
Global War Solitaire
Moderator: Shannon V. OKeets
RE: Global War Solitaire
In front of the two sided attack and the fleet support, the defenders of Kobe abandon the fight.


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- KobeJuly45.jpg (351.91 KiB) Viewed 631 times
RE: Global War Solitaire
In Sasebo, Mc Arthur is almost destroyed by the heroic defense of Terauchi, but he nevertheless gains the city.


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- SaseboJuly45.jpg (308.45 KiB) Viewed 631 times
RE: Global War Solitaire
The Russians easily capture Dresden...


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- DresdenJuly45.jpg (360.91 KiB) Viewed 631 times
RE: Global War Solitaire
And meet some difficulties in front of Dantzig, the city that began it all, and is now about to terminate it all...


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- DanzigJuly45.jpg (353.77 KiB) Viewed 631 times
RE: Global War Solitaire
Near Munich, the Russians do some cleanup...


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- Munich0July45.jpg (310.94 KiB) Viewed 631 times
RE: Global War Solitaire
While the US marine easily land near Batavia with no fleet support.


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- BataviaJuly45.jpg (257.85 KiB) Viewed 631 times
RE: Global War Solitaire
Germany has now nothing to do and passes...
This is Germany at the start of the second allied impulse.
Russia is almost don too, except south where it is now trying to chase Mussolini from Albania.
Its unlikely they will succeed before the end of the turn: the road is difficult!

This is Germany at the start of the second allied impulse.
Russia is almost don too, except south where it is now trying to chase Mussolini from Albania.
Its unlikely they will succeed before the end of the turn: the road is difficult!

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- Germany..July45.jpg (896.05 KiB) Viewed 631 times
RE: Global War Solitaire
For Japan, its identical: nothing to do. Two cities left (the German still have eight.)
Looks very bad. The best hope now is Osaka, in the mountains and "well" defended.
But its a very slim hope.

Looks very bad. The best hope now is Osaka, in the mountains and "well" defended.
But its a very slim hope.

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- Japan2d..July45.jpg (551.64 KiB) Viewed 631 times
RE: Global War Solitaire
In Königsberg, unopposed heavy bombers destroy some of the well entranched units.


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RE: Global War Solitaire
But the last Japanese land fighter scrambles against the superforteresses.


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RE: Global War Solitaire
The raid fails.


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- Carpetbom..July45.jpg (381.75 KiB) Viewed 631 times
RE: Global War Solitaire
Once more unsure that I'll be able to terminate this AAR. It's so close, though!
But my latest saves seem to take forever to load...
But my latest saves seem to take forever to load...
RE: Global War Solitaire
Congratulations, either way, on a fine AAR, and the progress you've made going so far in the war.
RE: Global War Solitaire
Thanks!
But I would really like to end it up.
I want to know if, in the end, I will completely conquer Japan/Germany.
Looks likely, but not certain in either case.
Italy won't be completely conqured, because I neglected Ethiopia/Erythrea: why really bother ? Now, its too late...
And when it is finished, I'd like to add some personal comments on my game.
But I would really like to end it up.
I want to know if, in the end, I will completely conquer Japan/Germany.
Looks likely, but not certain in either case.
Italy won't be completely conqured, because I neglected Ethiopia/Erythrea: why really bother ? Now, its too late...
And when it is finished, I'd like to add some personal comments on my game.
RE: Global War Solitaire
[:@]
If I load a save before land movement, it works.
So I can continue the game, but I must likely terminate all in one session...
With land movement that can take more than one hour (count 20 seconds for each land unit move: about 5 seconds to think about it -and sometimes more-, then 15 seconds because that's the time the game requires now for most land units -unless they do not start or end adjacent to an enemy unit, and their ZOC doesn't overlap an enemy hex- ; well, that's more complicate dthan that anyway)
This means I must redo the whole previous land movement phase...
[:@] [:@] [:@]
Oh well, better begin now!
If I load a save before land movement, it works.
So I can continue the game, but I must likely terminate all in one session...
With land movement that can take more than one hour (count 20 seconds for each land unit move: about 5 seconds to think about it -and sometimes more-, then 15 seconds because that's the time the game requires now for most land units -unless they do not start or end adjacent to an enemy unit, and their ZOC doesn't overlap an enemy hex- ; well, that's more complicate dthan that anyway)
This means I must redo the whole previous land movement phase...
[:@] [:@] [:@]
Oh well, better begin now!
RE: Global War Solitaire
ORIGINAL: yvesp
[:@]
If I load a save before land movement, it works.
So I can continue the game, but I must likely terminate all in one session...
With land movement that can take more than one hour (count 20 seconds for each land unit move: about 5 seconds to think about it -and sometimes more-, then 15 seconds because that's the time the game requires now for most land units -unless they do not start or end adjacent to an enemy unit, and their ZOC doesn't overlap an enemy hex- ; well, that's more complicate dthan that anyway)
This means I must redo the whole previous land movement phase...
[:@] [:@] [:@]
Oh well, better begin now!
Can you put a saved game and a bug report in the forum for this? It doesn't sound good at all...
Peter
RE: Global War Solitaire
I sent it direct to Steve, don't worry.
This is not the first bug report I send him.
Yves
This is not the first bug report I send him.
Yves
RE: Global War Solitaire
The USA launch an assault on Kyoto. There is only one unit there, so they don't require an excellent result. On enely destroyed is anything they wish for. There is whatever is needed to reorganize.
Things don't go exactly as planned...

Things don't go exactly as planned...

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- KyotoMay45.jpg (351.96 KiB) Viewed 631 times
RE: Global War Solitaire
In the meantime, Alexander offensive succeeds in Berlin...


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- BerlinJul45.jpg (359.59 KiB) Viewed 631 times

