montanaza
Posts: 42
Joined: Sun Jan 06, 2013 6:45 pm

RE: Harpoon type display

Post by montanaza »

Definitely would also love to see an AEGIS type display ingame. When things get intense, all the declutter options available above would be awesome.
deepdive
Posts: 128
Joined: Mon Oct 28, 2013 5:42 pm

RE: Harpoon type display

Post by deepdive »

stevechase said; Me too. I like having the option to use both. But for the Harpoon style would prefer the black water as it is much easier on the eyes

Really, ive read somwhere that the blue colour is best for the eyes, but i could be wrong, anyone know better?

Bjørn
User avatar
jdkbph
Posts: 255
Joined: Sun Feb 11, 2007 4:43 pm
Location: CT, USA

RE: Harpoon type display

Post by jdkbph »

Once the template (jpg, whatever) for the land masses is built, it would be a simple matter to swap out various color combinations... included or self modded. I guess that makes this a "whatever looks/feels best for you" type thing.

JD
JD
Phoenix100
Posts: 2950
Joined: Tue Sep 28, 2010 12:26 pm

RE: Harpoon type display

Post by Phoenix100 »

And how does the template get built? Does somebody have to actually trace the line of the land, the entire world's surface?
User avatar
Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: Harpoon type display

Post by Primarchx »

Those boundaries are there but do not map 1:1 with elevation settings, so don't count on water on one side of the line and sea on the other.
ORIGINAL: phoenix

I mentioned a few times how blurred the coastlines are close up - the Falklands, for example - well now it looks beautifully clear - like this:

Image

Personally, I much prefer that.

Now, if I could just turn the sea a nice shade of blue? You don't know how to do that, Baloogan, no?
User avatar
jdkbph
Posts: 255
Joined: Sun Feb 11, 2007 4:43 pm
Location: CT, USA

RE: Harpoon type display

Post by jdkbph »

Yeah the data is there in the GIS folder, and it looks like it can be exported to a graphics file with the right software (DIVA-GIS or other freeware). From there someone who knows what they're doing can probably create a layer and color it with Photoshop or something similar. That's what I meant by a "template" Once that's done (if it's possible at all) that file can be recolored to taste.

My son is pretty good with this stuff but he's away on business for a few weeks. I'll ask him when he get's back.

JD
JD
Dimitris
Posts: 15371
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Harpoon type display

Post by Dimitris »

Added to Build 533.
ryszardsh
Posts: 96
Joined: Thu Jan 04, 2007 12:39 am

RE: Harpoon type display

Post by ryszardsh »

Huzzah!

I much prefer this interface/map.

Thanx Devs!

RAS
Post Reply

Return to “Command: Modern Operations series”